Slowmotion stuff. Seems like it has no effect....

This commit is contained in:
momo5502 2016-10-22 01:14:00 +02:00
parent 157061b6e8
commit 64f80a21be
7 changed files with 123 additions and 1 deletions

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@ -63,6 +63,7 @@ namespace Components
Loader::Register(new QuickPatch()); Loader::Register(new QuickPatch());
Loader::Register(new ServerInfo()); Loader::Register(new ServerInfo());
Loader::Register(new ServerList()); Loader::Register(new ServerList());
Loader::Register(new SlowMotion());
Loader::Register(new StringTable()); Loader::Register(new StringTable());
Loader::Register(new ZoneBuilder()); Loader::Register(new ZoneBuilder());
Loader::Register(new AssetHandler()); Loader::Register(new AssetHandler());

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@ -76,6 +76,7 @@ namespace Components
#include "Modules\QuickPatch.hpp" #include "Modules\QuickPatch.hpp"
#include "Modules\ServerInfo.hpp" #include "Modules\ServerInfo.hpp"
#include "Modules\ServerList.hpp" #include "Modules\ServerList.hpp"
#include "Modules\SlowMotion.hpp"
#include "Modules\StringTable.hpp" #include "Modules\StringTable.hpp"
#include "Modules\ZoneBuilder.hpp" #include "Modules\ZoneBuilder.hpp"
#include "Modules\AssetHandler.hpp" #include "Modules\AssetHandler.hpp"

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@ -0,0 +1,85 @@
#include "STDInclude.hpp"
namespace Components
{
int SlowMotion::Delay = 0;
void SlowMotion::ApplySlowMotion(int timePassed)
{
if (SlowMotion::Delay <= 0)
{
Utils::Hook::Call<void(int)>(0x60B2D0)(timePassed);
}
else
{
SlowMotion::Delay -= timePassed;
}
}
__declspec(naked) void SlowMotion::ApplySlowMotionStub()
{
__asm
{
pushad
push [esp + 20h]
call SlowMotion::ApplySlowMotion
pop ecx
popad
retn
}
}
void SlowMotion::SetSlowMotion()
{
int duration = 1000;
float start = Game::Scr_GetFloat(0);
float end = 1.0f;
if (Game::Scr_GetNumParam() >= 2)
{
end = Game::Scr_GetFloat(1);
}
if (Game::Scr_GetNumParam() >= 3)
{
duration = static_cast<int>(Game::Scr_GetFloat(2) * 1000.0);
}
int delay = 0;
if (start > end)
{
if (duration < 150)
{
delay = duration;
}
else
{
delay = 150;
}
}
duration = duration - delay;
Game::Com_SetSlowMotion(start, end, duration);
SlowMotion::Delay = delay;
// set snapshot num to 1 behind (T6 does this, why shouldn't we?)
for (int i = 0; i < *Game::svs_numclients; i++)
{
Game::svs_clients[i].snapNum = (*reinterpret_cast<DWORD*>(0x31D9384)) - 1;
}
}
SlowMotion::SlowMotion()
{
if (!Dedicated::IsEnabled()) return;
SlowMotion::Delay = 0;
Utils::Hook(0x5F5FF2, SlowMotion::SetSlowMotion, HOOK_JUMP).Install()->Quick();
Utils::Hook(0x60B38A, SlowMotion::ApplySlowMotionStub, HOOK_CALL).Install()->Quick();
}
}

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@ -0,0 +1,22 @@
#define BUTTON_FLAG_LEANLEFT 0x40
#define BUTTON_FLAG_LEANRIGHT 0x80
namespace Components
{
class SlowMotion : public Component
{
public:
SlowMotion();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* GetName() { return "SlowMotion"; };
#endif
private:
static int Delay;
static void SetSlowMotion();
static void ApplySlowMotion(int timePassed);
static void ApplySlowMotionStub();
};
}

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@ -28,6 +28,7 @@ namespace Game
Com_Printf_t Com_Printf = (Com_Printf_t)0x402500; Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830; Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830;
Com_ParseExt_t Com_ParseExt = (Com_ParseExt_t)0x474D60; Com_ParseExt_t Com_ParseExt = (Com_ParseExt_t)0x474D60;
Com_SetSlowMotion_t Com_SetSlowMotion = (Com_SetSlowMotion_t)0x446E20;
Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30; Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30;
Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040; Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040;
@ -176,6 +177,9 @@ namespace Game
Scr_LoadScript_t Scr_LoadScript = (Scr_LoadScript_t)0x45D940; Scr_LoadScript_t Scr_LoadScript = (Scr_LoadScript_t)0x45D940;
Scr_GetFunctionHandle_t Scr_GetFunctionHandle = (Scr_GetFunctionHandle_t)0x4234F0; Scr_GetFunctionHandle_t Scr_GetFunctionHandle = (Scr_GetFunctionHandle_t)0x4234F0;
Scr_GetFloat_t Scr_GetFloat = (Scr_GetFloat_t)0x443140;
Scr_GetNumParam_t Scr_GetNumParam = (Scr_GetNumParam_t)0x4B0E90;
Scr_ExecThread_t Scr_ExecThread = (Scr_ExecThread_t)0x4AD0B0; Scr_ExecThread_t Scr_ExecThread = (Scr_ExecThread_t)0x4AD0B0;
Scr_FreeThread_t Scr_FreeThread = (Scr_FreeThread_t)0x4BD320; Scr_FreeThread_t Scr_FreeThread = (Scr_FreeThread_t)0x4BD320;

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@ -60,6 +60,9 @@ namespace Game
typedef char* (__cdecl * Com_ParseExt_t)(const char **data_p); typedef char* (__cdecl * Com_ParseExt_t)(const char **data_p);
extern Com_ParseExt_t Com_ParseExt; extern Com_ParseExt_t Com_ParseExt;
typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration);
extern Com_SetSlowMotion_t Com_SetSlowMotion;
typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha); typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
extern Con_DrawMiniConsole_t Con_DrawMiniConsole; extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
@ -425,6 +428,12 @@ namespace Game
typedef int(__cdecl * Scr_LoadScript_t)(const char*); typedef int(__cdecl * Scr_LoadScript_t)(const char*);
extern Scr_LoadScript_t Scr_LoadScript; extern Scr_LoadScript_t Scr_LoadScript;
typedef float(__cdecl * Scr_GetFloat_t)(int);
extern Scr_GetFloat_t Scr_GetFloat;
typedef int(__cdecl * Scr_GetNumParam_t)(void);
extern Scr_GetNumParam_t Scr_GetNumParam;
typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*); typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*);
extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle; extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle;