IW5 DLC Prep (#814)
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
This commit is contained in:
parent
6bae9958e0
commit
678dc349dd
@ -2,7 +2,10 @@
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namespace Components
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{
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Game::newMapArena_t ArenaLength::NewArenas[128];
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constexpr auto NEW_ARENA_COUNT = 128;
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Game::newMapArena_t ArenaLength::NewArenas[NEW_ARENA_COUNT];
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char* ArenaLength::NewArenaInfos[NEW_ARENA_COUNT];
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__declspec(naked) void ArenaLength::ArenaMapOffsetHook1()
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{
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@ -57,16 +60,28 @@ namespace Components
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ArenaLength::ArenaLength()
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{
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// Reallocate array
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Utils::Hook::Set<Game::newMapArena_t*>(0x417807, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x420717, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x49BD22, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x4A9649, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x4A97C2, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x4D077E, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x630B00, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x630B2E, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x632782, &ArenaLength::NewArenas[0]);
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// Reallocate ui_arenaInfos
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Utils::Hook::Set<char**>(0x4A95F0 + 3, ArenaLength::NewArenaInfos);
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Utils::Hook::Set<char**>(0x4A9620 + 3, ArenaLength::NewArenaInfos);
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Utils::Hook::Set<char**>(0x4A9653 + 3, ArenaLength::NewArenaInfos);
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Utils::Hook::Set<char**>(0x4A9684 + 3, ArenaLength::NewArenaInfos);
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Utils::Hook::Set<char**>(0x4A96B7 + 3, ArenaLength::NewArenaInfos);
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Utils::Hook::Set<char**>(0x4A97B3 + 3, ArenaLength::NewArenaInfos);
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Utils::Hook::Set<char**>(0x630A9A + 3, ArenaLength::NewArenaInfos);
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// Increase size - patch max arena count
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Utils::Hook::Set<unsigned int>(0x630AA2 + 1, NEW_ARENA_COUNT);
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// Reallocate sharedUiInfo.mapList
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Utils::Hook::Set<Game::newMapArena_t*>(0x417807, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x420717, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x49BD22, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x4A9649, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x4A97C2, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x4D077E, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x630B00, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x630B2E, ArenaLength::NewArenas);
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Utils::Hook::Set<Game::newMapArena_t*>(0x632782, ArenaLength::NewArenas);
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Utils::Hook::Set<char*>(0x4A967A, ArenaLength::NewArenas[0].description);
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Utils::Hook::Set<char*>(0x4A96AD, ArenaLength::NewArenas[0].mapimage);
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@ -109,12 +124,7 @@ namespace Components
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Utils::Hook(0x632799, ArenaLength::ArenaMapOffsetHook3, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4064B2, ArenaLength::ArenaMapOffsetHook4, HOOK_JUMP).install()->quick();
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Utils::Hook::Set<BYTE>(0x4A95F8, 32);
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Utils::Hook::Set<BYTE>(0x4A95F8, sizeof(Game::newMapArena_t::mapName));
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Utils::Hook::Set<int>(0x42F22B, offsetof(Game::newMapArena_t, mapName) - offsetof(Game::newMapArena_t, other));
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// patch max arena count
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constexpr auto arenaCount = sizeof(ArenaLength::NewArenas) / sizeof(Game::newMapArena_t);
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Utils::Hook::Set<std::uint32_t>(0x630AA3, arenaCount);
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}
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}
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@ -7,7 +7,8 @@ namespace Components
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public:
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ArenaLength();
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static Game::newMapArena_t NewArenas[128];
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static Game::newMapArena_t NewArenas[];
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static char* NewArenaInfos[];
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private:
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static void ArenaMapOffsetHook1();
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@ -571,210 +571,6 @@ namespace Components
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AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool*)
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{
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#ifdef DEBUG
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// #define DUMP_TECHSETS
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#ifdef DUMP_TECHSETS
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if (type == Game::XAssetType::ASSET_TYPE_VERTEXDECL && !name.empty() && name[0] != ',')
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{
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std::filesystem::create_directories("techsets/vertexdecl");
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auto vertexdecl = asset.vertexDecl;
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std::vector<json11::Json> routingData;
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for (int i = 0; i < vertexdecl->streamCount; i++)
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{
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routingData.push_back(json11::Json::object
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{
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{ "source", (int)vertexdecl->routing.data[i].source },
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{ "dest", (int)vertexdecl->routing.data[i].dest },
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});
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}
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std::vector<json11::Json> declData;
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for (int i = 0; i < 16; i++)
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{
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if (vertexdecl->routing.decl[i])
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{
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routingData.push_back(int(vertexdecl->routing.decl[i]));
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}
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else
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{
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routingData.push_back(nullptr);
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}
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}
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nlohmann::json vertexData = json11::Json::object
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{
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{ "name", vertexdecl->name },
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{ "streamCount", vertexdecl->streamCount },
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{ "hasOptionalSource", vertexdecl->hasOptionalSource },
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{ "routing", routingData },
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{ "decl", declData },
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};
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auto stringData = vertexData.dump();
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auto fp = fopen(Utils::String::VA("techsets/vertexdecl/%s.%s.json", vertexdecl->name, Zones::Version() > 276 ? "codo" : "iw4"), "wb");
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fwrite(&stringData[0], stringData.size(), 1, fp);
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fclose(fp);
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}
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if (type == Game::ASSET_TYPE_TECHNIQUE_SET && !name.empty() && name[0] != ',')
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{
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std::filesystem::create_directory("techsets");
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std::filesystem::create_directories("techsets/techniques");
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auto techset = asset.techniqueSet;
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std::vector<json11::Json> techniques;
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for (int technique = 0; technique < 48; technique++)
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{
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auto curTech = techset->techniques[technique];
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if (curTech)
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{
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std::vector<json11::Json> passDataArray;
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for (int pass = 0; pass < curTech->passCount; pass++)
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{
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auto curPass = &curTech->passArray[pass];
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std::vector<json11::Json> argDataArray;
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for (int arg = 0; arg < curPass->perObjArgCount + curPass->perPrimArgCount + curPass->stableArgCount; arg++)
