IW5 DLC Prep ()

Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
This commit is contained in:
Louve 2023-03-17 13:46:29 +01:00 committed by GitHub
parent 6bae9958e0
commit 678dc349dd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 466 additions and 534 deletions

@ -2,7 +2,10 @@
namespace Components
{
Game::newMapArena_t ArenaLength::NewArenas[128];
constexpr auto NEW_ARENA_COUNT = 128;
Game::newMapArena_t ArenaLength::NewArenas[NEW_ARENA_COUNT];
char* ArenaLength::NewArenaInfos[NEW_ARENA_COUNT];
__declspec(naked) void ArenaLength::ArenaMapOffsetHook1()
{
@ -57,16 +60,28 @@ namespace Components
ArenaLength::ArenaLength()
{
// Reallocate array
Utils::Hook::Set<Game::newMapArena_t*>(0x417807, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x420717, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x49BD22, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x4A9649, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x4A97C2, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x4D077E, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x630B00, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x630B2E, &ArenaLength::NewArenas[0]);
Utils::Hook::Set<Game::newMapArena_t*>(0x632782, &ArenaLength::NewArenas[0]);
// Reallocate ui_arenaInfos
Utils::Hook::Set<char**>(0x4A95F0 + 3, ArenaLength::NewArenaInfos);
Utils::Hook::Set<char**>(0x4A9620 + 3, ArenaLength::NewArenaInfos);
Utils::Hook::Set<char**>(0x4A9653 + 3, ArenaLength::NewArenaInfos);
Utils::Hook::Set<char**>(0x4A9684 + 3, ArenaLength::NewArenaInfos);
Utils::Hook::Set<char**>(0x4A96B7 + 3, ArenaLength::NewArenaInfos);
Utils::Hook::Set<char**>(0x4A97B3 + 3, ArenaLength::NewArenaInfos);
Utils::Hook::Set<char**>(0x630A9A + 3, ArenaLength::NewArenaInfos);
// Increase size - patch max arena count
Utils::Hook::Set<unsigned int>(0x630AA2 + 1, NEW_ARENA_COUNT);
// Reallocate sharedUiInfo.mapList
Utils::Hook::Set<Game::newMapArena_t*>(0x417807, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x420717, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x49BD22, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x4A9649, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x4A97C2, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x4D077E, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x630B00, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x630B2E, ArenaLength::NewArenas);
Utils::Hook::Set<Game::newMapArena_t*>(0x632782, ArenaLength::NewArenas);
Utils::Hook::Set<char*>(0x4A967A, ArenaLength::NewArenas[0].description);
Utils::Hook::Set<char*>(0x4A96AD, ArenaLength::NewArenas[0].mapimage);
@ -109,12 +124,7 @@ namespace Components
Utils::Hook(0x632799, ArenaLength::ArenaMapOffsetHook3, HOOK_JUMP).install()->quick();
Utils::Hook(0x4064B2, ArenaLength::ArenaMapOffsetHook4, HOOK_JUMP).install()->quick();
Utils::Hook::Set<BYTE>(0x4A95F8, 32);
Utils::Hook::Set<BYTE>(0x4A95F8, sizeof(Game::newMapArena_t::mapName));
Utils::Hook::Set<int>(0x42F22B, offsetof(Game::newMapArena_t, mapName) - offsetof(Game::newMapArena_t, other));
// patch max arena count
constexpr auto arenaCount = sizeof(ArenaLength::NewArenas) / sizeof(Game::newMapArena_t);
Utils::Hook::Set<std::uint32_t>(0x630AA3, arenaCount);
}
}

@ -7,7 +7,8 @@ namespace Components
public:
ArenaLength();
static Game::newMapArena_t NewArenas[128];
static Game::newMapArena_t NewArenas[];
static char* NewArenaInfos[];
private:
static void ArenaMapOffsetHook1();

