[Maps] Load sun from main zone instead of gfxworld basename

This commit is contained in:
momo5502 2016-12-04 21:42:05 +01:00
parent 38aba91cc9
commit 6a14220ee7

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@ -189,9 +189,9 @@ namespace Components
Game::GfxWorld* world = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94); Game::GfxWorld* world = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (FileSystem::File(fmt::sprintf("sun/%s.sun", world->baseName)).exists()) if (FileSystem::File(fmt::sprintf("sun/%s.sun", Maps::CurrentMainZone.data())).exists())
{ {
Game::R_LoadSunThroughDvars(world->baseName, &world->sun); Game::R_LoadSunThroughDvars(Maps::CurrentMainZone.data(), &world->sun);
} }
} }