Add fonticon autocompletion inputs and improve rendering

This commit is contained in:
Jan 2021-09-08 13:08:49 +02:00
parent 7b70a1c62c
commit 68acf467b1
5 changed files with 479 additions and 16 deletions

View File

@ -98,8 +98,15 @@ namespace Components
return rgb; return rgb;
} }
void TextRenderer::DrawAutocompleteBox(const float x, const float y, const float w, const float h, const float* color) void TextRenderer::DrawAutocompleteBox(const FontIconAutocompleteContext& context, const float x, const float y, const float w, const float h, const float* color)
{ {
static constexpr float colorWhite[4]
{
1.0f,
1.0f,
1.0f,
1.0f
};
const float borderColor[4] const float borderColor[4]
{ {
color[0] * 0.5f, color[0] * 0.5f,
@ -109,32 +116,61 @@ namespace Components
}; };
Game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0, 0.0, 0.0, 0.0, color, Game::cls->whiteMaterial); Game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0, 0.0, 0.0, 0.0, color, Game::cls->whiteMaterial);
Game::R_AddCmdDrawStretchPic(x, y, 2.0, h, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial); Game::R_AddCmdDrawStretchPic(x, y, FONT_ICON_AUTOCOMPLETE_BOX_BORDER, h, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial);
Game::R_AddCmdDrawStretchPic(x + w - 2.0f, y, 2.0, h, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial); Game::R_AddCmdDrawStretchPic(x + w - FONT_ICON_AUTOCOMPLETE_BOX_BORDER, y, FONT_ICON_AUTOCOMPLETE_BOX_BORDER, h, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial);
Game::R_AddCmdDrawStretchPic(x, y, w, 2.0, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial); Game::R_AddCmdDrawStretchPic(x, y, w, FONT_ICON_AUTOCOMPLETE_BOX_BORDER, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial);
Game::R_AddCmdDrawStretchPic(x, y + h - 2.0f, w, 2.0, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial); Game::R_AddCmdDrawStretchPic(x, y + h - FONT_ICON_AUTOCOMPLETE_BOX_BORDER, w, FONT_ICON_AUTOCOMPLETE_BOX_BORDER, 0.0, 0.0, 0.0, 0.0, borderColor, Game::cls->whiteMaterial);
if (context.resultOffset > 0)
{
Game::R_AddCmdDrawStretchPic(x + w - FONT_ICON_AUTOCOMPLETE_BOX_BORDER - FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
y + FONT_ICON_AUTOCOMPLETE_BOX_BORDER,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
1.0f, 1.0f, 0.0f, 0.0f, colorWhite, Game::sharedUiInfo->assets.scrollBarArrowDown);
}
if(context.hasMoreResults)
{
Game::R_AddCmdDrawStretchPic(x + w - FONT_ICON_AUTOCOMPLETE_BOX_BORDER - FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
y + h - FONT_ICON_AUTOCOMPLETE_BOX_BORDER - FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
1.0f, 1.0f, 0.0f, 0.0f, colorWhite, Game::sharedUiInfo->assets.scrollBarArrowUp);
}
} }
void TextRenderer::UpdateAutocompleteContextResults(FontIconAutocompleteContext& context, Game::Font_s* font) void TextRenderer::UpdateAutocompleteContextResults(FontIconAutocompleteContext& context, Game::Font_s* font)
{ {
context.resultCount = 0; context.resultCount = 0;
context.hasMoreResults = false;
context.lastResultOffset = context.resultOffset;
const auto* techset2d = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_TECHNIQUE_SET, "2d").techniqueSet; const auto* techset2d = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_TECHNIQUE_SET, "2d").techniqueSet;
auto skipCount = context.resultOffset;