@ -571,210 +571,6 @@ namespace Components
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool*)
{
#ifdef DEBUG
// #define DUMP_TECHSETS
#ifdef DUMP_TECHSETS
if (type == Game::XAssetType::ASSET_TYPE_VERTEXDECL && !name.empty() && name[0] != ',')
{
std::filesystem::create_directories("techsets/vertexdecl");
auto vertexdecl = asset.vertexDecl;
std::vector<json11::Json> routingData;
for (int i = 0; i < vertexdecl->streamCount; i++)
{
routingData.push_back(json11::Json::object
{
{ "source", (int)vertexdecl->routing.data[i].source },
{ "dest", (int)vertexdecl->routing.data[i].dest },
});
}
std::vector<json11::Json> declData;
for (int i = 0; i < 16; i++)
{
if (vertexdecl->routing.decl[i])
{
routingData.push_back(int(vertexdecl->routing.decl[i]));
}
else
{
routingData.push_back(nullptr);
}
}
nlohmann::json vertexData = json11::Json::object
{
{ "name", vertexdecl->name },
{ "streamCount", vertexdecl->streamCount },
{ "hasOptionalSource", vertexdecl->hasOptionalSource },
{ "routing", routingData },
{ "decl", declData },
};
auto stringData = vertexData.dump();
auto fp = fopen(Utils::String::VA("techsets/vertexdecl/%s.%s.json", vertexdecl->name, Zones::Version() > 276 ? "codo" : "iw4"), "wb");
fwrite(&stringData[0], stringData.size(), 1, fp);
fclose(fp);
}
if (type == Game::ASSET_TYPE_TECHNIQUE_SET && !name.empty() && name[0] != ',')
{
std::filesystem::create_directory("techsets");
std::filesystem::create_directories("techsets/techniques");
auto techset = asset.techniqueSet;
std::vector<json11::Json> techniques;
for (int technique = 0; technique < 48; technique++)
{
auto curTech = techset->techniques[technique];
if (curTech)
{
std::vector<json11::Json> passDataArray;
for (int pass = 0; pass < curTech->passCount; pass++)
{
auto curPass = &curTech->passArray[pass];
std::vector<json11::Json> argDataArray;
for (int arg = 0; arg < curPass->perObjArgCount + curPass->perPrimArgCount + curPass->stableArgCount; arg++)
{
auto curArg = &curPass->args[arg];
if (curArg->type == 1 || curArg->type == 7)
{
std::vector<float> literalConsts;
if (curArg->u.literalConst != 0)
{
literalConsts.push_back(curArg->u.literalConst[0]);
literalConsts.push_back(curArg->u.literalConst[1]);
literalConsts.push_back(curArg->u.literalConst[2]);
literalConsts.push_back(curArg->u.literalConst[3]);
}
nlohmann::json argData = json11::Json::object
{
{ "type", curArg->type },
{ "value", literalConsts },
};
argDataArray.push_back(argData);
}
else if (curArg->type == 3 || curArg->type == 5)
{
nlohmann::json argData = json11::Json::object
{
{ "type", curArg->type },
{ "firstRow", curArg->u.codeConst.firstRow },
{ "rowCount", curArg->u.codeConst.rowCount },