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{
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auto curArg = &curPass->args[arg];
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if (curArg->type == 1 || curArg->type == 7)
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{
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std::vector<float> literalConsts;
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if (curArg->u.literalConst != 0)
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{
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literalConsts.push_back(curArg->u.literalConst[0]);
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literalConsts.push_back(curArg->u.literalConst[1]);
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literalConsts.push_back(curArg->u.literalConst[2]);
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literalConsts.push_back(curArg->u.literalConst[3]);
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}
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nlohmann::json argData = json11::Json::object
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{
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{ "type", curArg->type },
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{ "value", literalConsts },
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};
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argDataArray.push_back(argData);
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}
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else if (curArg->type == 3 || curArg->type == 5)
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{
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nlohmann::json argData = json11::Json::object
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{
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{ "type", curArg->type },
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{ "firstRow", curArg->u.codeConst.firstRow },
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{ "rowCount", curArg->u.codeConst.rowCount },
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{ "index", curArg->u.codeConst.index },
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};
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argDataArray.push_back(argData);
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}
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else
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{
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nlohmann::json argData = json11::Json::object
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{
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{ "type", curArg->type },
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{ "value", static_cast<int>(curArg->u.codeSampler) },
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};
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argDataArray.push_back(argData);
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}
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}
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nlohmann::json passData = json11::Json::object
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{
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{ "perObjArgCount", curPass->perObjArgCount },
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{ "perPrimArgCount", curPass->perPrimArgCount },
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{ "stableArgCount", curPass->stableArgCount },
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{ "args", argDataArray },
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{ "pixelShader", curPass->pixelShader ? curPass->pixelShader->name : "" },
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{ "vertexShader", curPass->vertexShader ? curPass->vertexShader->name : "" },
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{ "vertexDecl", curPass->vertexDecl ? curPass->vertexDecl->name : "" },
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};
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passDataArray.push_back(passData);
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}
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nlohmann::json techData = json11::Json::object
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{
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{ "name", curTech->name },
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{ "index", technique },
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{ "flags", curTech->flags },
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{ "numPasses", curTech->passCount },
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{ "pass", passDataArray },
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};
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auto stringData = techData.dump();
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auto fp = fopen(Utils::String::VA("techsets/techniques/%s.%s.json", curTech->name, Zones::Version() > 276 ? "codo" : "iw4"), "wb");
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fwrite(&stringData[0], stringData.size(), 1, fp);
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fclose(fp);
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nlohmann::json techsetTechnique = json11::Json::object
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{
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{ "name", curTech->name },
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{ "index", technique },
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};
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techniques.push_back(techsetTechnique);
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}
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else
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{
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techniques.push_back(nullptr);
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}
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}
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nlohmann::json techsetData = json11::Json::object
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{
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{ "name", techset->name },
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{ "techniques", techniques },
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};
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auto stringData = techsetData.dump();
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auto fp = fopen(Utils::String::VA("techsets/%s.%s.json", techset->name, Zones::Version() > 276 ? "codo" : "iw4"), "wb");
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fwrite(&stringData[0], stringData.size(), 1, fp);
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fclose(fp);
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}
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#endif
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if (type == Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET && Zones::Version() >= 460)
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{
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auto techset = asset.techniqueSet;
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if (techset)
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{
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for (int t = 0; t < 48; t++)
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{
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if (techset->techniques[t])
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{
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for (int p = 0; p < techset->techniques[t]->passCount; p++)
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{
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for (int a = 0; a < techset->techniques[t]->passArray[p].perObjArgCount +
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techset->techniques[t]->passArray[p].perPrimArgCount +
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techset->techniques[t]->passArray[p].stableArgCount; a++)
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{
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auto arg = &techset->techniques[t]->passArray[p].args[a];
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if (arg->type == 3 || arg->type == 5)
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{
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if (arg->u.codeConst.index > 140)
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{
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OutputDebugStringA(Utils::String::VA("codeConst %i is out of range for %s::%s[%i]\n", arg->u.codeConst.index,
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techset->name, techset->techniques[t]->name, p));
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if (!ZoneBuilder::IsEnabled())
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{
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__debugbreak();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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#endif
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if (Dvar::Var("r_noVoid").get<bool>() && type == Game::XAssetType::ASSET_TYPE_XMODEL && name == "void")
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{
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asset.model->numLods = 0;
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@ -10,6 +10,8 @@ namespace Components
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symmetric_CTR FastFiles::CurrentCTR;
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std::vector<std::string> FastFiles::ZonePaths;
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Dvar::Var FastFiles::g_loadingInitialZones;
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bool FastFiles::IsIW4xZone = false;
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bool FastFiles::StreamRead = false;
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@ -133,8 +135,10 @@ namespace Components
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// This has to be called only once, when the game starts
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void FastFiles::LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
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void FastFiles::LoadInitialZones(Game::XZoneInfo* zoneInfo, unsigned int zoneCount, int sync)
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{
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g_loadingInitialZones.set(true);
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std::vector<Game::XZoneInfo> data;
