[Chat] Fix format in this module
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696d719211
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@ -55,16 +55,16 @@ namespace Components
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push eax
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push eax
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pushad
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pushad
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push[esp + 100h + 28h]
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push [esp + 100h + 28h]
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push eax
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push eax
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call Chat::EvaluateSay
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call Chat::EvaluateSay
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add esp, 8h
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add esp, 8h
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mov[esp + 20h], eax
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mov [esp + 20h], eax
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popad
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popad
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pop eax
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pop eax
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mov[esp + 100h + 10h], eax
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mov [esp + 100h + 10h], eax
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jmp PlayerName::CleanStrStub
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jmp PlayerName::CleanStrStub
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}
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}
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@ -97,7 +97,7 @@ namespace Components
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}
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}
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void Chat::CheckChatLineEnd(const char*& inputBuffer, char*& lineBuffer, float& len, const int chatHeight, const float chatWidth, char*& lastSpacePos, char*& lastFontIconPos, const int lastColor)
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void Chat::CheckChatLineEnd(const char*& inputBuffer, char*& lineBuffer, float& len, const int chatHeight, const float chatWidth, char*& lastSpacePos, char*& lastFontIconPos, const int lastColor)
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{
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{
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if (len > chatWidth)
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if (len > chatWidth)
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{
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{
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if (lastSpacePos && lastSpacePos > lastFontIconPos)
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if (lastSpacePos && lastSpacePos > lastFontIconPos)
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@ -110,6 +110,7 @@ namespace Components
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inputBuffer += lastFontIconPos - lineBuffer;
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inputBuffer += lastFontIconPos - lineBuffer;
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lineBuffer = lastFontIconPos;
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lineBuffer = lastFontIconPos;
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}
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}
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*lineBuffer = 0;
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*lineBuffer = 0;
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len = 0.0f;
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len = 0.0f;
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Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;
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Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;
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@ -122,7 +123,7 @@ namespace Components
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lastSpacePos = nullptr;
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lastSpacePos = nullptr;
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lastFontIconPos = nullptr;
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lastFontIconPos = nullptr;
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}
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}
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}
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}
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void Chat::CG_AddToTeamChat(const char* text)
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void Chat::CG_AddToTeamChat(const char* text)
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{
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{
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@ -152,7 +153,7 @@ namespace Components
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CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
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CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
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const char* fontIconEndPos = &text[1];
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const char* fontIconEndPos = &text[1];
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if(text[0] == TextRenderer::FONT_ICON_SEPARATOR_CHARACTER && TextRenderer::IsFontIcon(fontIconEndPos, fontIconInfo))
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if (text[0] == TextRenderer::FONT_ICON_SEPARATOR_CHARACTER && TextRenderer::IsFontIcon(fontIconEndPos, fontIconInfo))
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{
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{
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// The game calculates width on a per character base. Since the width of a font icon is calculated based on the height of the font
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// The game calculates width on a per character base. Since the width of a font icon is calculated based on the height of the font
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// which is roughly double as much as the average width of a character without an additional multiplier the calculated len of the font icon
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// which is roughly double as much as the average width of a character without an additional multiplier the calculated len of the font icon
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