{ "index", curArg->u.codeConst.index },
};
argDataArray.push_back(argData);
}
else
{
nlohmann::json argData = json11::Json::object
{
{ "type", curArg->type },
{ "value", static_cast<int>(curArg->u.codeSampler) },
};
argDataArray.push_back(argData);
}
}
nlohmann::json passData = json11::Json::object
{
{ "perObjArgCount", curPass->perObjArgCount },
{ "perPrimArgCount", curPass->perPrimArgCount },
{ "stableArgCount", curPass->stableArgCount },
{ "args", argDataArray },
{ "pixelShader", curPass->pixelShader ? curPass->pixelShader->name : "" },
{ "vertexShader", curPass->vertexShader ? curPass->vertexShader->name : "" },
{ "vertexDecl", curPass->vertexDecl ? curPass->vertexDecl->name : "" },
};
passDataArray.push_back(passData);
}
nlohmann::json techData = json11::Json::object
{
{ "name", curTech->name },
{ "index", technique },
{ "flags", curTech->flags },
{ "numPasses", curTech->passCount },
{ "pass", passDataArray },
};
auto stringData = techData.dump();
auto fp = fopen(Utils::String::VA("techsets/techniques/%s.%s.json", curTech->name, Zones::Version() > 276 ? "codo" : "iw4"), "wb");
fwrite(&stringData[0], stringData.size(), 1, fp);
fclose(fp);
nlohmann::json techsetTechnique = json11::Json::object
{
{ "name", curTech->name },
{ "index", technique },
};
techniques.push_back(techsetTechnique);
}
else
{
techniques.push_back(nullptr);
}
}
nlohmann::json techsetData = json11::Json::object
{
{ "name", techset->name },
{ "techniques", techniques },
};
auto stringData = techsetData.dump();
auto fp = fopen(Utils::String::VA("techsets/%s.%s.json", techset->name, Zones::Version() > 276 ? "codo" : "iw4"), "wb");
fwrite(&stringData[0], stringData.size(), 1, fp);
fclose(fp);
}
#endif
if (type == Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET && Zones::Version() >= 460)
{
auto techset = asset.techniqueSet;
if (techset)
{
for (int t = 0; t < 48; t++)
{
if (techset->techniques[t])
{
for (int p = 0; p < techset->techniques[t]->passCount; p++)
{
for (int a = 0; a < techset->techniques[t]->passArray[p].perObjArgCount +
techset->techniques[t]->passArray[p].perPrimArgCount +
techset->techniques[t]->passArray[p].stableArgCount; a++)
{
auto arg = &techset->techniques[t]->passArray[p].args[a];
if (arg->type == 3 || arg->type == 5)
{
if (arg->u.codeConst.index > 140)
{
OutputDebugStringA(Utils::String::VA("codeConst %i is out of range for %s::%s[%i]\n", arg->u.codeConst.index,
techset->name, techset->techniques[t]->name, p));
if (!ZoneBuilder::IsEnabled())
{
__debugbreak();
}
}
}
}
}
}
}
}
}
#endif
if (Dvar::Var("r_noVoid").get<bool>() && type == Game::XAssetType::ASSET_TYPE_XMODEL && name == "void")
{
asset.model->numLods = 0;