Game::DB_EnumXAssetEntries(Game::ASSET_TYPE_MATERIAL, [&context, techset2d](const Game::XAssetEntry* entry) Game::DB_EnumXAssetEntries(Game::ASSET_TYPE_MATERIAL, [&context, techset2d, &skipCount](const Game::XAssetEntry* entry)
{ {
if (context.resultCount >= FontIconAutocompleteContext::MAX_RESULTS) if (context.resultCount >= FontIconAutocompleteContext::MAX_RESULTS && context.hasMoreResults)
return; return;
const auto* material = entry->asset.header.material; const auto* material = entry->asset.header.material;
if(material->techniqueSet == techset2d && std::string(material->info.name).rfind(context.lastQuery, 0) == 0) if(material->techniqueSet == techset2d && std::string(material->info.name).rfind(context.lastQuery, 0) == 0)
{ {
context.results[context.resultCount++] = { if (skipCount > 0)
std::string(Utils::String::VA(":%s:", material->info.name)), {
std::string(material->info.name) skipCount--;
}; }
else if (context.resultCount < FontIconAutocompleteContext::MAX_RESULTS)
{
context.results[context.resultCount++] = {
std::string(Utils::String::VA(":%s:", material->info.name)),
std::string(material->info.name)
};
}
else
context.hasMoreResults = true;
} }
}, true, true); }, false, false);
context.maxFontIconWidth = 0; context.maxFontIconWidth = 0;
context.maxMaterialNameWidth = 0; context.maxMaterialNameWidth = 0;
@ -178,17 +214,28 @@ namespace Components
return; return;
} }
// Update scroll
if(context.selectedOffset < context.resultOffset)
context.resultOffset = context.selectedOffset;
else if(context.selectedOffset >= context.resultOffset + FontIconAutocompleteContext::MAX_RESULTS)
context.resultOffset = context.selectedOffset - (FontIconAutocompleteContext::MAX_RESULTS - 1);
context.autocompleteActive = true; context.autocompleteActive = true;
// Check if results need updates
const auto currentFontIconHash = Game::R_HashString(&edit->buffer[fontIconStart], edit->cursor - fontIconStart); const auto currentFontIconHash = Game::R_HashString(&edit->buffer[fontIconStart], edit->cursor - fontIconStart);
if (currentFontIconHash == context.lastHash && context.lastResultOffset == context.resultOffset) if (currentFontIconHash == context.lastHash && context.lastResultOffset == context.resultOffset)
return; return;
// If query was updated then reset scroll parameters
if(currentFontIconHash != context.lastHash) if(currentFontIconHash != context.lastHash)
{ {
context.resultOffset = 0; context.resultOffset = 0;
context.selectedOffset = 0;
context.lastHash = currentFontIconHash; context.lastHash = currentFontIconHash;
} }
// Update results for query and scroll
context.lastQuery = std::string(&edit->buffer[fontIconStart], edit->cursor - fontIconStart); context.lastQuery = std::string(&edit->buffer[fontIconStart], edit->cursor - fontIconStart);
UpdateAutocompleteContextResults(context, font); UpdateAutocompleteContextResults(context, font);
} }
@ -200,9 +247,11 @@ namespace Components
static_cast<float>(Game::R_TextWidth(text, INT_MAX, font))); static_cast<float>(Game::R_TextWidth(text, INT_MAX, font)));
const auto totalLines = 1u + context.resultCount; const auto totalLines = 1u + context.resultCount;
DrawAutocompleteBox(x - FONT_ICON_AUTOCOMPLETE_BOX_PADDING, const auto arrowPadding = context.resultOffset > 0 || context.hasMoreResults ? FONT_ICON_AUTOCOMPLETE_ARROW_SIZE : 0.0f;
DrawAutocompleteBox(context,
x - FONT_ICON_AUTOCOMPLETE_BOX_PADDING,
