[Party]: Use .empty() (#1020)
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@ -9,6 +9,7 @@
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#include "Party.hpp"
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#include "Party.hpp"
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#include "ServerList.hpp"
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#include "ServerList.hpp"
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#include "Stats.hpp"
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#include "Stats.hpp"
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#include "TextRenderer.hpp"
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#include "Voice.hpp"
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#include "Voice.hpp"
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#include <version.hpp>
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#include <version.hpp>
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@ -493,7 +494,7 @@ namespace Components
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{
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{
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ConnectError("Invalid map or gametype.");
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ConnectError("Invalid map or gametype.");
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}
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}
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else if (Container.info.get("isPrivate") == "1"s && !Dvar::Var("password").get<std::string>().length())
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else if (Container.info.get("isPrivate") == "1"s && Dvar::Var("password").get<std::string>().empty())
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{
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{
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ConnectError("A password is required to join this server! Set it at the bottom of the serverlist.");
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ConnectError("A password is required to join this server! Set it at the bottom of the serverlist.");
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}
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}
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@ -524,7 +525,7 @@ namespace Components
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{
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{
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if (!Maps::CheckMapInstalled(Container.info.get("mapname"), true)) return;
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if (!Maps::CheckMapInstalled(Container.info.get("mapname"), true)) return;
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Container.motd = info.get("sv_motd");
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Container.motd = TextRenderer::StripMaterialTextIcons(info.get("sv_motd"));
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if (Container.matchType == 1) // Party
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if (Container.matchType == 1) // Party
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{
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{
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@ -1480,7 +1480,7 @@ namespace Components
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{
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{
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char buffer[1000]{}; // Should be more than enough
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char buffer[1000]{}; // Should be more than enough
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StripAllTextIcons(in.data(), buffer, sizeof(buffer));
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StripAllTextIcons(in.data(), buffer, sizeof(buffer));
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return {buffer};
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return std::string{ buffer };
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}
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}
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int TextRenderer::SEH_PrintStrlenWithCursor(const char* string, const Game::field_t* field)
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int TextRenderer::SEH_PrintStrlenWithCursor(const char* string, const Game::field_t* field)
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@ -1558,8 +1558,7 @@ namespace Components
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{
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{
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if (r_colorBlind.get<bool>())
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if (r_colorBlind.get<bool>())
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{
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{
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const auto str = std::string(name);
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if (std::strcmp(name, "g_TeamColor_EnemyTeam") == 0)
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if (str == "g_TeamColor_EnemyTeam")
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{
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{
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// Dvar_GetUnpackedColor
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// Dvar_GetUnpackedColor
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const auto* colorblindEnemy = g_ColorBlind_EnemyTeam->current.color;
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const auto* colorblindEnemy = g_ColorBlind_EnemyTeam->current.color;
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@ -1570,7 +1569,7 @@ namespace Components
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return false;
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return false;
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}
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}
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if (str == "g_TeamColor_MyTeam")
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if (std::strcmp(name, "g_TeamColor_MyTeam") == 0)
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{
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{
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// Dvar_GetUnpackedColor
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// Dvar_GetUnpackedColor
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const auto* colorblindAlly = g_ColorBlind_MyTeam->current.color;
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const auto* colorblindAlly = g_ColorBlind_MyTeam->current.color;
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