@ -10,6 +10,8 @@ namespace Components
symmetric_CTR FastFiles::CurrentCTR;
std::vector<std::string> FastFiles::ZonePaths;
Dvar::Var FastFiles::g_loadingInitialZones;
bool FastFiles::IsIW4xZone = false;
bool FastFiles::StreamRead = false;
@ -135,6 +137,8 @@ namespace Components
// This has to be called only once, when the game starts
void FastFiles::LoadInitialZones(Game::XZoneInfo* zoneInfo, unsigned int zoneCount, int sync)
{
g_loadingInitialZones.set(true);
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
@ -213,6 +217,11 @@ namespace Components
data.push_back(info);
Game::DB_LoadXAssets(data.data(), data.size(), sync);
Scheduler::OnGameInitialized([]
{
g_loadingInitialZones.set(false);
}, Scheduler::Pipeline::MAIN);
}
// Name is a bit weird, due to FasFileS and ExistS :P
@ -500,6 +509,7 @@ namespace Components
FastFiles::FastFiles()
{
Dvar::Register<bool>("ui_zoneDebug", false, Game::DVAR_ARCHIVE, "Display current loaded zone.");
g_loadingInitialZones = Dvar::Register<bool>("g_loadingInitialZones", true, Game::DVAR_NONE, "Is loading initial zones");
// Fix XSurface assets
Utils::Hook(0x0048E8A5, FastFiles::Load_XSurfaceArray, HOOK_CALL).install()->quick();
@ -617,11 +627,11 @@ namespace Components
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
});
#ifdef DEBUG
#ifdef _DEBUG
// ZoneBuilder debugging
Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false);
Utils::Hook(0x4A8FA0, FastFiles::LogStreamRead, HOOK_JUMP).install()->quick();
Utils::Hook(0x4BCB62, []()
Utils::Hook(0x4BCB62, []
{
FastFiles::StreamRead = true;
Utils::Hook::Call<void(bool)>(0x4B8DB0)(true); // currently set to Load_GfxWorld

@ -40,6 +40,8 @@ namespace Components
static char LastByteRead;
static Dvar::Var g_loadingInitialZones;
static Key CurrentKey;
static std::vector<std::string> ZonePaths;
static const char* GetZoneLocation(const char* file);

