Change style a bit

This commit is contained in:
FutureRave 2022-01-19 10:48:33 +00:00
parent 9af4a9b8e0
commit 65eb2e34e0
No known key found for this signature in database
GPG Key ID: E883E2BC9657D955
2 changed files with 8 additions and 8 deletions

View File

@ -187,7 +187,7 @@ namespace Components
void Movement::PM_ProjectVelocityStub(const float* velIn, const float* normal, float* velOut)
{
auto lengthSquared2D = velIn[0] * velIn[0] + velIn[1] * velIn[1];
const auto lengthSquared2D = velIn[0] * velIn[0] + velIn[1] * velIn[1];
if (std::fabsf(normal[2]) < 0.001f || lengthSquared2D == 0.0)
{
@ -199,7 +199,7 @@ namespace Components
auto newZ = velIn[0] * normal[0] + velIn[1] * normal[1];
newZ = -newZ / normal[2];
auto lengthScale = std::sqrtf((velIn[2] * velIn[2] + lengthSquared2D)
const auto lengthScale = std::sqrtf((velIn[2] * velIn[2] + lengthSquared2D)
/ (newZ * newZ + lengthSquared2D));
if (Movement::BGBouncesAllAngles.get<bool>()
@ -212,7 +212,7 @@ namespace Components
}
// Double bounces
void Movement::Jump_ClearStateHk(Game::playerState_s* ps)
void Movement::Jump_ClearStateHook(Game::playerState_s* ps)
{
if (Movement::BGBounces->current.integer == Movement::DOUBLE)
return;
@ -242,7 +242,7 @@ namespace Components
{
Dvar::OnInit([]
{
static const char* bg_enableBouncesValues[] =
static const char* bg_bouncesValues[] =
{
"disabled",
"enabled",
@ -268,7 +268,7 @@ namespace Components
"The speed at which noclip camera moves");
Movement::BGBounces = Game::Dvar_RegisterEnum("bg_bounces",
bg_enableBouncesValues, Movement::DISABLED, Game::DVAR_FLAG_REPLICATED, "Bounce glitch settings");
bg_bouncesValues, Movement::DISABLED, Game::DVAR_FLAG_REPLICATED, "Bounce glitch settings");
Movement::BGBouncesAllAngles = Dvar::Register<bool>("bg_bouncesAllAngles",
false, Game::DVAR_FLAG_REPLICATED, "Force bounce from all angles");
@ -290,9 +290,9 @@ namespace Components
Utils::Hook(0x56F845, Movement::PM_MoveScaleStub, HOOK_CALL).install()->quick();
Utils::Hook(0x56FABD, Movement::PM_MoveScaleStub, HOOK_CALL).install()->quick();
// Bounce logic
Utils::Hook(0x4B1B2D, Movement::PM_StepSlideMoveStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x57383E, Movement::Jump_ClearStateHk, HOOK_CALL).install()->quick();
Utils::Hook(0x57383E, Movement::Jump_ClearStateHook, HOOK_CALL).install()->quick();
Utils::Hook(0x4B1B97, Movement::PM_ProjectVelocityStub, HOOK_CALL).install()->quick();
}

View File

@ -30,7 +30,7 @@ namespace Components
// Bounce logic
static void PM_StepSlideMoveStub();
static void PM_ProjectVelocityStub(const float* velIn, const float* normal, float* velOut);
static void Jump_ClearStateHk(Game::playerState_s* ps);
static void Jump_ClearStateHook(Game::playerState_s* ps);
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
static Game::dvar_t* Dvar_RegisterSpectateSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);