Update dependencies and add virtual destructor to asset interfaces
This commit is contained in:
parent
bb65f463be
commit
67aade3ef4
2
deps/fmt
vendored
2
deps/fmt
vendored
@ -1 +1 @@
|
||||
Subproject commit ed301089183f51d53f9f076b9676d9c2a1f7c505
|
||||
Subproject commit 9dbb60c4c8019c0d851ce2e61f99cb5c74696369
|
2
deps/protobuf
vendored
2
deps/protobuf
vendored
@ -1 +1 @@
|
||||
Subproject commit 00d5a7f099065e2c8d119039c2f42c1f88ad8f59
|
||||
Subproject commit 0dca3cc5d642590d4c2bc75ce15e0c2ca31bcc87
|
@ -22,9 +22,13 @@ namespace Components
|
||||
|
||||
if (AssetHandler::AssetInterfaces.find(iAsset->GetType()) != AssetHandler::AssetInterfaces.end())
|
||||
{
|
||||
Logger::Print("Duplicate interface handler: %s\n", Game::DB_GetXAssetTypeName(iAsset->GetType()));
|
||||
Logger::Print("Duplicate asset interface: %s\n", Game::DB_GetXAssetTypeName(iAsset->GetType()));
|
||||
delete AssetHandler::AssetInterfaces[iAsset->GetType()];
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::Print("Asset interface registered: %s\n", Game::DB_GetXAssetTypeName(iAsset->GetType()));
|
||||
}
|
||||
|
||||
AssetHandler::AssetInterfaces[iAsset->GetType()] = iAsset;
|
||||
}
|
||||
@ -251,6 +255,8 @@ namespace Components
|
||||
Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Register asset interfaces
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
AssetHandler::RegisterInterface(new Assets::IXModel());
|
||||
AssetHandler::RegisterInterface(new Assets::IMapEnts());
|
||||
AssetHandler::RegisterInterface(new Assets::IRawFile());
|
||||
@ -266,7 +272,7 @@ namespace Components
|
||||
AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
|
||||
AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
|
||||
AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
AssetHandler::~AssetHandler()
|
||||
|
@ -6,6 +6,7 @@ namespace Components
|
||||
class IAsset
|
||||
{
|
||||
public:
|
||||
virtual ~IAsset() {};
|
||||
virtual Game::XAssetType GetType() { return Game::XAssetType::ASSET_TYPE_INVALID; };
|
||||
virtual void Mark(Game::XAssetHeader header, ZoneBuilder::Zone* builder) { /*ErrorTypeNotSupported(this);*/ };
|
||||
virtual void Save(Game::XAssetHeader header, ZoneBuilder::Zone* builder) { /*ErrorTypeNotSupported(this);*/ };
|
||||
|
Loading…
Reference in New Issue
Block a user