@ -11,6 +11,7 @@ namespace Components
std::string Maps::CurrentMainZone;
std::vector<std::pair<std::string, std::string>> Maps::DependencyList;
std::vector<std::string> Maps::CurrentDependencies;
std::vector<std::string> Maps::FoundCustomMaps;
Dvar::Var Maps::RListSModels;
@ -105,8 +106,8 @@ namespace Components
if (Maps::UserMap.isValid())
{
const std::string mapname = Maps::UserMap.getName();
const auto* arena = Utils::String::VA("usermaps/%s/%s.arena", mapname.data(), mapname.data());
const auto mapname = Maps::UserMap.getName();
const auto arena = GetArenaPath(mapname);
if (Utils::IO::FileExists(arena))
{
@ -338,12 +339,33 @@ namespace Components
return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_"));
}
std::unordered_map<std::string, std::string> Maps::ParseCustomMapArena(const std::string& singleMapArena)
{
static const std::regex regex(" (\\w*) *\"?((?:\\w| )*)\"?");
std::unordered_map<std::string, std::string> arena;
std::smatch m;
std::string::const_iterator search_start(singleMapArena.cbegin());
while (std::regex_search(search_start, singleMapArena.cend(), m, regex))
{
if (m.size() > 2)
{
arena.emplace(m[1].str(), m[2].str());
search_start = m.suffix().first;
}
}
return arena;
}
Maps::MapDependencies Maps::GetDependenciesForMap(const std::string& map)
{
std::string teamAxis = "opforce_composite";
std::string teamAllies = "us_army";
Maps::MapDependencies dependencies{};
Maps::MapDependencies dependencies;
// True by default - cause some maps won't have an arenafile entry
dependencies.requiresTeamZones = true;
@ -578,6 +600,40 @@ namespace Components
return Utils::IO::DirectoryExists(std::format("usermaps/{}", mapname)) && Utils::IO::FileExists(std::format("usermaps/{}/{}.ff", mapname, mapname));
}
void Maps::ScanCustomMaps()
{
FoundCustomMaps.clear();
Logger::Print("Scanning custom maps...\n");
auto basePath = std::format("{}\\usermaps", (*Game::fs_basepath)->current.string);
auto entries = Utils::IO::ListFiles(basePath);
for (const auto& entry : entries)
{
if (entry.is_directory())
{
auto zoneName = entry.path().filename().string();
auto mapPath = std::format("{}\\{}.ff", entry.path().string(), zoneName);
if (Utils::IO::FileExists(mapPath))
{
FoundCustomMaps.push_back(zoneName);
Logger::Print("Discovered custom map {}\n", zoneName);
}
}
}
}
std::string Maps::GetArenaPath(const std::string& mapName)
{
return std::format("usermaps/{}/{}.arena", mapName, mapName);
}
const std::vector<std::string>& Maps::GetCustomMaps()
{
return FoundCustomMaps;
}
Game::XAssetEntry* Maps::GetAssetEntryPool()
{
return *reinterpret_cast<Game::XAssetEntry**>(0x48E6F4);
@ -696,13 +752,9 @@ namespace Components
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
Maps::AddDlc({ 3, "Nuketown", {"mp_nuked"} });
Maps::AddDlc({ 4, "Classics Pack #1", {"mp_cross_fire", "mp_cargoship", "mp_bloc"} });
Maps::AddDlc({ 5, "Classics Pack #2", {"mp_killhouse", "mp_bog_sh"} });
Maps::AddDlc({ 6, "Freighter", {"mp_cargoship_sh"} });
Maps::AddDlc({ 7, "Resurrection Pack", {"mp_shipment_long", "mp_rust_long", "mp_firingrange"} });
Maps::AddDlc({ 8, "Recycled Pack", {"mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
Maps::AddDlc({ 9, "Classics Pack #3", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy"} });
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy"} });
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}});
Maps::UpdateDlcStatus();

@ -63,6 +63,12 @@ namespace Components
static bool IsCustomMap();
static bool IsUserMap(const std::string& mapname);
static void ScanCustomMaps();
static std::string GetArenaPath(const std::string& mapName);
static const std::vector<std::string>& GetCustomMaps();
static std::unordered_map<std::string, std::string> ParseCustomMapArena(const std::string& singleMapArena);
private:
class DLC
{
@ -85,6 +91,7 @@ namespace Components
static std::vector<std::pair<std::string, std::string>> DependencyList;
static std::vector<std::string> CurrentDependencies;
static std::vector<std::string> FoundCustomMaps;
static Dvar::Var RListSModels;