y - FONT_ICON_AUTOCOMPLETE_BOX_PADDING, y - FONT_ICON_AUTOCOMPLETE_BOX_PADDING,
boxWidth + FONT_ICON_AUTOCOMPLETE_BOX_PADDING * 2, boxWidth + FONT_ICON_AUTOCOMPLETE_BOX_PADDING * 2 + arrowPadding,
static_cast<float>(font->pixelHeight * totalLines) + FONT_ICON_AUTOCOMPLETE_BOX_PADDING * 2, static_cast<float>(font->pixelHeight * totalLines) + FONT_ICON_AUTOCOMPLETE_BOX_PADDING * 2,
(*con_inputBoxColor)->current.vector); (*con_inputBoxColor)->current.vector);
@ -218,11 +267,16 @@ namespace Components
Game::R_AddCmdDrawText(text, INT_MAX, font, x, currentY, 1.0f, 1.0f, 0.0, textColor, 0); Game::R_AddCmdDrawText(text, INT_MAX, font, x, currentY, 1.0f, 1.0f, 0.0, textColor, 0);
currentY += static_cast<float>(font->pixelHeight); currentY += static_cast<float>(font->pixelHeight);
const auto selectedIndex = context.selectedOffset - context.resultOffset;
for(auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++) for(auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
{ {
const auto& result = context.results[resultIndex]; const auto& result = context.results[resultIndex];
Game::R_AddCmdDrawText(result.fontIconName.c_str(), INT_MAX, font, x, currentY, 1.0f, 1.0f, 0.0, textColor, 0); Game::R_AddCmdDrawText(result.fontIconName.c_str(), INT_MAX, font, x, currentY, 1.0f, 1.0f, 0.0, textColor, 0);
Game::R_AddCmdDrawText(result.materialName.c_str(), INT_MAX, font, x + context.maxFontIconWidth + FONT_ICON_AUTOCOMPLETE_COL_SPACING, currentY, 1.0f, 1.0f, 0.0, textColor, 0);
if(selectedIndex == resultIndex)
Game::R_AddCmdDrawText(Utils::String::VA("^2%s", result.materialName.c_str()), INT_MAX, font, x + context.maxFontIconWidth + FONT_ICON_AUTOCOMPLETE_COL_SPACING, currentY, 1.0f, 1.0f, 0.0, textColor, 0);
else
Game::R_AddCmdDrawText(result.materialName.c_str(), INT_MAX, font, x + context.maxFontIconWidth + FONT_ICON_AUTOCOMPLETE_COL_SPACING, currentY, 1.0f, 1.0f, 0.0, textColor, 0);
currentY += static_cast<float>(font->pixelHeight); currentY += static_cast<float>(font->pixelHeight);
} }
} }
@ -261,6 +315,116 @@ namespace Components
} }
} }
void TextRenderer::AutocompleteUp(FontIconAutocompleteContext& context)
{
if (context.selectedOffset > 0)
context.selectedOffset--;
}
void TextRenderer::AutocompleteDown(FontIconAutocompleteContext& context)
{
if (context.resultCount < FontIconAutocompleteContext::MAX_RESULTS)
{
if (context.resultCount > 0 && context.selectedOffset < context.resultOffset + context.resultCount - 1)
context.selectedOffset++;
}
else if (context.selectedOffset == context.resultOffset + context.resultCount - 1)
{
if (context.hasMoreResults)
context.selectedOffset++;
}
else
{
context.selectedOffset++;
}
}
void TextRenderer::AutocompleteFill(const FontIconAutocompleteContext& context, Game::ScreenPlacement* scrPlace, Game::field_t* edit)
{
if (context.selectedOffset >= context.resultOffset + context.resultCount)
return;
const auto selectedResultIndex = context.selectedOffset - context.resultOffset;
std::string remainingFillData = context.results[selectedResultIndex].materialName.substr(context.lastQuery.size());
const std::string moveData(&edit->buffer[edit->cursor]);
const auto remainingBufferCharacters = std::extent_v<decltype(Game::field_t::buffer)> - edit->cursor - moveData.size() - 1;
if(remainingFillData.size() > remainingBufferCharacters)
remainingFillData = remainingFillData.erase(remainingBufferCharacters);