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Utils::Merge(&data, zoneInfo, zoneCount);
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@ -152,7 +156,7 @@ namespace Components
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}
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// This has to be called every time the cgame is reinitialized
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void FastFiles::LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
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void FastFiles::LoadDLCUIZones(Game::XZoneInfo* zoneInfo, unsigned int zoneCount, int sync)
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{
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std::vector<Game::XZoneInfo> data;
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Utils::Merge(&data, zoneInfo, zoneCount);
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@ -177,7 +181,7 @@ namespace Components
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return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
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}
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void FastFiles::LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
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void FastFiles::LoadGfxZones(Game::XZoneInfo* zoneInfo, unsigned int zoneCount, int sync)
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{
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std::vector<Game::XZoneInfo> data;
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Utils::Merge(&data, zoneInfo, zoneCount);
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@ -191,7 +195,7 @@ namespace Components
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}
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// This has to be called every time fastfiles are loaded :D
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void FastFiles::LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
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void FastFiles::LoadLocalizeZones(Game::XZoneInfo* zoneInfo, unsigned int zoneCount, int sync)
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{
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std::vector<Game::XZoneInfo> data;
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Utils::Merge(&data, zoneInfo, zoneCount);
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@ -213,6 +217,11 @@ namespace Components
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data.push_back(info);
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Game::DB_LoadXAssets(data.data(), data.size(), sync);
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Scheduler::OnGameInitialized([]
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{
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g_loadingInitialZones.set(false);
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}, Scheduler::Pipeline::MAIN);
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}
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// Name is a bit weird, due to FasFileS and ExistS :P
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@ -394,7 +403,7 @@ namespace Components
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return Utils::Hook::Call<int(unsigned char*, int, unsigned char*)>(0x5BA240)(buffer, length, ivValue);
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}
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static int InflateInitDecrypt(z_streamp strm, const char *version, int stream_size)
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static int InflateInitDecrypt(z_streamp strm, const char* version, int stream_size)
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{
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if (Zones::Version() >= 319)
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{
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@ -436,7 +445,7 @@ namespace Components
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return std::min(partialProgress + (currentProgress * singleProgress), 1.0f);
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}
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void FastFiles::LoadZonesStub(Game::XZoneInfo *zoneInfo, unsigned int zoneCount)
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void FastFiles::LoadZonesStub(Game::XZoneInfo* zoneInfo, unsigned int zoneCount)
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{
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FastFiles::CurrentZone = 0;
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FastFiles::MaxZones = zoneCount;
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@ -500,6 +509,7 @@ namespace Components
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FastFiles::FastFiles()
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{
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Dvar::Register<bool>("ui_zoneDebug", false, Game::DVAR_ARCHIVE, "Display current loaded zone.");
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g_loadingInitialZones = Dvar::Register<bool>("g_loadingInitialZones", true, Game::DVAR_NONE, "Is loading initial zones");
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// Fix XSurface assets
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Utils::Hook(0x0048E8A5, FastFiles::Load_XSurfaceArray, HOOK_CALL).install()->quick();
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@ -580,7 +590,7 @@ namespace Components
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if (FastFiles::Current().empty() || !Dvar::Var("ui_zoneDebug").get<bool>()) return;
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auto* const font = Game::R_RegisterFont("fonts/consoleFont", 0);
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float color[4] = {1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f)};
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float color[4] = { 1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f) };
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auto FFTotalSize = *reinterpret_cast<std::uint32_t*>(0x10AA5D8);
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auto FFCurrentOffset = *reinterpret_cast<std::uint32_t*>(0x10AA608);
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@ -617,11 +627,11 @@ namespace Components
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while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
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});
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#ifdef DEBUG
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#ifdef _DEBUG
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// ZoneBuilder debugging
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Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false);
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Utils::Hook(0x4A8FA0, FastFiles::LogStreamRead, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4BCB62, []()
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Utils::Hook(0x4BCB62, []
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{
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FastFiles::StreamRead = true;
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Utils::Hook::Call<void(bool)>(0x4B8DB0)(true); // currently set to Load_GfxWorld
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@ -40,6 +40,8 @@ namespace Components
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static char LastByteRead;
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static Dvar::Var g_loadingInitialZones;
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static Key CurrentKey;
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static std::vector<std::string> ZonePaths;
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static const char* GetZoneLocation(const char* file);
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@ -11,6 +11,7 @@ namespace Components
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std::string Maps::CurrentMainZone;
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std::vector<std::pair<std::string, std::string>> Maps::DependencyList;
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std::vector<std::string> Maps::CurrentDependencies;
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std::vector<std::string> Maps::FoundCustomMaps;
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Dvar::Var Maps::RListSModels;
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@ -105,8 +106,8 @@ namespace Components
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|
||||
if (Maps::UserMap.isValid())
|
||||
{
|
||||
const std::string mapname = Maps::UserMap.getName();
|
||||
const auto* arena = Utils::String::VA("usermaps/%s/%s.arena", mapname.data(), mapname.data());
|
||||
const auto mapname = Maps::UserMap.getName();
|
||||
const auto arena = GetArenaPath(mapname);
|
||||
|
||||
if (Utils::IO::FileExists(arena))
|
||||
{
|
||||
@ -183,17 +184,17 @@ namespace Components
|
||||
void Maps::OverrideMapEnts(Game::MapEnts* ents)
|
||||
{
|
||||
auto callback = [] (Game::XAssetHeader header, void* ents)
|
||||
{
|
||||
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
|
||||
Game::clipMap_t* clipMap = header.clipMap;
|
||||
{
|
||||
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
|
||||
Game::clipMap_t* clipMap = header.clipMap;
|
||||
|
||||
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
|
||||
{
|
||||
clipMap->mapEnts = mapEnts;
|
||||
//*Game::marMapEntsPtr = mapEnts;
|
||||
//Game::G_SpawnEntitiesFromString();
|
||||
}
|
||||
};
|
||||
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
|
||||
{
|
||||
clipMap->mapEnts = mapEnts;
|
||||
//*Game::marMapEntsPtr = mapEnts;
|
||||
//Game::G_SpawnEntitiesFromString();
|
||||
}
|
||||
};
|
||||
|
||||
// Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock
|
||||
Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true);
|
||||
@ -338,12 +339,33 @@ namespace Components
|
||||
return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_"));
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, std::string> Maps::ParseCustomMapArena(const std::string& singleMapArena)
|
||||
{
|
||||
static const std::regex regex(" (\\w*) *\"?((?:\\w| )*)\"?");
|
||||
std::unordered_map<std::string, std::string> arena;
|
||||
|
||||
std::smatch m;
|
||||
|
||||
std::string::const_iterator search_start(singleMapArena.cbegin());
|
||||
|
||||
while (std::regex_search(search_start, singleMapArena.cend(), m, regex))
|
||||
{
|
||||
if (m.size() > 2)
|
||||
{
|
||||
arena.emplace(m[1].str(), m[2].str());
|
||||
search_start = m.suffix().first;
|
||||
}
|
||||
}
|
||||
|
||||
return arena;
|
||||
}
|
||||
|
||||