@ -527,18 +527,21 @@ namespace Components
std::vector<std::string> fastFiles;
if (std::strcmp(param->get(1), "all") == 0)
{
for (const auto& f : Utils::IO::ListFiles("zone/english", false))
for (const auto& entry : Utils::IO::ListFiles("zone/english", false))
{
const auto& f = entry.path().string();
fastFiles.emplace_back(f.substr(7, f.length() - 10));
}
for (const auto& f : Utils::IO::ListFiles("zone/dlc", false))
for (const auto& entry : Utils::IO::ListFiles("zone/dlc", false))
{
const auto& f = entry.path().string();
fastFiles.emplace_back(f.substr(3, f.length() - 6));
}
for (const auto& f : Utils::IO::ListFiles("zone/patch", false))
for (const auto& entry : Utils::IO::ListFiles("zone/patch", false))
{
const auto& f = entry.path().string();
fastFiles.emplace_back(f.substr(5, f.length() - 8));
}
}

@ -17,6 +17,7 @@ namespace Components
Dvar::Var Renderer::r_playerDrawDebugDistance;
Dvar::Var Renderer::r_forceTechnique;
Dvar::Var Renderer::r_listSamplers;
Dvar::Var Renderer::r_drawLights;
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
@ -183,11 +184,9 @@ namespace Components
{
if (!r_drawTriggers.get<bool>()) return;
auto entities = Game::g_entities;
for (std::size_t i = 0; i < Game::MAX_GENTITIES; ++i)
{
auto* ent = &entities[i];
auto* ent = &Game::g_entities[i];
if (ent->r.isInUse)
{
@ -264,7 +263,7 @@ namespace Components
if (!val) return;
auto clientNum = Game::CG_GetClientNum();
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
auto* clientEntity = &Game::g_entities[clientNum];
// Ingame only & player only
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
@ -358,7 +357,7 @@ namespace Components
if (!val) return;
auto clientNum = Game::CG_GetClientNum();
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
auto* clientEntity = &Game::g_entities[clientNum];
// Ingame only & player only
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
@ -538,6 +537,82 @@ namespace Components
}
}
void Renderer::DrawPrimaryLights()
{
if (!r_drawLights.get<bool>())
{
return;
}
auto clientNum = Game::CG_GetClientNum();
auto* clientEntity = &Game::g_entities[clientNum];
// Ingame only & player only
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
{
return;
}
auto scene = Game::scene;
auto asset = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_COMWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", (*Game::sv_mapname)->current.string));
if (asset == nullptr)
{
return;
}
auto world = asset->asset.header.comWorld;
for (size_t i = 0; i < world->primaryLightCount; i++)
{
auto light = &world->primaryLights[i];
float to[3];
to[0] = light->origin[0] + light->dir[0] * 10;
to[1] = light->origin[1] + light->dir[1] * 10;
to[2] = light->origin[2] + light->dir[2] * 10;
auto n = light->defName == nullptr ? "NONE" : light->defName;
auto str = std::format("LIGHT #{} ({})", i, n);
float color[4]{};
color[3] = 1.0f;
color[0] = light->color[0];
color[1] = light->color[1];
color[2] = light->color[2];
Game::R_AddDebugLine(color, light->origin, to);
Game::R_AddDebugString(color, light->origin, 1.0f, str.data());
}
if (scene)
{
for (size_t i = 0; i < scene->addedLightCount; i++)
{
auto light = &scene->addedLight[i];
float color[4]{};
color[3] = 1.0f;
color[0] = light->color[0];
color[1] = light->color[1];
color[2] = light->color[2];
float to[3];
to[0] = light->origin[0] + light->dir[0] * 10;
to[1] = light->origin[1] + light->dir[1] * 10;
to[2] = light->origin[2] + light->dir[2] * 10;
auto str = std::format("ADDED LIGHT #{}", i);
Game::R_AddDebugLine(color, light->origin, to);
Game::R_AddDebugString(color, light->origin, 1.0f, str.data());
}
}
}
int Renderer::FixSunShadowPartitionSize(Game::GfxCamera* camera, Game::GfxSunShadowMapMetrics* mapMetrics, Game::GfxSunShadow* sunShadow, Game::GfxSunShadowClip* clip, float* partitionFraction)
{
auto result = Utils::Hook::Call<int(Game::GfxCamera*, Game::GfxSunShadowMapMetrics*, Game::GfxSunShadow*, Game::GfxSunShadowClip*, float*)>(0x5463B0)(camera, mapMetrics, sunShadow, clip, partitionFraction);
@ -567,6 +642,7 @@ namespace Components
DebugDrawTriggers();
ForceTechnique();
ListSamplers();
DrawPrimaryLights();
}
}, Scheduler::Pipeline::RENDERER);
@ -629,6 +705,7 @@ namespace Components
Renderer::r_playerDrawDebugDistance = Game::Dvar_RegisterInt("r_drawDebugDistance", 1000, 0, 50000, Game::DVAR_ARCHIVE, "r_draw debug functions draw distance relative to the player");
Renderer::r_forceTechnique = Game::Dvar_RegisterInt("r_forceTechnique", 0, 0, 14, Game::DVAR_NONE, "Force a base technique on the renderer");
Renderer::r_listSamplers = Game::Dvar_RegisterBool("r_listSamplers", false, Game::DVAR_NONE, "List samplers & sampler states");
Renderer::r_drawLights = Game::Dvar_RegisterBool("r_drawLights", false, Game::DVAR_NONE, "Draw every comworld light in the level");
});
}