if(!remainingFillData.empty())
{
strncpy(&edit->buffer[edit->cursor], remainingFillData.c_str(), remainingFillData.size());
strncpy(&edit->buffer[edit->cursor + remainingFillData.size()], moveData.c_str(), moveData.size());
edit->buffer[std::extent_v<decltype(Game::field_t::buffer)> - 1] = '\0';
edit->cursor += static_cast<int>(remainingFillData.size());
Game::Field_AdjustScroll(scrPlace, edit);
}
}
bool TextRenderer::AutocompleteHandleKeyDown(FontIconAutocompleteContext& context, const int key, Game::ScreenPlacement* scrPlace, Game::field_t* edit)
{
switch (key)
{
case Game::K_UPARROW:
case Game::K_KP_UPARROW:
AutocompleteUp(context);
return true;
case Game::K_DOWNARROW:
case Game::K_KP_DOWNARROW:
AutocompleteDown(context);
return true;
case Game::K_TAB:
AutocompleteFill(context, scrPlace, edit);
return true;
default:
return false;
}
}
void TextRenderer::Console_Key_Hk(const int localClientNum, const int key)
{
auto& autocompleteContext = autocompleteContextArray[FONT_ICON_ACI_CONSOLE];
if (autocompleteContext.autocompleteActive && AutocompleteHandleKeyDown(autocompleteContext, key, Game::scrPlaceFull, Game::g_consoleField))
return;
Utils::Hook::Call<void(int, int)>(0x4311E0)(localClientNum, key);
}
bool TextRenderer::ChatHandleKeyDown(const int localClientNum, const int key)
{
auto& autocompleteContext = autocompleteContextArray[FONT_ICON_ACI_CHAT];
return autocompleteContext.autocompleteActive && AutocompleteHandleKeyDown(autocompleteContext, key, &Game::scrPlaceView[localClientNum], &Game::playerKeys[localClientNum].chatField);
}
constexpr auto Message_Key = 0x5A7E50;
__declspec(naked) void TextRenderer::Message_Key_Stub()
{
__asm
{
pushad
push eax
push edi
call ChatHandleKeyDown
add esp, 0x8
test al,al
jnz skipHandling
popad
call Message_Key
ret
skipHandling:
popad
mov al, 1
ret
}
}
float TextRenderer::GetMonospaceWidth(Game::Font_s* font, int rendererFlags) float TextRenderer::GetMonospaceWidth(Game::Font_s* font, int rendererFlags)
{ {
if(rendererFlags & Game::TEXT_RENDERFLAG_FORCEMONOSPACE) if(rendererFlags & Game::TEXT_RENDERFLAG_FORCEMONOSPACE)
@ -1124,6 +1288,11 @@ namespace Components
Utils::Hook(0x5A50A5, Con_DrawInput_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x5A50A5, Con_DrawInput_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5A50BB, Con_DrawInput_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x5A50BB, Con_DrawInput_Hk, HOOK_CALL).install()->quick();
// Handle key inputs for console and chat
Utils::Hook(0x4F685C, Console_Key_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x4F6694, Message_Key_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x4F684C, Message_Key_Stub, HOOK_CALL).install()->quick();
PatchColorLimit(COLOR_LAST_CHAR); PatchColorLimit(COLOR_LAST_CHAR);
} }
} }

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@ -82,8 +82,10 @@ namespace Components
std::string lastQuery; std::string lastQuery;
FontIconAutocompleteResult results[MAX_RESULTS]; FontIconAutocompleteResult results[MAX_RESULTS];
size_t resultCount; size_t resultCount;
bool hasMoreResults;
size_t resultOffset; size_t resultOffset;
size_t lastResultOffset; size_t lastResultOffset;
size_t selectedOffset;
float maxFontIconWidth; float maxFontIconWidth;
float maxMaterialNameWidth; float maxMaterialNameWidth;
}; };
@ -93,7 +95,9 @@ namespace Components