Maps::MapDependencies Maps::GetDependenciesForMap(const std::string& map)
|
||||
{
|
||||
std::string teamAxis = "opforce_composite";
|
||||
std::string teamAllies = "us_army";
|
||||
|
||||
Maps::MapDependencies dependencies{};
|
||||
Maps::MapDependencies dependencies;
|
||||
|
||||
// True by default - cause some maps won't have an arenafile entry
|
||||
dependencies.requiresTeamZones = true;
|
||||
@ -578,6 +600,40 @@ namespace Components
|
||||
return Utils::IO::DirectoryExists(std::format("usermaps/{}", mapname)) && Utils::IO::FileExists(std::format("usermaps/{}/{}.ff", mapname, mapname));
|
||||
}
|
||||
|
||||
void Maps::ScanCustomMaps()
|
||||
{
|
||||
FoundCustomMaps.clear();
|
||||
Logger::Print("Scanning custom maps...\n");
|
||||
|
||||
auto basePath = std::format("{}\\usermaps", (*Game::fs_basepath)->current.string);
|
||||
|
||||
auto entries = Utils::IO::ListFiles(basePath);
|
||||
|
||||
for (const auto& entry : entries)
|
||||
{
|
||||
if (entry.is_directory())
|
||||
{
|
||||
auto zoneName = entry.path().filename().string();
|
||||
auto mapPath = std::format("{}\\{}.ff", entry.path().string(), zoneName);
|
||||
if (Utils::IO::FileExists(mapPath))
|
||||
{
|
||||
FoundCustomMaps.push_back(zoneName);
|
||||
Logger::Print("Discovered custom map {}\n", zoneName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string Maps::GetArenaPath(const std::string& mapName)
|
||||
{
|
||||
return std::format("usermaps/{}/{}.arena", mapName, mapName);
|
||||
}
|
||||
|
||||
const std::vector<std::string>& Maps::GetCustomMaps()
|
||||
{
|
||||
return FoundCustomMaps;
|
||||
}
|
||||
|
||||
Game::XAssetEntry* Maps::GetAssetEntryPool()
|
||||
{
|
||||
return *reinterpret_cast<Game::XAssetEntry**>(0x48E6F4);
|
||||
@ -696,13 +752,9 @@ namespace Components
|
||||
|
||||
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
|
||||
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
|
||||
Maps::AddDlc({ 3, "Nuketown", {"mp_nuked"} });
|
||||
Maps::AddDlc({ 4, "Classics Pack #1", {"mp_cross_fire", "mp_cargoship", "mp_bloc"} });
|
||||
Maps::AddDlc({ 5, "Classics Pack #2", {"mp_killhouse", "mp_bog_sh"} });
|
||||
Maps::AddDlc({ 6, "Freighter", {"mp_cargoship_sh"} });
|
||||
Maps::AddDlc({ 7, "Resurrection Pack", {"mp_shipment_long", "mp_rust_long", "mp_firingrange"} });
|
||||
Maps::AddDlc({ 8, "Recycled Pack", {"mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
|
||||
Maps::AddDlc({ 9, "Classics Pack #3", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy"} });
|
||||
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
|
||||
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy"} });
|
||||
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}});
|
||||
|
||||
Maps::UpdateDlcStatus();
|
||||
|
||||
|
@ -63,6 +63,12 @@ namespace Components
|
||||
static bool IsCustomMap();
|
||||
static bool IsUserMap(const std::string& mapname);
|
||||
|
||||
static void ScanCustomMaps();
|
||||
static std::string GetArenaPath(const std::string& mapName);
|
||||
static const std::vector<std::string>& GetCustomMaps();
|
||||
|
||||
static std::unordered_map<std::string, std::string> ParseCustomMapArena(const std::string& singleMapArena);
|
||||
|
||||
private:
|
||||
class DLC
|
||||
{
|
||||
@ -85,6 +91,7 @@ namespace Components
|
||||
|
||||
static std::vector<std::pair<std::string, std::string>> DependencyList;
|
||||
static std::vector<std::string> CurrentDependencies;
|
||||
static std::vector<std::string> FoundCustomMaps;
|
||||
|
||||
static Dvar::Var RListSModels;
|
||||
|
||||
|
@ -527,18 +527,21 @@ namespace Components
|
||||
std::vector<std::string> fastFiles;
|
||||
if (std::strcmp(param->get(1), "all") == 0)
|
||||
{
|
||||
for (const auto& f : Utils::IO::ListFiles("zone/english", false))
|
||||
for (const auto& entry : Utils::IO::ListFiles("zone/english", false))
|
||||
{
|
||||
const auto& f = entry.path().string();
|
||||
fastFiles.emplace_back(f.substr(7, f.length() - 10));
|
||||
}
|
||||
|
||||
for (const auto& f : Utils::IO::ListFiles("zone/dlc", false))
|
||||
for (const auto& entry : Utils::IO::ListFiles("zone/dlc", false))
|
||||
{
|
||||
const auto& f = entry.path().string();
|
||||
fastFiles.emplace_back(f.substr(3, f.length() - 6));
|
||||
}
|
||||
|
||||
for (const auto& f : Utils::IO::ListFiles("zone/patch", false))
|
||||
for (const auto& entry : Utils::IO::ListFiles("zone/patch", false))
|
||||
{
|
||||
const auto& f = entry.path().string();
|
||||
fastFiles.emplace_back(f.substr(5, f.length() - 8));
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace Components
|
||||
Dvar::Var Renderer::r_playerDrawDebugDistance;
|
||||
Dvar::Var Renderer::r_forceTechnique;
|
||||
Dvar::Var Renderer::r_listSamplers;
|
||||
Dvar::Var Renderer::r_drawLights;
|
||||
|
||||
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
|
||||
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
||||
@ -183,11 +184,9 @@ namespace Components
|
||||
{
|
||||
if (!r_drawTriggers.get<bool>()) return;
|
||||
|
||||
auto entities = Game::g_entities;
|
||||
|
||||
for (std::size_t i = 0; i < Game::MAX_GENTITIES; ++i)
|
||||
{
|
||||
auto* ent = &entities[i];
|
||||
auto* ent = &Game::g_entities[i];
|
||||
|
||||
if (ent->r.isInUse)
|
||||
{
|
||||
@ -264,7 +263,7 @@ namespace Components
|
||||
if (!val) return;
|
||||
|
||||
auto clientNum = Game::CG_GetClientNum();
|
||||
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
|
||||
auto* clientEntity = &Game::g_entities[clientNum];
|
||||
|
||||
// Ingame only & player only
|
||||
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
|
||||
@ -358,7 +357,7 @@ namespace Components
|
||||
if (!val) return;
|
||||
|
||||
auto clientNum = Game::CG_GetClientNum();
|
||||
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
|
||||
auto* clientEntity = &Game::g_entities[clientNum];
|
||||
|
||||
// Ingame only & player only
|
||||
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
|
||||
@ -538,6 +537,82 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawPrimaryLights()
|
||||
{
|
||||
if (!r_drawLights.get<bool>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto clientNum = Game::CG_GetClientNum();
|
||||
auto* clientEntity = &Game::g_entities[clientNum];
|
||||
|
||||
// Ingame only & player only
|
||||
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto scene = Game::scene;
|
||||
auto asset = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_COMWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", (*Game::sv_mapname)->current.string));
|
||||
|
||||
if (asset == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto world = asset->asset.header.comWorld;
|
||||
|
||||
for (size_t i = 0; i < world->primaryLightCount; i++)
|
||||
{
|
||||
auto light = &world->primaryLights[i];
|
||||
|
||||
float to[3];
|
||||
to[0] = light->origin[0] + light->dir[0] * 10;
|
||||
to[1] = light->origin[1] + light->dir[1] * 10;
|
||||
to[2] = light->origin[2] + light->dir[2] * 10;
|
||||
|
||||
auto n = light->defName == nullptr ? "NONE" : light->defName;
|
||||
|
||||
auto str = std::format("LIGHT #{} ({})", i, n);
|
||||
|
||||
float color[4]{};
|
||||
color[3] = 1.0f;
|
||||
color[0] = light->color[0];
|
||||
color[1] = light->color[1];
|
||||
color[2] = light->color[2];
|
||||
|
||||
|
||||
Game::R_AddDebugLine(color, light->origin, to);
|
||||
Game::R_AddDebugString(color, light->origin, 1.0f, str.data());
|
||||
}
|
||||
|
||||
if (scene)
|
||||
{
|
||||
for (size_t i = 0; i < scene->addedLightCount; i++)
|
||||
{
|
||||
auto light = &scene->addedLight[i];
|
||||
|
||||
float color[4]{};
|
||||
color[3] = 1.0f;
|
||||
color[0] = light->color[0];
|
||||
color[1] = light->color[1];
|
||||
color[2] = light->color[2];
|
||||
|
||||
float to[3];
|
||||
to[0] = light->origin[0] + light->dir[0] * 10;
|
||||
to[1] = light->origin[1] + light->dir[1] * 10;
|
||||
to[2] = light->origin[2] + light->dir[2] * 10;
|
||||
|
||||
auto str = std::format("ADDED LIGHT #{}", i);
|
||||
|
||||
Game::R_AddDebugLine(color, light->origin, to);
|
||||
Game::R_AddDebugString(color, light->origin, 1.0f, str.data());
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Renderer::FixSunShadowPartitionSize(Game::GfxCamera* camera, Game::GfxSunShadowMapMetrics* mapMetrics, Game::GfxSunShadow* sunShadow, Game::GfxSunShadowClip* clip, float* partitionFraction)
|
||||
{
|
||||
auto result = Utils::Hook::Call<int(Game::GfxCamera*, Game::GfxSunShadowMapMetrics*, Game::GfxSunShadow*, Game::GfxSunShadowClip*, float*)>(0x5463B0)(camera, mapMetrics, sunShadow, clip, partitionFraction);
|
||||
@ -567,6 +642,7 @@ namespace Components
|
||||
DebugDrawTriggers();
|
||||
ForceTechnique();
|
||||
ListSamplers();
|
||||
DrawPrimaryLights();
|
||||
}
|
||||
}, Scheduler::Pipeline::RENDERER);
|
||||
|
||||
@ -629,6 +705,7 @@ namespace Components
|
||||
Renderer::r_playerDrawDebugDistance = Game::Dvar_RegisterInt("r_drawDebugDistance", 1000, 0, 50000, Game::DVAR_ARCHIVE, "r_draw debug functions draw distance relative to the player");
|
||||
Renderer::r_forceTechnique = Game::Dvar_RegisterInt("r_forceTechnique", 0, 0, 14, Game::DVAR_NONE, "Force a base technique on the renderer");
|
||||
Renderer::r_listSamplers = Game::Dvar_RegisterBool("r_listSamplers", false, Game::DVAR_NONE, "List samplers & sampler states");
|
||||
Renderer::r_drawLights = Game::Dvar_RegisterBool("r_drawLights", false, Game::DVAR_NONE, "Draw every comworld light in the level");
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -42,6 +42,7 @@ namespace Components
|
||||
static void DebugDrawAABBTrees();
|
||||
static void ForceTechnique();
|
||||
static void ListSamplers();
|
||||
static void DrawPrimaryLights();
|
||||
|
||||
static int FixSunShadowPartitionSize(Game::GfxCamera* camera, Game::GfxSunShadowMapMetrics* mapMetrics, Game::GfxSunShadow* sunShadow, Game::GfxSunShadowClip* clip, float* partitionFraction);
|
||||
|
||||
@ -60,5 +61,6 @@ namespace Components
|
||||
static Dvar::Var r_playerDrawDebugDistance;
|
||||
static Dvar::Var r_forceTechnique;
|
||||
static Dvar::Var r_listSamplers;
|
||||
static Dvar::Var r_drawLights;
|
||||
};
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ namespace Components
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 41A0D7h
|
||||
jmp eax;
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
@ -279,74 +279,81 @@ namespace Components
|
||||
|
||||
unsigned int UIFeeder::GetMapCount()
|
||||
{
|
||||
Game::UI_UpdateArenas();
|
||||
Game::UI_SortArenas();
|
||||
return *Game::arenaCount;
|
||||
return Maps::GetCustomMaps().size();
|
||||
}
|
||||
|
||||
const char* UIFeeder::GetMapText(unsigned int index, int /*column*/)
|
||||
{
|
||||
Game::UI_UpdateArenas();
|
||||
Game::UI_SortArenas();
|
||||
|
||||
if (index < static_cast<unsigned int>(*Game::arenaCount))
|
||||
const auto& maps = Maps::GetCustomMaps();
|
||||
if (index < maps.size())
|
||||
