diff --git a/src/Components/Modules/AntiCheat.cpp b/src/Components/Modules/AntiCheat.cpp index 7ff43fd3..4f3fd0b3 100644 --- a/src/Components/Modules/AntiCheat.cpp +++ b/src/Components/Modules/AntiCheat.cpp @@ -399,7 +399,7 @@ namespace Components dwSize += GetLengthSid(psidArray[0]); dwSize += sizeof(ACCESS_DENIED_ACE) - sizeof(DWORD); - for (UINT i = 1; i < _countof(psidArray); i++) + for (UINT i = 1; i < _countof(psidArray); ++i) { // DWORD is the SidStart field, which is not used for absolute format dwSize += GetLengthSid(psidArray[i]); diff --git a/src/Components/Modules/AssetHandler.cpp b/src/Components/Modules/AssetHandler.cpp index 501d4657..e12506aa 100644 --- a/src/Components/Modules/AssetHandler.cpp +++ b/src/Components/Modules/AssetHandler.cpp @@ -134,15 +134,15 @@ namespace Components // Fix shader const stuff if (type == Game::XAssetType::ASSET_TYPE_TECHSET && Zones::Version() >= 359) { - for (int i = 0; i < 48; i++) + for (int i = 0; i < 48; ++i) { if (asset.techniqueSet->techniques[i]) { - for (int j = 0; j < asset.techniqueSet->techniques[i]->numPasses; j++) + for (int j = 0; j < asset.techniqueSet->techniques[i]->numPasses; ++j) { Game::MaterialPass* pass = &asset.techniqueSet->techniques[i]->passes[j]; - for (int k = 0; k < (pass->argCount1 + pass->argCount2 + pass->argCount3); k++) + for (int k = 0; k < (pass->argCount1 + pass->argCount2 + pass->argCount3); ++k) { if (pass->argumentDef[k].type == D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_CONSTINT) { diff --git a/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp b/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp index 87ab4e34..a5e3a876 100644 --- a/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp +++ b/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp @@ -416,7 +416,7 @@ namespace Assets buffer->pushBlock(Game::XFILE_BLOCK_RUNTIME); - for (int i = 0; i < 2; i++) + for (int i = 0; i < 2; ++i) { if (asset->dynEntPoseList[i]) { @@ -429,7 +429,7 @@ namespace Assets } } - for (int i = 0; i < 2; i++) + for (int i = 0; i < 2; ++i) { if (asset->dynEntClientList[i]) { @@ -441,7 +441,7 @@ namespace Assets } } - for (int i = 0; i < 2; i++) + for (int i = 0; i < 2; ++i) { if (asset->dynEntCollList[i]) { @@ -466,7 +466,7 @@ namespace Assets builder->loadAsset(Game::XAssetType::ASSET_TYPE_XMODEL, m->name); } - for (int j = 0; j < 2; j++) + for (int j = 0; j < 2; ++j) { Game::DynEntityDef* def = asset->dynEntDefList[j]; diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index ecd1a6bb..25da9e99 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -306,7 +306,7 @@ namespace Components map.append(fmt::sprintf("mtllib %s.mtl\n\n", world->baseName)); Logger::Print("Writing vertices...\n"); - for (unsigned int i = 0; i < world->worldDraw.vertexCount; i++) + for (unsigned int i = 0; i < world->worldDraw.vertexCount; ++i) { float x = world->worldDraw.vd.vertices[i].xyz[1]; float y = world->worldDraw.vd.vertices[i].xyz[2]; @@ -318,7 +318,7 @@ namespace Components map.append("\n"); Logger::Print("Writing texture coordinates...\n"); - for (unsigned int i = 0; i < world->worldDraw.vertexCount; i++) + for (unsigned int i = 0; i < world->worldDraw.vertexCount; ++i) { map.append(fmt::sprintf("vt %.6f %.6f\n", world->worldDraw.vd.vertices[i].texCoord[0], -world->worldDraw.vd.vertices[i].texCoord[1])); } @@ -327,11 +327,11 @@ namespace Components int materialCount = 0; Game::Material** materials = allocator.allocateArray(world->dpvs.staticSurfaceCount); - for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; i++) + for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; ++i) { bool isNewMat = true; - for (int j = 0; j < materialCount; j++) + for (int j = 0; j < materialCount; ++j) { if (world->dpvs.surfaces[i].material == materials[j]) { @@ -350,7 +350,7 @@ namespace Components mtl.append(fmt::sprintf("# Material Count: %d\n", materialCount)); Logger::Print("Exporting materials and faces...\n"); - for (int m = 0; m < materialCount; m++) + for (int m = 0; m < materialCount; ++m) { std::string name = materials[m]->name; @@ -386,14 +386,14 @@ namespace Components mtl.append(fmt::sprintf("map_Ka textures/%s.png\n", image->name)); mtl.append(fmt::sprintf("map_Kd textures/%s.png\n", image->name)); - for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; i++) + for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; ++i) { if (world->dpvs.surfaces[i].material != materials[m]) continue; int vertOffset = world->dpvs.surfaces[i].tris.firstVertex + 1;//+1 cus obj starts at 1 int indexOffset = world->dpvs.surfaces[i].tris.baseIndex; - for (unsigned short j = 0; j < world->dpvs.surfaces[i].tris.triCount; j++) + for (unsigned short j = 0; j < world->dpvs.surfaces[i].tris.triCount; ++j) { int a = world->worldDraw.indices[indexOffset + j * 3 + 0] + vertOffset; int b = world->worldDraw.indices[indexOffset + j * 3 + 1] + vertOffset;