[Weapon] This might fix the fucked anims.
This commit is contained in:
parent
150790a279
commit
652d7ff4fc
@ -63,12 +63,12 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
void ServerCommands::OnServerCommandFailPrint(int type, const char *trash, ...)
|
||||
void ServerCommands::OnServerCommandFailPrint(int type, const char *, ...)
|
||||
{
|
||||
Command::ClientParams params(*Game::cmd_id);
|
||||
const char *cmd = "";
|
||||
|
||||
for (int i = 1; i < params.length(); i++)
|
||||
for (std::size_t i = 1; i < params.length(); i++)
|
||||
cmd = Utils::String::VA("%s %s", cmd, params.get(i));
|
||||
|
||||
Game::Com_Printf(type, "Unknown client game command: %i %s\n", lastServerCommand, cmd);
|
||||
|
@ -420,6 +420,22 @@ namespace Components
|
||||
Utils::Hook::Set<DWORD>(0x4F7630, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
}
|
||||
|
||||
void* Weapon::LoadNoneWeaponHook()
|
||||
{
|
||||
// load anim scripts now, rather than a bit later on
|
||||
((void(*)())0x4E46A0)();
|
||||
Utils::Hook::Nop(0x4B3670, 5);
|
||||
return Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_WEAPON, "none").data;
|
||||
}
|
||||
|
||||
void __declspec(naked) Weapon::LoadNoneWeaponHookStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
jmp LoadNoneWeaponHook
|
||||
}
|
||||
}
|
||||
|
||||
Weapon::Weapon()
|
||||
{
|
||||
Weapon::PatchLimit();
|
||||
@ -436,6 +452,8 @@ namespace Components
|
||||
// Skip double loading for fs_game
|
||||
Utils::Hook::Set<BYTE>(0x4081FD, 0xEB);
|
||||
|
||||
Utils::Hook(0x57B4F0, LoadNoneWeaponHookStub).install()->quick();
|
||||
|
||||
// Don't load bounce sounds for now, it causes crashes
|
||||
// TODO: Actually check the weaponfiles and/or reset the soundtable correctly!
|
||||
//Utils::Hook::Nop(0x57A360, 5);
|
||||
|
@ -19,6 +19,8 @@ namespace Components
|
||||
private:
|
||||
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
|
||||
static void PatchLimit();
|
||||
static void* LoadNoneWeaponHook();
|
||||
static void LoadNoneWeaponHookStub();
|
||||
static void PatchConfigStrings();
|
||||
|
||||
static const char* GetWeaponConfigString(int index);
|
||||
|
Loading…
Reference in New Issue
Block a user