{
|
||||
return Game::SEH_StringEd_GetString(ArenaLength::NewArenas[reinterpret_cast<int*>(0x633E934)[index]].uiName);
|
||||
return maps.at(index).data();
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
__debugbreak();
|
||||
}
|
||||
#endif
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void UIFeeder::SelectMap(unsigned int index)
|
||||
{
|
||||
Game::UI_UpdateArenas();
|
||||
Game::UI_SortArenas();
|
||||
const auto& maps = Maps::GetCustomMaps();
|
||||
|
||||
if (index < static_cast<unsigned int>(*Game::arenaCount))
|
||||
if (index < maps.size())
|
||||
{
|
||||
index = reinterpret_cast<int*>(0x633E934)[index];
|
||||
const char* map_name = ArenaLength::NewArenas[index].mapName;
|
||||
const char* long_name = ArenaLength::NewArenas[index].uiName;
|
||||
const char* description = ArenaLength::NewArenas[index].description;
|
||||
std::string mapName = maps[index];
|
||||
|
||||
UIMapName.set(map_name);
|
||||
UIMapLong.set(Game::SEH_StringEd_GetString(long_name));
|
||||
UIMapDesc.set(Game::SEH_StringEd_GetString(description));
|
||||
std::string longName = mapName;
|
||||
std::string description = "(Missing arena file!)";
|
||||
|
||||
const auto& arenaPath = Maps::GetArenaPath(mapName);
|
||||
|
||||
if (Utils::IO::FileExists(arenaPath))
|
||||
{
|
||||
const auto& arena = Maps::ParseCustomMapArena(Utils::IO::ReadFile(arenaPath));
|
||||
|
||||
if (arena.contains("longname"))
|
||||
{
|
||||
longName = arena.at("longname");
|
||||
}
|
||||
|
||||
if (arena.contains("map"))
|
||||
{
|
||||
mapName = arena.at("map");
|
||||
}
|
||||
|
||||
if (arena.contains("description"))
|
||||
{
|
||||
description = arena.at("description");
|
||||
}
|
||||
}
|
||||
|
||||
UIMapName.set(Localization::Get(mapName.data()));
|
||||
UIMapLong.set(Localization::Get(longName.data()));
|
||||
UIMapDesc.set(Localization::Get(description.data()));
|
||||
}
|
||||
}
|
||||
|
||||
void UIFeeder::ApplyMap([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
const auto mapname = Dvar::Var("ui_map_name").get<std::string>();
|
||||
const auto* mapname = Dvar::Var("ui_map_name").get<const char*>();
|
||||
|
||||
Dvar::Var("ui_mapname").set(mapname);
|
||||
Utils::Hook::Call<void(const char*)>(0x503B50)(mapname.data()); // Party_SetDisplayMapName
|
||||
if (*mapname)
|
||||
{
|
||||
Game::Dvar_SetString(*Game::ui_mapname, mapname);
|
||||
Utils::Hook::Call<void(const char*)>(0x503B50)(mapname); // Party_SetDisplayMapName
|
||||
}
|
||||
}
|
||||
|
||||
void UIFeeder::ApplyInitialMap([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
const auto* mapname = (*Game::ui_mapname)->current.string;
|
||||
|
||||
Game::UI_UpdateArenas();
|
||||
Game::UI_SortArenas();
|
||||
|
||||
for (unsigned int i = 0; i < static_cast<unsigned int>(*Game::arenaCount); ++i)
|
||||
{
|
||||
if (!std::strcmp(ArenaLength::NewArenas[i].mapName, mapname))
|
||||
{
|
||||
for (unsigned int j = 0; j < static_cast<unsigned int>(*Game::arenaCount); ++j)
|
||||
{
|
||||
if (reinterpret_cast<unsigned int*>(0x633E934)[j] == i)
|
||||
{
|
||||
SelectMap(j);
|
||||
Select(60.0f, j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
Maps::ScanCustomMaps();
|
||||
Select(60.0f, 0); // Will select nothing if there's no map
|
||||
}
|
||||
|
||||
int UIFeeder::CheckSelection(int feeder)
|
||||
@ -387,8 +394,8 @@ namespace Components
|
||||
|
||||
Events::OnDvarInit([]
|
||||
{
|
||||
UIMapLong = Dvar::Register<const char*>("ui_map_long", "Afghan", Game::DVAR_NONE, "");
|
||||
UIMapName = Dvar::Register<const char*>("ui_map_name", "mp_afghan", Game::DVAR_NONE, "");
|
||||
UIMapLong = Dvar::Register<const char*>("ui_map_long", "", Game::DVAR_NONE, "");
|
||||
UIMapName = Dvar::Register<const char*>("ui_map_name", "", Game::DVAR_NONE, "");
|
||||
UIMapDesc = Dvar::Register<const char*>("ui_map_desc", "", Game::DVAR_NONE, "");
|
||||
});
|
||||
|
||||
|
@ -1336,8 +1336,9 @@ namespace Components
|
||||
|
||||
const auto dir = std::format("zone/{}", Game::Win_GetLanguage());
|
||||
auto fileList = Utils::IO::ListFiles(dir, false);
|
||||
for (auto zone : fileList)
|
||||
for (const auto& entry : fileList)
|
||||
{
|
||||
auto zone = entry.path().string();
|
||||
Utils::String::Replace(zone, Utils::String::VA("zone/%s/", Game::Win_GetLanguage()), "");
|
||||
Utils::String::Replace(zone, ".ff", "");
|
||||
|
||||
@ -1431,8 +1432,10 @@ namespace Components
|
||||
auto list = Utils::IO::ListFiles("zone/techsets", false);
|
||||
int i = 0;
|
||||
int subCount = 0;
|
||||
for (auto it : list)
|
||||
for (const auto& entry : list)
|
||||
{
|
||||
auto it = entry.path().string();
|
||||
|
||||
Utils::String::Replace(it, "zone/techsets/", "");
|
||||
Utils::String::Replace(it, ".ff", "");
|
||||
|
||||
@ -1555,7 +1558,7 @@ namespace Components
|
||||
|
||||
// create csv with the techsets in it
|
||||
csvStr.clear();
|
||||
for (auto tech : curTechsets_list)
|
||||
for (const auto& tech : curTechsets_list)
|
||||
{
|
||||
auto mat = ZoneBuilder::FindMaterialByTechnique(tech);
|
||||
if (mat.length() == 0)
|
||||
|
@ -47,7 +47,7 @@ namespace Components
|
||||
|
||||
Game::XAssetType currentAssetType = Game::XAssetType::ASSET_TYPE_INVALID;
|
||||
Game::XAssetType previousAssetType = Game::XAssetType::ASSET_TYPE_INVALID;
|
||||
|
||||
|
||||
bool Zones::LoadFxEffectDef(bool atStreamStart, char* buffer, int size)
|
||||
{
|
||||
int count = 0;
|
||||
@ -124,7 +124,7 @@ namespace Components
|
||||
}
|
||||
|
||||
bool result = Game::Load_Stream(atStreamStart, xmodel, size);
|
||||
|
||||
|
||||
if (Zones::Version() >= VERSION_ALPHA2)
|
||||
{
|
||||
Game::XModel model[2]; // Allocate 2 models, as we exceed the buffer
|
||||
@ -325,7 +325,7 @@ namespace Components
|
||||
{
|
||||
auto stringCount = (Zones::Version() >= 460) ? 62 : 52;
|
||||
auto arraySize = stringCount * 4;
|
||||
|
||||
|
||||
// 236
|
||||
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 124);
|
||||
Game::Load_XStringArray(false, stringCount);
|
||||
@ -360,31 +360,31 @@ namespace Components
|
||||
{
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1028 + (i * 4));
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 1028 + (i * 4));
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1124 + (i * 4));
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 1124 + (i * 4));
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1188 + (i * 4));
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 1188 + (i * 4));
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1316 + (i * 4));
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 1316 + (i * 4));
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1444 + (i * 4));
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 1444 + (i * 4));
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
}
|
||||
@ -421,7 +421,7 @@ namespace Components
|
||||
{
|
||||
auto offset = (Zones::Version() >= 460) ? 1476 : 916;
|
||||
auto count = (Zones::Version() >= 461) ? 58 : (Zones::Version() >= 460) ? 57 : 52;
|
||||
|
||||
|
||||
// 53 soundalias name references; up to and including 1124
|
||||
for (int i = 0; i < count; ++i, offset += 4)
|
||||
{
|
||||
@ -457,7 +457,7 @@ namespace Components
|
||||
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1708) == -1)
|
||||
{
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 1708) = Game::DB_AllocStreamPos(3);
|
||||
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t * **>(varWeaponCompleteDef + 1708);
|
||||
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(varWeaponCompleteDef + 1708);
|
||||
|
||||
Game::Load_snd_alias_list_nameArray(true, 31);
|
||||
}
|
||||
@ -472,7 +472,7 @@ namespace Components
|
||||
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1712) == -1)
|
||||
{
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 1712) = Game::DB_AllocStreamPos(3);
|
||||
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t * **>(varWeaponCompleteDef + 1712);
|
||||
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(varWeaponCompleteDef + 1712);
|
||||
|
||||
Game::Load_snd_alias_list_nameArray(true, 31);
|
||||
}
|
||||
@ -552,7 +552,7 @@ namespace Components
|
||||
// 1192
|
||||
for (int offset = 1716; offset <= 1728; offset += 4)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + offset);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + offset);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
}
|
||||
@ -581,7 +581,7 @@ namespace Components
|
||||
static int matOffsets1[] = { 1732, 1736, 1952, 1956, 1960, 1964, 1968, 1972, 1980, 1988, 2000, 2004, 2008, 2012 };
|
||||
for (int i = 0; i < ARRAYSIZE(matOffsets1); ++i)
|
||||
{
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + matOffsets1[i]);
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + matOffsets1[i]);
|
||||
Game::Load_MaterialHandle(false);
|
||||
}
|
||||
}
|
||||
@ -643,7 +643,7 @@ namespace Components
|
||||
{
|
||||
for (int offset = 2332; offset <= 2344; offset += 4)
|
||||
{
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + offset);
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + offset);
|
||||
Game::Load_MaterialHandle(false);
|
||||
}
|
||||
}
|
||||
@ -666,10 +666,10 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varPhysCollmapPtr = reinterpret_cast<Game::PhysCollmap * *>(varWeaponCompleteDef + 2544);
|
||||
*Game::varPhysCollmapPtr = reinterpret_cast<Game::PhysCollmap**>(varWeaponCompleteDef + 2544);
|
||||
Game::Load_PhysCollmapPtr(false);
|
||||
|
||||
*Game::varPhysPresetPtr = reinterpret_cast<Game::PhysPreset * *>(varWeaponCompleteDef + 2548);
|
||||
*Game::varPhysPresetPtr = reinterpret_cast<Game::PhysPreset**>(varWeaponCompleteDef + 2548);
|
||||
Game::Load_PhysPresetPtr(false);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -688,7 +688,7 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varXModelPtr = reinterpret_cast<Game::XModel * *>(varWeaponCompleteDef + 2656);
|
||||
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + 2656);
|
||||
