[General]: Remove unused macro (#954)
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1c29eaf229
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@ -74,8 +74,7 @@ namespace Components
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Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName, [[maybe_unused]] float x,
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Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName, [[maybe_unused]] float x,
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[[maybe_unused]] float y, float min, float max, [[maybe_unused]] int flags, const char* description)
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[[maybe_unused]] float y, float min, float max, [[maybe_unused]] int flags, const char* description)
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{
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{
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return Game::Dvar_RegisterVec2(dvarName, -60.0f,
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return Game::Dvar_RegisterVec2(dvarName, -60.0f, 472.0f, min, max, Game::DVAR_ROM, description);
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474.0f, min, max, Game::DVAR_ROM, description);
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}
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}
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void Branding::RegisterBrandingDvars()
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void Branding::RegisterBrandingDvars()
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@ -1,8 +1,5 @@
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#pragma once
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#pragma once
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// This enables version filtering
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#define VERSION_FILTER
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namespace Components
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namespace Components
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{
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{
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class ServerList : public Component
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class ServerList : public Component
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