@ -42,6 +42,7 @@ namespace Components
static void DebugDrawAABBTrees();
static void ForceTechnique();
static void ListSamplers();
static void DrawPrimaryLights();
static int FixSunShadowPartitionSize(Game::GfxCamera* camera, Game::GfxSunShadowMapMetrics* mapMetrics, Game::GfxSunShadow* sunShadow, Game::GfxSunShadowClip* clip, float* partitionFraction);
@ -60,5 +61,6 @@ namespace Components
static Dvar::Var r_playerDrawDebugDistance;
static Dvar::Var r_forceTechnique;
static Dvar::Var r_listSamplers;
static Dvar::Var r_drawLights;
};
}

@ -129,7 +129,7 @@ namespace Components
fld ds:739FD0h
mov eax, 41A0D7h
jmp eax;
jmp eax
}
}
@ -279,74 +279,81 @@ namespace Components
unsigned int UIFeeder::GetMapCount()
{
Game::UI_UpdateArenas();
Game::UI_SortArenas();
return *Game::arenaCount;
return Maps::GetCustomMaps().size();
}
const char* UIFeeder::GetMapText(unsigned int index, int /*column*/)
{
Game::UI_UpdateArenas();
Game::UI_SortArenas();
if (index < static_cast<unsigned int>(*Game::arenaCount))
const auto& maps = Maps::GetCustomMaps();
if (index < maps.size())
{
return Game::SEH_StringEd_GetString(ArenaLength::NewArenas[reinterpret_cast<int*>(0x633E934)[index]].uiName);
return maps.at(index).data();
}
#ifdef DEBUG
if (IsDebuggerPresent())
{
__debugbreak();
}
#endif
return "";
}
void UIFeeder::SelectMap(unsigned int index)
{
Game::UI_UpdateArenas();
Game::UI_SortArenas();
const auto& maps = Maps::GetCustomMaps();
if (index < static_cast<unsigned int>(*Game::arenaCount))
if (index < maps.size())
{
index = reinterpret_cast<int*>(0x633E934)[index];
const char* map_name = ArenaLength::NewArenas[index].mapName;
const char* long_name = ArenaLength::NewArenas[index].uiName;
const char* description = ArenaLength::NewArenas[index].description;
std::string mapName = maps[index];
UIMapName.set(map_name);
UIMapLong.set(Game::SEH_StringEd_GetString(long_name));
UIMapDesc.set(Game::SEH_StringEd_GetString(description));
std::string longName = mapName;
std::string description = "(Missing arena file!)";
const auto& arenaPath = Maps::GetArenaPath(mapName);
if (Utils::IO::FileExists(arenaPath))
{
const auto& arena = Maps::ParseCustomMapArena(Utils::IO::ReadFile(arenaPath));
if (arena.contains("longname"))
{
longName = arena.at("longname");
}
if (arena.contains("map"))
{
mapName = arena.at("map");
}
if (arena.contains("description"))
{
description = arena.at("description");
}
}
UIMapName.set(Localization::Get(mapName.data()));
UIMapLong.set(Localization::Get(longName.data()));
UIMapDesc.set(Localization::Get(description.data()));
}
}
void UIFeeder::ApplyMap([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
const auto mapname = Dvar::Var("ui_map_name").get<std::string>();
const auto* mapname = Dvar::Var("ui_map_name").get<const char*>();
Dvar::Var("ui_mapname").set(mapname);
Utils::Hook::Call<void(const char*)>(0x503B50)(mapname.data()); // Party_SetDisplayMapName
if (*mapname)
{
Game::Dvar_SetString(*Game::ui_mapname, mapname);
Utils::Hook::Call<void(const char*)>(0x503B50)(mapname); // Party_SetDisplayMapName
}
}
void UIFeeder::ApplyInitialMap([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
const auto* mapname = (*Game::ui_mapname)->current.string;
Game::UI_UpdateArenas();
Game::UI_SortArenas();
for (unsigned int i = 0; i < static_cast<unsigned int>(*Game::arenaCount); ++i)
{
if (!std::strcmp(ArenaLength::NewArenas[i].mapName, mapname))
{
for (unsigned int j = 0; j < static_cast<unsigned int>(*Game::arenaCount); ++j)
{
if (reinterpret_cast<unsigned int*>(0x633E934)[j] == i)
{
SelectMap(j);
Select(60.0f, j);
break;
}
}
break;
}
}
Maps::ScanCustomMaps();
Select(60.0f, 0); // Will select nothing if there's no map
}
int UIFeeder::CheckSelection(int feeder)
@ -387,8 +394,8 @@ namespace Components
Events::OnDvarInit([]
{
UIMapLong = Dvar::Register<const char*>("ui_map_long", "Afghan", Game::DVAR_NONE, "");
UIMapName = Dvar::Register<const char*>("ui_map_name", "mp_afghan", Game::DVAR_NONE, "");
UIMapLong = Dvar::Register<const char*>("ui_map_long", "", Game::DVAR_NONE, "");
UIMapName = Dvar::Register<const char*>("ui_map_name", "", Game::DVAR_NONE, "");
UIMapDesc = Dvar::Register<const char*>("ui_map_desc", "", Game::DVAR_NONE, "");
});

@ -1336,8 +1336,9 @@ namespace Components
const auto dir = std::format("zone/{}", Game::Win_GetLanguage());
auto fileList = Utils::IO::ListFiles(dir, false);
for (auto zone : fileList)
for (const auto& entry : fileList)
{
auto zone = entry.path().string();
Utils::String::Replace(zone, Utils::String::VA("zone/%s/", Game::Win_GetLanguage()), "");
Utils::String::Replace(zone, ".ff", "");
@ -1431,8 +1432,10 @@ namespace Components
auto list = Utils::IO::ListFiles("zone/techsets", false);
int i = 0;
int subCount = 0;
for (auto it : list)
for (const auto& entry : list)
{
auto it = entry.path().string();
Utils::String::Replace(it, "zone/techsets/", "");
Utils::String::Replace(it, ".ff", "");
@ -1555,7 +1558,7 @@ namespace Components
// create csv with the techsets in it
csvStr.clear();
for (auto tech : curTechsets_list)
for (const auto& tech : curTechsets_list)
{
auto mat = ZoneBuilder::FindMaterialByTechnique(tech);
if (mat.length() == 0)