static constexpr unsigned MY_ALTCOLOR_TWO = 0x0DCE6FFE6; static constexpr unsigned MY_ALTCOLOR_TWO = 0x0DCE6FFE6;
static constexpr unsigned COLOR_MAP_HASH = 0xA0AB1041; static constexpr unsigned COLOR_MAP_HASH = 0xA0AB1041;
static constexpr auto FONT_ICON_AUTOCOMPLETE_BOX_PADDING = 6.0f; static constexpr auto FONT_ICON_AUTOCOMPLETE_BOX_PADDING = 6.0f;
static constexpr auto FONT_ICON_AUTOCOMPLETE_BOX_BORDER = 2.0f;
static constexpr auto FONT_ICON_AUTOCOMPLETE_COL_SPACING = 12.0f; static constexpr auto FONT_ICON_AUTOCOMPLETE_COL_SPACING = 12.0f;
static constexpr auto FONT_ICON_AUTOCOMPLETE_ARROW_SIZE = 12.0f;
static constexpr float MY_OFFSETS[4][2] static constexpr float MY_OFFSETS[4][2]
{ {
{-1.0f, -1.0f}, {-1.0f, -1.0f},
@ -130,13 +134,21 @@ namespace Components
private: private:
static unsigned HsvToRgb(HsvColor hsv); static unsigned HsvToRgb(HsvColor hsv);
static void DrawAutocompleteBox(float x, float y, float w, float h, const float* color); static void DrawAutocompleteBox(const FontIconAutocompleteContext& context, float x, float y, float w, float h, const float* color);
static void DrawAutocomplete(const FontIconAutocompleteContext& context, float x, float y, Game::Font_s* font); static void DrawAutocomplete(const FontIconAutocompleteContext& context, float x, float y, Game::Font_s* font);
static void UpdateAutocompleteContextResults(FontIconAutocompleteContext& context, Game::Font_s* font); static void UpdateAutocompleteContextResults(FontIconAutocompleteContext& context, Game::Font_s* font);
static void UpdateAutocompleteContext(FontIconAutocompleteContext& context, Game::field_t* edit, Game::Font_s* font); static void UpdateAutocompleteContext(FontIconAutocompleteContext& context, Game::field_t* edit, Game::Font_s* font);
static void Field_Draw_Say(int localClientNum, Game::field_t* edit, int x, int y, int horzAlign, int vertAlign); static void Field_Draw_Say(int localClientNum, Game::field_t* edit, int x, int y, int horzAlign, int vertAlign);
static void Con_DrawInput_Hk(int localClientNum); static void Con_DrawInput_Hk(int localClientNum);
static void AutocompleteUp(FontIconAutocompleteContext& context);
static void AutocompleteDown(FontIconAutocompleteContext& context);
static void AutocompleteFill(const FontIconAutocompleteContext& context, Game::ScreenPlacement* scrPlace, Game::field_t* edit);
static bool AutocompleteHandleKeyDown(FontIconAutocompleteContext& context, int key, Game::ScreenPlacement* scrPlace, Game::field_t* edit);
static void Console_Key_Hk(int localClientNum, int key);
static bool ChatHandleKeyDown(int localClientNum, int key);
static void Message_Key_Stub();
static int SEH_PrintStrlenWithCursor(const char* string, const Game::field_t* field); static int SEH_PrintStrlenWithCursor(const char* string, const Game::field_t* field);
static void Field_AdjustScroll_PrintLen_Stub(); static void Field_AdjustScroll_PrintLen_Stub();

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@ -341,6 +341,7 @@ namespace Game
GetDecayingLetterInfo_t GetDecayingLetterInfo = GetDecayingLetterInfo_t(0x5351C0); GetDecayingLetterInfo_t GetDecayingLetterInfo = GetDecayingLetterInfo_t(0x5351C0);
Field_Draw_t Field_Draw = Field_Draw_t(0x4F5B40); Field_Draw_t Field_Draw = Field_Draw_t(0x4F5B40);
Field_AdjustScroll_t Field_AdjustScroll = Field_AdjustScroll_t(0x488C10);
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8); XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8); unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
