From 685aeaba12b5860ce22da976d4e0f8a12efa880a Mon Sep 17 00:00:00 2001 From: momo5502 Date: Sat, 16 Jan 2016 13:20:22 +0100 Subject: [PATCH] MEGA FAIL! This really disables stringtables. --- src/Components/Modules/StringTable.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Components/Modules/StringTable.cpp b/src/Components/Modules/StringTable.cpp index 668b083b..6d49b738 100644 --- a/src/Components/Modules/StringTable.cpp +++ b/src/Components/Modules/StringTable.cpp @@ -67,6 +67,9 @@ namespace Components StringTable::StringTable() { + // Disable StringTable loading until our StructuredData handler is finished! + return; + AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_STRINGTABLE, [] (Game::XAssetType, const char* filename) { Game::XAssetHeader header = { 0 }; @@ -86,9 +89,6 @@ namespace Components StringTable::~StringTable() { - // Disable StringTable loading until our StructuredData handler is finished! - return; - for (auto i = StringTable::StringTableMap.begin(); i != StringTable::StringTableMap.end(); i++) { Game::StringTable* table = i->second;