Game::Load_XModelPtr(false);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -704,10 +704,10 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2664);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2664);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2668);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2668);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -729,10 +729,10 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 2672);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2672);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 2676);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2676);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -754,13 +754,13 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2952);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2952);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2956);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2956);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2984);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2984);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -788,24 +788,24 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 2988);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2988);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2992);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2992);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2996);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2996);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3000);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 3000);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3004);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 3004);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3008);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 3008);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
|
||||
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3196);
|
||||
Game::Load_XString(false);
|
||||
}
|
||||
@ -953,37 +953,37 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef * *>(varWeaponCompleteDef + 3492 + offsetShift);
|
||||
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef**>(varWeaponCompleteDef + 3492 + offsetShift);
|
||||
Game::Load_TracerDefPtr(false);
|
||||
|
||||
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef * *>(varWeaponCompleteDef + 3496 + offsetShift);
|
||||
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef**>(varWeaponCompleteDef + 3496 + offsetShift);
|
||||
Game::Load_TracerDefPtr(false);
|
||||
|
||||
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef * *>(varWeaponCompleteDef + 3500 + offsetShift);
|
||||
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef**>(varWeaponCompleteDef + 3500 + offsetShift);
|
||||
Game::Load_TracerDefPtr(false);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3528 + offsetShift);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 3528 + offsetShift);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name); // 2848
|
||||
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3532 + offsetShift);
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 3532 + offsetShift);
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
|
||||
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3536 + offsetShift);
|
||||
Game::Load_XString(false);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3552 + offsetShift);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 3552 + offsetShift);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3556 + offsetShift);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 3556 + offsetShift);
|
||||
Game::Load_snd_alias_list_nameArray(false, 4);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3572 + offsetShift);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 3572 + offsetShift);
|
||||
Game::Load_snd_alias_list_nameArray(false, 4);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3588 + offsetShift);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 3588 + offsetShift);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3592 + offsetShift);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 3592 + offsetShift);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -1049,7 +1049,7 @@ namespace Components
|
||||
{
|
||||
for (int i = 0, offset = 3660 + offsetShift; i < 6; ++i, offset += 4)
|
||||
{
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + offset);
|
||||
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
|
||||
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
|
||||
}
|
||||
}
|
||||
@ -1091,16 +1091,16 @@ namespace Components
|
||||
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3732 + offsetShift);
|
||||
Game::Load_XString(false);
|
||||
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3740 + offsetShift);
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3740 + offsetShift);
|
||||
Game::Load_MaterialHandle(false);
|
||||
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3744 + offsetShift);
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3744 + offsetShift);
|
||||
Game::Load_MaterialHandle(false);
|
||||
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3748 + offsetShift);
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3748 + offsetShift);
|
||||
Game::Load_MaterialHandle(false);
|
||||
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3752 + offsetShift);
|
||||
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3752 + offsetShift);
|
||||
Game::Load_MaterialHandle(false);
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
@ -1441,11 +1441,11 @@ namespace Components
|
||||
Game::Load_XString(false);
|
||||
|
||||
*reinterpret_cast<void**>(varWeaponAttach + 8) = Game::DB_AllocStreamPos(3);
|
||||
Zones::LoadWeaponAttachStuff(*reinterpret_cast<DWORD * *>(varWeaponAttach + 8), *reinterpret_cast<int*>(varWeaponAttach + 4));
|
||||
Zones::LoadWeaponAttachStuff(*reinterpret_cast<DWORD**>(varWeaponAttach + 8), *reinterpret_cast<int*>(varWeaponAttach + 4));
|
||||
|
||||
Game::DB_PopStreamPos();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Zones::LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size)
|
||||
@ -1455,7 +1455,7 @@ namespace Components
|
||||
|
||||
Game::MaterialPass* curPass = *Game::varMaterialPass;
|
||||
int count = curPass->perPrimArgCount + curPass->perObjArgCount + curPass->stableArgCount;
|
||||
|
||||
|
||||
for (int i = 0; i < count && (Zones::ZoneVersion >= VERSION_ALPHA2); ++i)
|
||||
{
|
||||
Game::MaterialShaderArgument* arg = &argument[i];
|
||||
@ -1544,13 +1544,13 @@ namespace Components
|
||||
}
|
||||
else if (Zones::Version() == 461)
|
||||
{
|
||||
static std::unordered_map<std::uint16_t, std::uint16_t> mapped_constants =
|
||||
static std::unordered_map<std::uint16_t, std::uint16_t> mapped_constants =
|
||||
{
|
||||
// mp_raid
|
||||
{ 33, 31 },
|
||||
{ 34, 32 },
|
||||
{ 36, 34 },
|
||||
{ 39, 37 },
|
||||
{ 39, 37 },
|
||||
{ 40, 38 },
|
||||
{ 42, 40 },
|
||||
{ 43, 41 },
|
||||
@ -1582,7 +1582,7 @@ namespace Components
|
||||
|
||||
// dont know if this applies to 460 too, but I dont have 460 files to test
|
||||
if (!strncmp(techsetName, "wc_unlit_add", 12) ||
|
||||
!strncmp(techsetName, "wc_unlit_multiply", 17) )
|
||||
!strncmp(techsetName, "wc_unlit_multiply", 17))
|
||||
{
|
||||
// fixes glass and water
|
||||
arg->u.codeConst.index = 116;
|
||||
@ -1653,10 +1653,10 @@ namespace Components
|
||||
{
|
||||
if (arg->u.codeConst.index == 257)
|
||||
{
|
||||
if (FastFiles::Current() != "mp_conflict" && FastFiles::Current() != "mp_derail_sh" && FastFiles::Current() != "mp_overwatch_sh" &&
|
||||
if (FastFiles::Current() != "mp_conflict" && FastFiles::Current() != "mp_derail_sh" && FastFiles::Current() != "mp_overwatch_sh" &&
|
||||
FastFiles::Current() != "mp_con_spring" && FastFiles::Current() != "mp_resistance_sh" && FastFiles::Current() != "mp_lookout_sh")
|
||||
{
|
||||
const auto varMaterialTechniqueSet = *reinterpret_cast<Game::MaterialTechniqueSet * *>(0x112AE8C);
|
||||
const auto varMaterialTechniqueSet = *reinterpret_cast<Game::MaterialTechniqueSet**>(0x112AE8C);
|
||||
if (varMaterialTechniqueSet->name && !strncmp(varMaterialTechniqueSet->name, "mc_", 3))
|
||||
{
|
||||
// fixes trees
|
||||
@ -1789,25 +1789,26 @@ namespace Components
|
||||
return result;
|
||||
}
|
||||
|
||||
void Zones::FixImageCategory(Game::GfxImage* image) {
|
||||
void Zones::FixImageCategory(Game::GfxImage* image)
|
||||
{
|
||||
// CODO makes use of additional enumerator values (9, 10, 11) that don't exist in IW4
|
||||
// We have to translate them. 9 is for Reflection probes, 11 is for Compass, 10 is for Lightmap
|
||||
switch (image->category)
|
||||
{
|
||||
case 9:
|
||||
image->category = Game::ImageCategory::IMG_CATEGORY_AUTO_GENERATED;
|
||||
break;
|
||||
case 10:
|
||||
image->category = Game::ImageCategory::IMG_CATEGORY_LIGHTMAP;
|
||||
break;
|
||||
case 11:
|
||||
image->category = Game::ImageCategory::IMG_CATEGORY_LOAD_FROM_FILE;
|
||||
break;
|
||||
case 9:
|
||||
image->category = Game::ImageCategory::IMG_CATEGORY_AUTO_GENERATED;
|
||||
break;
|
||||
case 10:
|
||||
image->category = Game::ImageCategory::IMG_CATEGORY_LIGHTMAP;
|
||||
break;
|
||||
case 11:
|
||||
image->category = Game::ImageCategory::IMG_CATEGORY_LOAD_FROM_FILE;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (image->category > 7 || image->category < 0) {
|
||||
|
||||
if (image->category > 7 || image->category < 0)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
if (IsDebuggerPresent()) __debugbreak();
|
||||
#endif
|
||||
@ -1837,15 +1838,15 @@ namespace Components
|
||||
if (Zones::Version() >= 423)
|
||||
{
|
||||
// don't read assets that are unused by codol, for some retarded reason their header is written in the FF anyway
|
||||
if (*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_CLIPMAP_SP ||
|
||||
*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP ||
|
||||
if (*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_CLIPMAP_SP ||
|
||||
*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP ||
|
||||
*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP)
|
||||
{
|
||||
*reinterpret_cast<int*>(buffer + (i * 8)) = Game::XAssetType::ASSET_TYPE_UI_MAP;
|
||||
*reinterpret_cast<int**>(buffer + (i * 8) + 4) = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
AssetHandler::Relocate(buffer + (i * 16), buffer + (i * 8) + 0, 4);
|
||||
AssetHandler::Relocate(buffer + (i * 16) + 8, buffer + (i * 8) + 4, 4);
|
||||
}
|
||||
@ -1860,7 +1861,7 @@ namespace Components
|
||||
if (Zones::ZoneVersion >= 359) size += 4;
|
||||
// 446 amd above adds an additional technique
|
||||
if (Zones::ZoneVersion >= 446) size += 4;
|
||||
|
||||
|
||||
bool result = Game::Load_Stream(atStreamStart, buffer, size);
|
||||
|
||||
if (Zones::ZoneVersion >= 359)
|
||||
@ -1888,8 +1889,8 @@ namespace Components
|
||||
|
||||
if (Zones::Version() >= 446)
|
||||
{
|
||||
auto lastTechnique = **reinterpret_cast<Game::MaterialTechnique * **>(0x112AEDC);
|
||||
auto varMaterialTechniqueSet = **reinterpret_cast<Game::MaterialTechniqueSet * **>(0x112B070);
|
||||
auto lastTechnique = **reinterpret_cast<Game::MaterialTechnique***>(0x112AEDC);
|
||||
auto varMaterialTechniqueSet = **reinterpret_cast<Game::MaterialTechniqueSet***>(0x112B070);
|
||||
|
||||
// patch last technique to match iw4
|
||||
varMaterialTechniqueSet->techniques[47] = lastTechnique;
|
||||
@ -1920,7 +1921,7 @@ namespace Components
|
||||
std::memmove(buffer + 0x50, codol_material + 0x58, 0x10);
|
||||
|
||||
std::memset(buffer + 0x48 + 5, 0, 3);
|
||||
|
||||
|
||||
// relocate pointers
|
||||
AssetHandler::Relocate(buffer + 10, buffer, 4);
|
||||