@ -437,6 +438,12 @@ namespace Game
clientStatic_t* cls = reinterpret_cast<clientStatic_t*>(0xA7FE90); clientStatic_t* cls = reinterpret_cast<clientStatic_t*>(0xA7FE90);
sharedUiInfo_t* sharedUiInfo = reinterpret_cast<sharedUiInfo_t*>(0x62E4B78);
ScreenPlacement* scrPlaceFull = reinterpret_cast<ScreenPlacement*>(0x10843F0);
ScreenPlacement* scrPlaceView = reinterpret_cast<ScreenPlacement*>(0x1084378);
PlayerKeyState* playerKeys = reinterpret_cast<PlayerKeyState*>(0xA1B7D0);
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize) XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
{ {
int elSize = DB_GetXAssetSizeHandlers[type](); int elSize = DB_GetXAssetSizeHandlers[type]();

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@ -794,6 +794,9 @@ namespace Game
typedef void(__cdecl * Field_Draw_t)(int localClientNum, field_t* edit, int x, int y, int horzAlign, int vertAlign); typedef void(__cdecl * Field_Draw_t)(int localClientNum, field_t* edit, int x, int y, int horzAlign, int vertAlign);
extern Field_Draw_t Field_Draw; extern Field_Draw_t Field_Draw;
typedef void(__cdecl * Field_AdjustScroll_t)(ScreenPlacement* scrPlace, field_t* edit);
extern Field_AdjustScroll_t Field_AdjustScroll;
extern XAssetHeader* DB_XAssetPool; extern XAssetHeader* DB_XAssetPool;
extern unsigned int* g_poolSize; extern unsigned int* g_poolSize;
@ -889,6 +892,12 @@ namespace Game
extern clientStatic_t* cls; extern clientStatic_t* cls;
extern sharedUiInfo_t* sharedUiInfo;
extern ScreenPlacement* scrPlaceFull;
extern ScreenPlacement* scrPlaceView;
extern PlayerKeyState* playerKeys;
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize); XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_s* item); void Menu_FreeItemMemory(Game::itemDef_s* item);
const char* TableLookup(StringTable* stringtable, int row, int column); const char* TableLookup(StringTable* stringtable, int row, int column);

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@ -5431,6 +5431,272 @@ namespace Game
float subScreenLeft; float subScreenLeft;
}; };
struct serverStatusInfo_t
{
char address[64];
const char* lines[128][4];
char text[1024];
char pings[54];
int numLines;
};
struct pendingServer_t
{
char adrstr[64];
char name[64];
int startTime;
int serverNum;
int valid;
};
struct pendingServerStatus_t
{
int num;
pendingServer_t server[16];
};
struct pinglist_t
{
char adrstr[64];
int start;
};
struct serverStatus_s
{
pinglist_t pingList[16];
int numqueriedservers;
int currentping;
int nextpingtime;
int maxservers;
int refreshtime;
int numServers;
int sortKey;
int sortDir;
int lastCount;
int refreshActive;
int currentServer;
int displayServers[20000];
int numDisplayServers;
int serverCount;
int numPlayersOnServers;
int nextDisplayRefresh;
int nextSortTime;
int motdLen;
int motdWidth;
int motdPaintX;
int motdPaintX2;
int motdOffset;
int motdTime;
char motd[1024];
};
struct mapInfo
{
char mapName[32];
char mapLoadName[16];
char mapDescription[32];
char mapLoadImage[32];
char mapCustomKey[32][16];
char mapCustomValue[32][64];
int mapCustomCount;
int teamMembers;
int typeBits;
int timeToBeat[32];
int active;
};
struct gameTypeInfo
{
char gameType[12];
char gameTypeName[32];
};
struct CachedAssets_t
{
Material* scrollBarArrowUp;
Material* scrollBarArrowDown;
Material* scrollBarArrowLeft;
