Slowmotion stuff. Seems like it has no effect....
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157061b6e8
commit
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@ -63,6 +63,7 @@ namespace Components
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Loader::Register(new QuickPatch());
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Loader::Register(new ServerInfo());
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Loader::Register(new ServerList());
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Loader::Register(new SlowMotion());
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Loader::Register(new StringTable());
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Loader::Register(new ZoneBuilder());
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Loader::Register(new AssetHandler());
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@ -76,6 +76,7 @@ namespace Components
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#include "Modules\QuickPatch.hpp"
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#include "Modules\ServerInfo.hpp"
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#include "Modules\ServerList.hpp"
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#include "Modules\SlowMotion.hpp"
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#include "Modules\StringTable.hpp"
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#include "Modules\ZoneBuilder.hpp"
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#include "Modules\AssetHandler.hpp"
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@ -371,7 +371,7 @@ namespace Components
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__asm
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{
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pushad
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push[esp + 20h]
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push [esp + 20h]
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call AntiCheat::AssertCalleeModule
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85
src/Components/Modules/Slowmotion.cpp
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85
src/Components/Modules/Slowmotion.cpp
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@ -0,0 +1,85 @@
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#include "STDInclude.hpp"
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namespace Components
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{
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int SlowMotion::Delay = 0;
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void SlowMotion::ApplySlowMotion(int timePassed)
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{
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if (SlowMotion::Delay <= 0)
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{
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Utils::Hook::Call<void(int)>(0x60B2D0)(timePassed);
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}
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else
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{
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SlowMotion::Delay -= timePassed;
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}
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}
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__declspec(naked) void SlowMotion::ApplySlowMotionStub()
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{
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__asm
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{
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pushad
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push [esp + 20h]
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call SlowMotion::ApplySlowMotion
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pop ecx
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popad
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retn
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}
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}
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void SlowMotion::SetSlowMotion()
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{
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int duration = 1000;
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float start = Game::Scr_GetFloat(0);
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float end = 1.0f;
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if (Game::Scr_GetNumParam() >= 2)
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{
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end = Game::Scr_GetFloat(1);
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}
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if (Game::Scr_GetNumParam() >= 3)
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{
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duration = static_cast<int>(Game::Scr_GetFloat(2) * 1000.0);
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}
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int delay = 0;
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if (start > end)
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{
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if (duration < 150)
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{
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delay = duration;
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}
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else
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{
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delay = 150;
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}
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}
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duration = duration - delay;
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Game::Com_SetSlowMotion(start, end, duration);
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SlowMotion::Delay = delay;
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// set snapshot num to 1 behind (T6 does this, why shouldn't we?)
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for (int i = 0; i < *Game::svs_numclients; i++)
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{
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Game::svs_clients[i].snapNum = (*reinterpret_cast<DWORD*>(0x31D9384)) - 1;
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}
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}
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SlowMotion::SlowMotion()
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{
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if (!Dedicated::IsEnabled()) return;
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SlowMotion::Delay = 0;
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Utils::Hook(0x5F5FF2, SlowMotion::SetSlowMotion, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x60B38A, SlowMotion::ApplySlowMotionStub, HOOK_CALL).Install()->Quick();
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}
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}
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22
src/Components/Modules/Slowmotion.hpp
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22
src/Components/Modules/Slowmotion.hpp
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@ -0,0 +1,22 @@
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#define BUTTON_FLAG_LEANLEFT 0x40
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#define BUTTON_FLAG_LEANRIGHT 0x80
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namespace Components
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{
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class SlowMotion : public Component
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{
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public:
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SlowMotion();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* GetName() { return "SlowMotion"; };
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#endif
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private:
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static int Delay;
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static void SetSlowMotion();
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static void ApplySlowMotion(int timePassed);
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static void ApplySlowMotionStub();
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};
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}
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@ -28,6 +28,7 @@ namespace Game
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Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
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Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830;
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Com_ParseExt_t Com_ParseExt = (Com_ParseExt_t)0x474D60;
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Com_SetSlowMotion_t Com_SetSlowMotion = (Com_SetSlowMotion_t)0x446E20;
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Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30;
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Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040;
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@ -176,6 +177,9 @@ namespace Game
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Scr_LoadScript_t Scr_LoadScript = (Scr_LoadScript_t)0x45D940;
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Scr_GetFunctionHandle_t Scr_GetFunctionHandle = (Scr_GetFunctionHandle_t)0x4234F0;
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Scr_GetFloat_t Scr_GetFloat = (Scr_GetFloat_t)0x443140;
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Scr_GetNumParam_t Scr_GetNumParam = (Scr_GetNumParam_t)0x4B0E90;
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Scr_ExecThread_t Scr_ExecThread = (Scr_ExecThread_t)0x4AD0B0;
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Scr_FreeThread_t Scr_FreeThread = (Scr_FreeThread_t)0x4BD320;
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@ -60,6 +60,9 @@ namespace Game
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typedef char* (__cdecl * Com_ParseExt_t)(const char **data_p);
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extern Com_ParseExt_t Com_ParseExt;
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typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration);
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extern Com_SetSlowMotion_t Com_SetSlowMotion;
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typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
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extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
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@ -425,6 +428,12 @@ namespace Game
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typedef int(__cdecl * Scr_LoadScript_t)(const char*);
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extern Scr_LoadScript_t Scr_LoadScript;
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typedef float(__cdecl * Scr_GetFloat_t)(int);
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extern Scr_GetFloat_t Scr_GetFloat;
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typedef int(__cdecl * Scr_GetNumParam_t)(void);
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extern Scr_GetNumParam_t Scr_GetNumParam;
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typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*);
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extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle;
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