AssetHandler::Relocate(buffer + 0x1B, buffer + 4, 4);
|
||||
@ -1933,12 +1934,12 @@ namespace Components
|
||||
reinterpret_cast<Game::Material*>(buffer)->stateBitsEntry[47] = codol_material[0x50];
|
||||
}
|
||||
else if (Zones::ZoneVersion >= 359)
|
||||
{
|
||||
{
|
||||
struct material339_s
|
||||
{
|
||||
char drawSurfBegin[8]; // 4
|
||||
//int surfaceTypeBits;
|
||||
const char *name;
|
||||
const char* name;
|
||||
char drawSurf[6];
|
||||
|
||||
union
|
||||
@ -1987,7 +1988,7 @@ namespace Components
|
||||
int gfxLightMapExtraCount = 0;
|
||||
int* gfxLightMapExtraPtr1 = nullptr;
|
||||
int* gfxLightMapExtraPtr2 = nullptr;
|
||||
|
||||
|
||||
bool Zones::LoadGfxWorld(bool atStreamStart, char* buffer, int size)
|
||||
{
|
||||
gfxLightMapExtraPtr1 = nullptr;
|
||||
@ -1996,7 +1997,7 @@ namespace Components
|
||||
if (Zones::Version() >= 460) size += 984;
|
||||
else if (Zones::Version() >= 423) size += 980;
|
||||
else if (Zones::Version() >= 359) size += 968;
|
||||
|
||||
|
||||
bool result = Game::Load_Stream(atStreamStart, buffer, size);
|
||||
|
||||
// fix 4 byte difference in FF ver 460+ this turns 460+ into 423
|
||||
@ -2005,7 +2006,7 @@ namespace Components
|
||||
std::memmove(buffer + 0x34, buffer + 0x38, size - 0x38);
|
||||
AssetHandler::Relocate(buffer + 0x38, buffer + 0x34, size - 0x38);
|
||||
}
|
||||
|
||||
|
||||
// fix 12 byte difference in FF ver 423+, this turns 423+ into 359
|
||||
if (Zones::Version() >= 423)
|
||||
{
|
||||
@ -2018,7 +2019,7 @@ namespace Components
|
||||
std::memmove(buffer + 0x50 + 0x10, buffer + 0x50 + 0x1C, size - 0x6C);
|
||||
AssetHandler::Relocate(buffer + 0x50 + 0x1C, buffer + 0x50 + 0x10, size - 0x6C);
|
||||
}
|
||||
|
||||
|
||||
if (Zones::Version() >= 359)
|
||||
{
|
||||
int sunDiff = 8; // Stuff that is part of the sunflare we would overwrite
|
||||
@ -2123,7 +2124,7 @@ namespace Components
|
||||
{
|
||||
return 19;
|
||||
}
|
||||
|
||||
|
||||
if (Zones::Version() >= VERSION_ALPHA2)
|
||||
{
|
||||
return 16;
|
||||
@ -2257,7 +2258,7 @@ namespace Components
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
__declspec(naked) void Zones::GetCurrentAssetTypeStub()
|
||||
{
|
||||
__asm pushad;
|
||||
@ -2269,7 +2270,7 @@ namespace Components
|
||||
// get asset type
|
||||
mov eax, ds:0x112aa54
|
||||
mov eax, [eax];
|
||||
|
||||
|
||||
// log asset type
|
||||
// mov previousAssetType, currentAssetType;
|
||||
mov currentAssetType, eax;
|
||||
@ -2294,10 +2295,10 @@ namespace Components
|
||||
if (Zones::Version() >= 446)
|
||||
{
|
||||
for (auto i = 0; i < count; i++)
|
||||
{
|
||||
{
|
||||
std::memcpy(buffer + (48 * i) + 0, buffer + (64 * i) + 0, 24);
|
||||
std::memcpy(buffer + (48 * i) + 24, buffer + (64 * i) + 32, 24);
|
||||
|
||||
|
||||
AssetHandler::Relocate(buffer + (64 * i) + 0, buffer + (48 * i) + 0, 24);
|
||||
AssetHandler::Relocate(buffer + (64 * i) + 32, buffer + (48 * i) + 24, 24);
|
||||
}
|
||||
@ -2308,14 +2309,14 @@ namespace Components
|
||||
|
||||
int currentGfxSurfaceIndex = 0;
|
||||
std::vector<std::pair<int, int*>> gfxSurfaceExtraData;
|
||||
|
||||
|
||||
int Zones::LoadGfxXSurfaceArray(bool atStreamStart, char* buffer, int size)
|
||||
{
|
||||
currentGfxSurfaceIndex = 0;
|
||||
gfxSurfaceExtraData.clear();
|
||||
|
||||
int count = 0;
|
||||
|
||||
|
||||
if (Zones::Version() >= 423)
|
||||
{
|
||||
size /= 40;
|
||||
@ -2369,7 +2370,7 @@ namespace Components
|
||||
int Zones::LoadGfxReflectionProbes(bool atStreamStart, char* buffer, int size)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
|
||||
if (Zones::Version() >= 446)
|
||||
{
|
||||
size /= 12;
|
||||
@ -2385,7 +2386,7 @@ namespace Components
|
||||
{
|
||||
auto garbage = *reinterpret_cast<char**>(buffer + (20 * i) + 12);
|
||||
auto garbage_count = *reinterpret_cast<int*>(buffer + (20 * i) + 16);
|
||||
|
||||
|
||||
if (garbage != nullptr)
|
||||
{
|
||||
garbage = Game::DB_AllocStreamPos(3);
|
||||
@ -2435,7 +2436,7 @@ namespace Components
|
||||
__declspec(naked) void Zones::LoadXModelColSurfPtr()
|
||||
{
|
||||
static auto DB_ConvertOffsetToPointer_Address = 0x4A82B0;
|
||||
|
||||
|
||||
__asm
|
||||
{
|
||||
cmp dword ptr[eax], 0;
|
||||
@ -2535,7 +2536,7 @@ namespace Components
|
||||
|
||||
static Game::MapEnts codolMapEnts;
|
||||
static Game::MapEnts* codolMapEntsPtr;
|
||||
|
||||
|
||||
int Zones::LoadMapEnts(bool atStreamStart, Game::MapEnts* buffer, int size)
|
||||
{
|
||||
if (Zones::Version() >= 446)
|
||||
@ -2556,16 +2557,16 @@ namespace Components
|
||||
|
||||
return Game::Load_Stream(atStreamStart, buffer, size);
|
||||
}
|
||||
|
||||
|
||||
ClipInfo* varClipInfoPtr;
|
||||
void Zones::Load_ClipInfo(bool atStreamStart)
|
||||
{
|
||||
AssertSize(ClipInfo, 64);
|
||||
AssertSize(Game::cplane_s, 20);
|
||||
AssertSize(Game::Bounds, 24);
|
||||
|
||||
|
||||
Game::Load_Stream(atStreamStart, varClipInfoPtr, sizeof ClipInfo);
|
||||
|
||||
|
||||
if (varClipInfoPtr->cPlanes)
|
||||
{
|
||||
if (varClipInfoPtr->cPlanes == reinterpret_cast<Game::cplane_s*>(0xFFFFFFFF))
|
||||
@ -2623,7 +2624,7 @@ namespace Components
|
||||
if (varClipInfoPtr->cLeafBrushNodes)
|
||||
{
|
||||
if (varClipInfoPtr->cLeafBrushNodes == reinterpret_cast<Game::cLeafBrushNode_s*>(0xFFFFFFFF))
|
||||
{
|
||||
{
|
||||
varClipInfoPtr->cLeafBrushNodes = reinterpret_cast<Game::cLeafBrushNode_s*>(Game::DB_AllocStreamPos(3));
|
||||
*reinterpret_cast<Game::cLeafBrushNode_s**>(0x112B130) = varClipInfoPtr->cLeafBrushNodes;
|
||||
Utils::Hook::Call<void(bool, int)>(0x4C29D0)(true, varClipInfoPtr->numCLeafBrushNodes);
|
||||
@ -2692,13 +2693,13 @@ namespace Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int Zones::LoadClipMap(bool atStreamStart)
|
||||
{
|
||||
if (Zones::Version() >= 446)
|
||||
{
|
||||
{
|
||||
AssertOffset(codolClipMap_t, pInfo, 72);
|
||||
|
||||
|
||||
AssertSize(Game::cStaticModel_s, 76);
|
||||
AssertOffset(codolClipMap_t, numStaticModels, 76);
|
||||
AssertOffset(codolClipMap_t, staticModelList, 80);
|
||||
@ -2707,7 +2708,7 @@ namespace Components
|
||||
Game::Load_Stream(atStreamStart, varClipMap, 256);
|
||||
|
||||
Game::DB_PushStreamPos(3);
|
||||
|
||||
|
||||
*Game::varXString = &varClipMap->name;
|
||||
Game::Load_XString(false);
|
||||
|
||||
@ -2715,12 +2716,12 @@ namespace Components
|
||||
Load_ClipInfo(false);
|
||||
|
||||
Game::DB_PushStreamPos(0);
|
||||
|
||||
|
||||
varClipInfoPtr = varClipMap->pInfo;
|
||||
ClipInfo** assetPointer = nullptr;
|
||||
if (varClipMap->pInfo)
|
||||
{
|
||||
if (varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFF) ||
|
||||
if (varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFF) ||
|
||||
varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFE))
|
||||
{
|
||||
const auto needsToAllocPointer = varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFE);
|
||||
@ -2842,7 +2843,7 @@ namespace Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Game::DB_PopStreamPos();
|
||||
}
|
||||
|
||||
@ -2887,7 +2888,7 @@ namespace Components
|
||||
|
||||
AssertOffset(codolClipMap_t, dynEntCount[0], 196);
|
||||
AssertOffset(codolClipMap_t, dynEntCount[1], 198);
|
||||
|
||||
|
||||
// dynamic entity shit
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
@ -2900,7 +2901,7 @@ namespace Components
|
||||
}
|
||||
|
||||
Game::DB_PushStreamPos(2);
|
||||
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (varClipMap->dynEntPoseList[i])
|
||||
@ -2927,7 +2928,7 @@ namespace Components
|
||||
}
|
||||
|
||||
Game::DB_PopStreamPos();
|
||||
|
||||
|
||||
Game::DB_PopStreamPos();
|
||||
|
||||
auto codolMap = new codolClipMap_t;
|
||||
@ -2935,7 +2936,7 @@ namespace Components
|
||||
|
||||
auto cancerMap = reinterpret_cast<codolClipMap_t*>(varClipMap);
|
||||
auto iw4Map = reinterpret_cast<Game::clipMap_t*>(varClipMap);
|
||||
|
||||
|
||||
memcpy(&iw4Map->planeCount, &codolMap->info.numCPlanes, 8);
|
||||
memcpy(&iw4Map->numStaticModels, &codolMap->numStaticModels, 8);
|
||||
memcpy(&iw4Map->numMaterials, &codolMap->info.numMaterials, 24);
|
||||
@ -2954,9 +2955,9 @@ namespace Components
|
||||
AssetHandler::Relocate(&cancerMap->numVerts, &iw4Map->vertCount, 52);
|
||||
AssetHandler::Relocate(&cancerMap->info.numBrushes, &iw4Map->numBrushes, 16);
|
||||
AssetHandler::Relocate(&cancerMap->smodelNodeCount, &iw4Map->smodelNodeCount, 48);
|
||||
|
||||
|
||||
delete codolMap;
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
@ -3027,13 +3028,13 @@ namespace Components
|
||||
|
||||
std::unordered_map<int, Zones::FileData> Zones::fileDataMap;
|
||||
std::mutex Zones::fileDataMutex;
|
||||
|
||||
|
||||
__declspec(naked) int Zones::FS_FOpenFileReadForThreadOriginal(const char*, int*, int)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
sub esp, 0x33C
|
||||
|
||||
|
||||
push 0x643276
|
||||
ret
|
||||
}
|
||||
@ -3060,7 +3061,7 @@ namespace Components
|
||||
{
|
||||
skipFile = true;
|
||||
}
|
||||
|
||||
|
||||
// if the header seems encrypted...
|
||||
if (fileBuffer.size() > 4 && readSize == retval && !skipFile)
|
||||
{
|
||||
@ -3084,7 +3085,7 @@ namespace Components
|
||||
register_cipher(&aes_desc);
|
||||
|
||||
auto aes = find_cipher("aes");
|
||||
|
||||
|
||||
// attempt to decrypt the IWI
|
||||
symmetric_CTR ctr_state;
|
||||
ZeroMemory(&ctr_state, sizeof(symmetric_CTR));
|
||||
@ -3095,12 +3096,12 @@ namespace Components
|
||||
|
||||
auto strippedFileName = std::filesystem::path(file).filename().string();
|
||||
auto nonce = HashCRC32StringInt(strippedFileName, strippedFileName.size());
|
||||
|
||||
|
||||
std::uint8_t iv[16];
|
||||
std::memset(iv, 0, sizeof iv);
|
||||
std::memcpy(iv, &nonce, 4);
|
||||
std::memcpy(iv + 4, &unpackedSize, 4);
|
||||
|
||||
|
||||
ctr_start(aes, reinterpret_cast<unsigned char*>(&aesIV[0]), &aesKey[0], sizeof aesKey, 0, CTR_COUNTER_BIG_ENDIAN, &ctr_state);
|
||||
|
||||
// decrypt image
|
||||
@ -3118,7 +3119,7 @@ namespace Components
|
||||
|
||||
readDataSize += blockSize;
|
||||
}
|
||||
|
||||
|
||||
ctr_done(&ctr_state);
|
||||
|
||||
if (static_cast<std::uint8_t>(decryptedData[0]) == 0x78)
|
||||
@ -3145,7 +3146,7 @@ namespace Components
|
||||
// un-read data, file is apparently not encrypted
|
||||
Game::FS_Seek(*filePointer, 0, Game::FS_SEEK_SET);
|
||||
}
|
||||
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
@ -3194,7 +3195,7 @@ namespace Components
|
||||
void Zones::FS_FCloseFileHook(int filePointer)
|
||||
{
|
||||
std::lock_guard _(fileDataMutex);
|
||||
|
||||
|
||||
FS_FCloseFileOriginal(filePointer);
|
||||
|
||||
if (const auto itr = fileDataMap.find(filePointer); itr != fileDataMap.end())
|
||||
@ -3337,7 +3338,7 @@ namespace Components
|
||||
|
||||
void Zones::LoadFxWorldAsset(Game::FxWorld** asset)
|
||||
{
|
||||
Utils::Hook::Call<void(Game::FxWorld * *)>(0x4857F0)(asset);
|
||||
Utils::Hook::Call<void(Game::FxWorld**)>(0x4857F0)(asset);
