Update dependencies and add virtual destructor to asset interfaces
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bb65f463be
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deps/fmt
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deps/fmt
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Subproject commit ed301089183f51d53f9f076b9676d9c2a1f7c505
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Subproject commit 9dbb60c4c8019c0d851ce2e61f99cb5c74696369
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deps/protobuf
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deps/protobuf
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Subproject commit 00d5a7f099065e2c8d119039c2f42c1f88ad8f59
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Subproject commit 0dca3cc5d642590d4c2bc75ce15e0c2ca31bcc87
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@ -22,9 +22,13 @@ namespace Components
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if (AssetHandler::AssetInterfaces.find(iAsset->GetType()) != AssetHandler::AssetInterfaces.end())
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if (AssetHandler::AssetInterfaces.find(iAsset->GetType()) != AssetHandler::AssetInterfaces.end())
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{
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{
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Logger::Print("Duplicate interface handler: %s\n", Game::DB_GetXAssetTypeName(iAsset->GetType()));
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Logger::Print("Duplicate asset interface: %s\n", Game::DB_GetXAssetTypeName(iAsset->GetType()));
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delete AssetHandler::AssetInterfaces[iAsset->GetType()];
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delete AssetHandler::AssetInterfaces[iAsset->GetType()];
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}
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}
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else
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{
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Logger::Print("Asset interface registered: %s\n", Game::DB_GetXAssetTypeName(iAsset->GetType()));
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}
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AssetHandler::AssetInterfaces[iAsset->GetType()] = iAsset;
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AssetHandler::AssetInterfaces[iAsset->GetType()] = iAsset;
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}
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}
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@ -251,22 +255,24 @@ namespace Components
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Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).Install()->Quick();
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// Register asset interfaces
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// Register asset interfaces
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AssetHandler::RegisterInterface(new Assets::IXModel());
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if (ZoneBuilder::IsEnabled())
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AssetHandler::RegisterInterface(new Assets::IMapEnts());
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{
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AssetHandler::RegisterInterface(new Assets::IRawFile());
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AssetHandler::RegisterInterface(new Assets::IXModel());
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AssetHandler::RegisterInterface(new Assets::IGfxImage());
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AssetHandler::RegisterInterface(new Assets::IMapEnts());
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AssetHandler::RegisterInterface(new Assets::IMaterial());
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AssetHandler::RegisterInterface(new Assets::IRawFile());
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AssetHandler::RegisterInterface(new Assets::IPhysPreset());
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AssetHandler::RegisterInterface(new Assets::IGfxImage());
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AssetHandler::RegisterInterface(new Assets::IXAnimParts());
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AssetHandler::RegisterInterface(new Assets::IMaterial());
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AssetHandler::RegisterInterface(new Assets::IPhysCollmap());
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AssetHandler::RegisterInterface(new Assets::IPhysPreset());
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//AssetHandler::RegisterInterface(new Assets::IXModelSurfs());
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AssetHandler::RegisterInterface(new Assets::IXAnimParts());
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AssetHandler::RegisterInterface(new Assets::ILocalizedEntry());
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AssetHandler::RegisterInterface(new Assets::IPhysCollmap());
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AssetHandler::RegisterInterface(new Assets::IMaterialPixelShader());
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//AssetHandler::RegisterInterface(new Assets::IXModelSurfs());
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AssetHandler::RegisterInterface(new Assets::IMaterialTechniqueSet());
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AssetHandler::RegisterInterface(new Assets::ILocalizedEntry());
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AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
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AssetHandler::RegisterInterface(new Assets::IMaterialPixelShader());
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AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
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AssetHandler::RegisterInterface(new Assets::IMaterialTechniqueSet());
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AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
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AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
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AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
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AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
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}
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}
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}
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AssetHandler::~AssetHandler()
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AssetHandler::~AssetHandler()
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@ -6,6 +6,7 @@ namespace Components
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class IAsset
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class IAsset
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{
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{
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public:
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public:
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virtual ~IAsset() {};
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virtual Game::XAssetType GetType() { return Game::XAssetType::ASSET_TYPE_INVALID; };
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virtual Game::XAssetType GetType() { return Game::XAssetType::ASSET_TYPE_INVALID; };
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virtual void Mark(Game::XAssetHeader header, ZoneBuilder::Zone* builder) { /*ErrorTypeNotSupported(this);*/ };
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virtual void Mark(Game::XAssetHeader header, ZoneBuilder::Zone* builder) { /*ErrorTypeNotSupported(this);*/ };
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virtual void Save(Game::XAssetHeader header, ZoneBuilder::Zone* builder) { /*ErrorTypeNotSupported(this);*/ };
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virtual void Save(Game::XAssetHeader header, ZoneBuilder::Zone* builder) { /*ErrorTypeNotSupported(this);*/ };
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