@ -1789,7 +1789,8 @@ namespace Components
return result;
}
void Zones::FixImageCategory(Game::GfxImage* image) {
void Zones::FixImageCategory(Game::GfxImage* image)
{
// CODO makes use of additional enumerator values (9, 10, 11) that don't exist in IW4
// We have to translate them. 9 is for Reflection probes, 11 is for Compass, 10 is for Lightmap
switch (image->category)
@ -1806,8 +1807,8 @@ namespace Components
}
if (image->category > 7 || image->category < 0) {
if (image->category > 7 || image->category < 0)
{
#ifdef DEBUG
if (IsDebuggerPresent()) __debugbreak();
#endif
@ -3479,6 +3480,8 @@ namespace Components
{
Zones::ZoneVersion = 0;
if (ZoneBuilder::IsEnabled())
{
Command::Add("decryptImages", [](Command::Params*)
{
auto images = FileSystem::GetSysFileList("iw4x/images", "iwi");
@ -3487,7 +3490,7 @@ namespace Components
for (auto& image : images)
{
char* buffer = nullptr;
auto fileLength = Game::FS_ReadFile(Utils::String::VA("images/%s", image.data()), &buffer);
auto fileLength = Game::FS_ReadFile(Utils::String::Format("images/{}", image), &buffer);
if (fileLength && buffer)
{
@ -3496,9 +3499,9 @@ namespace Components
std::filesystem::create_directories("raw/images");
}
if (!std::filesystem::exists(Utils::String::VA("raw/images/%s", image.data())))
if (!std::filesystem::exists(Utils::String::Format("raw/images/{}", image)))
{
const auto fp = fopen(Utils::String::VA("raw/images/%s", image.data()), "wb");
const auto fp = fopen(Utils::String::Format("raw/images/{}", image), "wb");
if (fp)
{
fwrite(buffer, fileLength, 1, fp);
@ -3544,6 +3547,7 @@ namespace Components
Logger::Print("decrypted {} sounds!\n", sounds.size());
});
}
// patch max filecount Sys_ListFiles can return
Utils::Hook::Set<std::uint32_t>(0x45A66B, (maxFileCount + fileCountMultiplier) * 4);
@ -3566,10 +3570,13 @@ namespace Components
Utils::Hook::Set<BYTE>(0x418B31, 0x72);
// encrypted images hooks
if (ZoneBuilder::IsEnabled())
{
Utils::Hook(0x462000, Zones::FS_FCloseFileHook, HOOK_JUMP).install()->quick();
Utils::Hook(0x4A04C0, Zones::FS_ReadHook, HOOK_JUMP).install()->quick();
Utils::Hook(0x643270, Zones::FS_FOpenFileReadForThreadHook, HOOK_JUMP).install()->quick();
Utils::Hook(0x4A63D0, Zones::FS_SeekHook, HOOK_JUMP).install()->quick();
}
// asset hooks
Utils::Hook(0x47146D, Zones::LoadTracerDef, HOOK_CALL).install()->quick();

@ -97,22 +97,22 @@ namespace Utils::IO
return std::filesystem::is_empty(directory);
}
std::vector<std::string> ListFiles(const std::filesystem::path& directory, const bool recursive)
std::vector<std::filesystem::directory_entry> ListFiles(const std::filesystem::path& directory, const bool recursive)
{
std::vector<std::string> files;
std::vector<std::filesystem::directory_entry> files;
if (recursive)
{
for (auto& file : std::filesystem::recursive_directory_iterator(directory))
{
files.push_back(file.path().generic_string());
files.push_back(file);
}
}
else
{
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
files.push_back(file);
}
}

@ -11,5 +11,5 @@ namespace Utils::IO
bool CreateDir(const std::string& dir);
[[nodiscard]] bool DirectoryExists(const std::filesystem::path& directory);
[[nodiscard]] bool DirectoryIsEmpty(const std::filesystem::path& directory);
[[nodiscard]] std::vector<std::string> ListFiles(const std::filesystem::path& directory, bool recursive = false);
[[nodiscard]] std::vector<std::filesystem::directory_entry> ListFiles(const std::filesystem::path& directory, bool recursive = false);
}

@ -78,45 +78,4 @@ namespace Utils::Thread
return ids;
}
void ForEachThread(const std::function<void(HANDLE)>& callback)
{
const auto ids = GetThreadIds();
for (const auto& id : ids)
{
auto* const thread = OpenThread(THREAD_ALL_ACCESS, FALSE, id);
if (thread != nullptr)
{
const auto _ = gsl::finally([thread]()
{
CloseHandle(thread);
});
callback(thread);
}
}
}
void SuspendOtherThreads()
{
ForEachThread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void ResumeOtherThreads()
{
ForEachThread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}

@ -16,8 +16,4 @@ namespace Utils::Thread
}
std::vector<DWORD> GetThreadIds();
void ForEachThread(const std::function<void(HANDLE)>& callback);
void SuspendOtherThreads();
void ResumeOtherThreads();
}