|
||||
|
||||
if (Zones::Version() >= 423 && asset && *asset)
|
||||
{
|
||||
@ -3351,7 +3352,7 @@ namespace Components
|
||||
memset(&glassMap, 0, sizeof Game::GameWorldMp);
|
||||
memset(&glassData, 0, sizeof Game::G_GlassData);
|
||||
glassPieces.clear();
|
||||
|
||||
|
||||
// generate glassPieces array
|
||||
const auto pieceCount = (*asset)->glassSys.initPieceCount;
|
||||
if (pieceCount > 0)
|
||||
@ -3399,7 +3400,7 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
return Utils::Hook::Call<void(Game::XModel * *)>(0x47A690)(asset);
|
||||
return Utils::Hook::Call<void(Game::XModel**)>(0x47A690)(asset);
|
||||
}
|
||||
|
||||
// patch max file amount returned by Sys_ListFiles
|
||||
@ -3436,7 +3437,7 @@ namespace Components
|
||||
}
|
||||
|
||||
void Zones::LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size)
|
||||
{
|
||||
{
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
size = 116;
|
||||
@ -3444,7 +3445,7 @@ namespace Components
|
||||
|
||||
Game::Load_Stream(atStreamStart, tracer, size);
|
||||
*Game::varFxEffectDefHandle = nullptr;
|
||||
|
||||
|
||||
if (Zones::Version() >= 460)
|
||||
{
|
||||
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(tracer + 8);
|
||||
@ -3460,10 +3461,10 @@ namespace Components
|
||||
{
|
||||
Game::Load_FxEffectDefHandle(false);
|
||||
}
|
||||
|
||||
|
||||
Game::DB_PopStreamPos();
|
||||
}
|
||||
|
||||
|
||||
char* Zones::ParseShellShock_Stub(const char** data_p)
|
||||
{
|
||||
auto token = Game::Com_Parse(data_p);
|
||||
@ -3479,71 +3480,74 @@ namespace Components
|
||||
{
|
||||
Zones::ZoneVersion = 0;
|
||||
|
||||
Command::Add("decryptImages", [](Command::Params*)
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
auto images = FileSystem::GetSysFileList("iw4x/images", "iwi");
|
||||
Logger::Print("decrypting {} images...\n", images.size());
|
||||
|
||||
for (auto& image : images)
|
||||
Command::Add("decryptImages", [](Command::Params*)
|
||||
{
|
||||
char* buffer = nullptr;
|
||||
auto fileLength = Game::FS_ReadFile(Utils::String::VA("images/%s", image.data()), &buffer);
|
||||
auto images = FileSystem::GetSysFileList("iw4x/images", "iwi");
|
||||
Logger::Print("decrypting {} images...\n", images.size());
|
||||
|
||||
if (fileLength && buffer)
|
||||
for (auto& image : images)
|
||||
{
|
||||
if (!std::filesystem::exists("raw/images"))
|
||||
{
|
||||
std::filesystem::create_directories("raw/images");
|
||||
}
|
||||
char* buffer = nullptr;
|
||||
auto fileLength = Game::FS_ReadFile(Utils::String::Format("images/{}", image), &buffer);
|
||||
|
||||
if (!std::filesystem::exists(Utils::String::VA("raw/images/%s", image.data())))
|
||||
if (fileLength && buffer)
|
||||
{
|
||||
const auto fp = fopen(Utils::String::VA("raw/images/%s", image.data()), "wb");
|
||||
if (fp)
|
||||
if (!std::filesystem::exists("raw/images"))
|
||||
{
|
||||
fwrite(buffer, fileLength, 1, fp);
|
||||
fclose(fp);
|
||||
std::filesystem::create_directories("raw/images");
|
||||
}
|
||||
|
||||
if (!std::filesystem::exists(Utils::String::Format("raw/images/{}", image)))
|
||||
{
|
||||
const auto fp = fopen(Utils::String::Format("raw/images/{}", image), "wb");
|
||||
if (fp)
|
||||
{
|
||||
fwrite(buffer, fileLength, 1, fp);
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
|
||||
Game::FS_FreeFile(buffer);
|
||||
}
|
||||
|
||||
Game::FS_FreeFile(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Print("decrypted {} images!\n", images.size());
|
||||
});
|
||||
Logger::Print("decrypted {} images!\n", images.size());
|
||||
});
|
||||
|
||||
Command::Add("decryptSounds", []([[maybe_unused]] Command::Params* params)
|
||||
{
|
||||
auto sounds = FileSystem::GetSysFileList("iw4x/sound", "iwi");
|
||||
Logger::Print("decrypting {} sounds...\n", sounds.size());
|
||||
|
||||
for (auto& sound : sounds)
|
||||
Command::Add("decryptSounds", []([[maybe_unused]] Command::Params* params)
|
||||
{
|
||||
char* buffer = nullptr;
|
||||
auto len = Game::FS_ReadFile(Utils::String::Format("sound/{}", sound), &buffer);
|
||||
auto sounds = FileSystem::GetSysFileList("iw4x/sound", "iwi");
|
||||
Logger::Print("decrypting {} sounds...\n", sounds.size());
|
||||
|
||||
if (len && buffer)
|
||||
for (auto& sound : sounds)
|
||||
{
|
||||
auto path = std::filesystem::path(sound.data());
|
||||
std::filesystem::create_directories("raw/sound" / path.parent_path());
|
||||
char* buffer = nullptr;
|
||||
auto len = Game::FS_ReadFile(Utils::String::Format("sound/{}", sound), &buffer);
|
||||
|
||||
if (!std::filesystem::exists(std::format("raw/sound/{}", sound)))
|
||||
if (len && buffer)
|
||||
{
|
||||
FILE* fp;
|
||||
if (!fopen_s(&fp, Utils::String::Format("raw/sound/{}", sound), "wb") && fp)
|
||||
auto path = std::filesystem::path(sound.data());
|
||||
std::filesystem::create_directories("raw/sound" / path.parent_path());
|
||||
|
||||
if (!std::filesystem::exists(std::format("raw/sound/{}", sound)))
|
||||
{
|
||||
fwrite(buffer, len, 1, fp);
|
||||
fclose(fp);
|
||||
FILE* fp;
|
||||
if (!fopen_s(&fp, Utils::String::Format("raw/sound/{}", sound), "wb") && fp)
|
||||
{
|
||||
fwrite(buffer, len, 1, fp);
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
|
||||
Game::FS_FreeFile(buffer);
|
||||
}
|
||||
|
||||
Game::FS_FreeFile(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Print("decrypted {} sounds!\n", sounds.size());
|
||||
});
|
||||
Logger::Print("decrypted {} sounds!\n", sounds.size());
|
||||
});
|
||||
}
|
||||
|
||||
// patch max filecount Sys_ListFiles can return
|
||||
Utils::Hook::Set<std::uint32_t>(0x45A66B, (maxFileCount + fileCountMultiplier) * 4);
|
||||
@ -3552,7 +3556,7 @@ namespace Components
|
||||
Utils::Hook::Set<std::uint32_t>(0x45A8CE, maxFileCount);
|
||||
Utils::Hook(0x45A806, RelocateFileCount, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x45A6A0, RelocateFileCount, HOOK_CALL).install()->quick();
|
||||
|
||||
|
||||
#ifndef DEBUG
|
||||
// Ignore missing soundaliases for now
|
||||
// TODO: Include them in the dependency zone!
|
||||
@ -3566,11 +3570,14 @@ namespace Components
|
||||
Utils::Hook::Set<BYTE>(0x418B31, 0x72);
|
||||
|
||||
// encrypted images hooks
|
||||
Utils::Hook(0x462000, Zones::FS_FCloseFileHook, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x4A04C0, Zones::FS_ReadHook, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x643270, Zones::FS_FOpenFileReadForThreadHook, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x4A63D0, Zones::FS_SeekHook, HOOK_JUMP).install()->quick();
|
||||
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
Utils::Hook(0x462000, Zones::FS_FCloseFileHook, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x4A04C0, Zones::FS_ReadHook, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x643270, Zones::FS_FOpenFileReadForThreadHook, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x4A63D0, Zones::FS_SeekHook, HOOK_JUMP).install()->quick();
|
||||
}
|
||||
|
||||
// asset hooks
|
||||
Utils::Hook(0x47146D, Zones::LoadTracerDef, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x4714A3, Zones::LoadTracerDefFxEffect, HOOK_JUMP).install()->quick();
|
||||
@ -3624,7 +3631,7 @@ namespace Components
|
||||
|
||||
Utils::Hook(0x4B4EA1, Zones::ParseShellShock_Stub, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x4B4F0C, Zones::ParseShellShock_Stub, HOOK_CALL).install()->quick();
|
||||
|
||||
|
||||
Utils::Hook(0x4F4D3B, []
|
||||
{
|
||||
if (Zones::ZoneVersion >= VERSION_ALPHA3)
|
||||
@ -3639,7 +3646,7 @@ namespace Components
|
||||
}, HOOK_CALL).install()->quick();
|
||||
|
||||
// Change stream for images
|
||||
Utils::Hook(0x4D3225, [] ()
|
||||
Utils::Hook(0x4D3225, []()
|
||||
{
|
||||
Game::DB_PushStreamPos((Zones::ZoneVersion >= 332) ? 3 : 0);
|
||||
}, HOOK_CALL).install()->quick();
|
||||
@ -3651,7 +3658,7 @@ namespace Components
|
||||
// Easy dirty disk debugging
|
||||
Utils::Hook::Set<WORD>(0x4CF7F0, 0xC3CC);
|
||||
// disable _invoke_watson to allow debugging
|
||||
Utils::Hook::Set<WORD>(0x6B9602,0xCCCC);
|
||||
Utils::Hook::Set<WORD>(0x6B9602, 0xCCCC);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -97,22 +97,22 @@ namespace Utils::IO
|
||||
return std::filesystem::is_empty(directory);
|
||||
}
|
||||
|
||||
std::vector<std::string> ListFiles(const std::filesystem::path& directory, const bool recursive)
|
||||
std::vector<std::filesystem::directory_entry> ListFiles(const std::filesystem::path& directory, const bool recursive)
|
||||
{
|
||||
std::vector<std::string> files;
|
||||
std::vector<std::filesystem::directory_entry> files;
|
||||
|
||||
if (recursive)
|
||||
{
|
||||
for (auto& file : std::filesystem::recursive_directory_iterator(directory))
|
||||
{
|
||||
files.push_back(file.path().generic_string());
|
||||
files.push_back(file);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto& file : std::filesystem::directory_iterator(directory))
|
||||
{
|
||||
files.push_back(file.path().generic_string());
|
||||
files.push_back(file);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,5 +11,5 @@ namespace Utils::IO
|
||||
bool CreateDir(const std::string& dir);
|
||||
[[nodiscard]] bool DirectoryExists(const std::filesystem::path& directory);
|
||||
[[nodiscard]] bool DirectoryIsEmpty(const std::filesystem::path& directory);
|
||||
[[nodiscard]] std::vector<std::string> ListFiles(const std::filesystem::path& directory, bool recursive = false);
|
||||
[[nodiscard]] std::vector<std::filesystem::directory_entry> ListFiles(const std::filesystem::path& directory, bool recursive = false);
|
||||
}
|
||||
|
@ -78,45 +78,4 @@ namespace Utils::Thread
|
||||
|
||||
return ids;
|
||||
}
|
||||
|
||||
void ForEachThread(const std::function<void(HANDLE)>& callback)
|
||||
{
|
||||
const auto ids = GetThreadIds();
|
||||
|
||||
for (const auto& id : ids)
|
||||
{
|
||||
auto* const thread = OpenThread(THREAD_ALL_ACCESS, FALSE, id);
|
||||
if (thread != nullptr)
|
||||
{
|
||||
const auto _ = gsl::finally([thread]()
|
||||
{
|
||||
CloseHandle(thread);
|
||||
});
|
||||
|
||||
callback(thread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SuspendOtherThreads()
|
||||
{
|
||||
ForEachThread([](const HANDLE thread)
|
||||
{
|
||||
if (GetThreadId(thread) != GetCurrentThreadId())
|
||||
{
|
||||
SuspendThread(thread);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ResumeOtherThreads()
|
||||
{
|
||||
ForEachThread([](const HANDLE thread)
|
||||
{
|
||||
if (GetThreadId(thread) != GetCurrentThreadId())
|
||||
{
|
||||
ResumeThread(thread);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,4 @@ namespace Utils::Thread
|
||||
}
|
||||
|
||||
std::vector<DWORD> GetThreadIds();
|
||||
void ForEachThread(const std::function<void(HANDLE)>& callback);
|
||||
|
||||
void SuspendOtherThreads();
|
||||
void ResumeOtherThreads();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user