Material* scrollBarArrowRight;
Material* scrollBar;
Material* scrollBarThumb;
Material* sliderBar;
Material* sliderThumb;
Material* whiteMaterial;
Material* cursor;
Material* textDecodeCharacters;
Material* textDecodeCharactersGlow;
Font_s* bigFont;
Font_s* smallFont;
Font_s* consoleFont;
Font_s* boldFont;
Font_s* textFont;
Font_s* extraBigFont;
Font_s* objectiveFont;
Font_s* hudBigFont;
Font_s* hudSmallFont;
snd_alias_list_t* itemFocusSound;
};
struct sharedUiInfo_t
{
CachedAssets_t assets;
int playerCount;
char playerNames[18][32];
char teamNames[18][32];
int playerClientNums[18];
volatile int updateGameTypeList;
int numGameTypes;
gameTypeInfo gameTypes[32];
int numCustomGameTypes;
gameTypeInfo customGameTypes[32];
char customGameTypeCancelState[2048];
int numJoinGameTypes;
gameTypeInfo joinGameTypes[32];
volatile int updateArenas;
int mapCount;
mapInfo mapList[128];
int mapIndexSorted[128];
bool mapsAreSorted;
Material* serverHardwareIconList[9];
unsigned __int64 partyMemberXuid;
Material* talkingIcons[2];
serverStatus_s serverStatus;
char serverStatusAddress[64];
serverStatusInfo_t serverStatusInfo;
int nextServerStatusRefresh;
pendingServerStatus_t pendingServerStatus;
};
enum keyNum_t
{
K_NONE = 0x0,
K_TAB = 0x9,
K_ENTER = 0xD,
K_ESCAPE = 0x1B,
K_SPACE = 0x20,
K_BACKSPACE = 0x7F,
K_ASCII_FIRST = 0x80,
K_ASCII_181 = 0x80,
K_ASCII_191 = 0x81,
K_ASCII_223 = 0x82,
K_ASCII_224 = 0x83,
K_ASCII_225 = 0x84,
K_ASCII_228 = 0x85,
K_ASCII_229 = 0x86,
K_ASCII_230 = 0x87,
K_ASCII_231 = 0x88,
K_ASCII_232 = 0x89,
K_ASCII_233 = 0x8A,
K_ASCII_236 = 0x8B,
K_ASCII_241 = 0x8C,
K_ASCII_242 = 0x8D,
K_ASCII_243 = 0x8E,
K_ASCII_246 = 0x8F,
K_ASCII_248 = 0x90,
K_ASCII_249 = 0x91,
K_ASCII_250 = 0x92,
K_ASCII_252 = 0x93,
K_END_ASCII_CHARS = 0x94,
K_COMMAND = 0x96,
K_CAPSLOCK = 0x97,
K_POWER = 0x98,
K_PAUSE = 0x99,
K_UPARROW = 0x9A,
K_DOWNARROW = 0x9B,
K_LEFTARROW = 0x9C,
K_RIGHTARROW = 0x9D,
K_ALT = 0x9E,
K_CTRL = 0x9F,
K_SHIFT = 0xA0,
K_INS = 0xA1,
K_DEL = 0xA2,
K_PGDN = 0xA3,
K_PGUP = 0xA4,
K_HOME = 0xA5,
K_END = 0xA6,
K_F1 = 0xA7,
K_F2 = 0xA8,
K_F3 = 0xA9,
K_F4 = 0xAA,
K_F5 = 0xAB,
K_F6 = 0xAC,
K_F7 = 0xAD,
K_F8 = 0xAE,
K_F9 = 0xAF,
K_F10 = 0xB0,
K_F11 = 0xB1,
K_F12 = 0xB2,
K_F13 = 0xB3,
K_F14 = 0xB4,
K_F15 = 0xB5,
K_KP_HOME = 0xB6,
K_KP_UPARROW = 0xB7,
K_KP_PGUP = 0xB8,
K_KP_LEFTARROW = 0xB9,
K_KP_5 = 0xBA,
K_KP_RIGHTARROW = 0xBB,
K_KP_END = 0xBC,
K_KP_DOWNARROW = 0xBD,
K_KP_PGDN = 0xBE,
K_KP_ENTER = 0xBF,
K_KP_INS = 0xC0,
K_KP_DEL = 0xC1,
K_KP_SLASH = 0xC2,
K_KP_MINUS = 0xC3,
K_KP_PLUS = 0xC4,
K_KP_NUMLOCK = 0xC5,
K_KP_STAR = 0xC6,
K_KP_EQUALS = 0xC7,
K_MOUSE1 = 0xC8,
K_MOUSE2 = 0xC9,
K_MOUSE3 = 0xCA,
K_MOUSE4 = 0xCB,
K_MOUSE5 = 0xCC,
K_MWHEELDOWN = 0xCD,
K_MWHEELUP = 0xCE,
K_AUX1 = 0xCF,
K_AUX2 = 0xD0,
K_AUX3 = 0xD1,
K_AUX4 = 0xD2,
K_AUX5 = 0xD3,
K_AUX6 = 0xD4,
K_AUX7 = 0xD5,
K_AUX8 = 0xD6,
K_AUX9 = 0xD7,
K_AUX10 = 0xD8,
K_AUX11 = 0xD9,
K_AUX12 = 0xDA,
K_AUX13 = 0xDB,
K_AUX14 = 0xDC,
K_AUX15 = 0xDD,
K_AUX16 = 0xDE,
K_LAST_KEY = 0xDF,
};
struct KeyState
{
int down;
int repeats;
const char* binding;
};
enum LocSelInputState
{
LOC_SEL_INPUT_NONE = 0x0,
LOC_SEL_INPUT_CONFIRM = 0x1,
LOC_SEL_INPUT_CANCEL = 0x2,
};
struct PlayerKeyState
{
field_t chatField;
int chat_team;
int overstrikeMode;
int anyKeyDown;
KeyState keys[256];
LocSelInputState locSelInputState;
};
#pragma endregion #pragma endregion
#ifndef IDA #ifndef IDA