This commit is contained in:
momo5502 2016-02-19 20:21:48 +01:00
parent 549e93feb7
commit 698961b57b

View File

@ -252,8 +252,12 @@ namespace Components
Node::PerformRegistration(node.address);
}
// Requery invalid nodes within the NODE_QUERY_INTERVAL
// This is required, as a node might crash, which causes it to be invalid
// If it's restarted though, we wouldn't query it again
// This is required, as a node might crash, which causes it to be invalid.
// If it's restarted though, we wouldn't query it again.
// But wouldn't it send a registration request to us?
// Not sure if the code below is necessary...
// Well, it might be possible that this node doesn't know use anymore. Anyways, just keep that code here...
else if (node.state == STATE_INVALID && (Game::Com_Milliseconds() - node.lastTime) >(NODE_QUERY_INTERVAL))
{
registerCount++;