[IclipMap_t] Optimize leafbrushnode reading
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@ -702,12 +702,11 @@ namespace Assets
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clipMap->cLeafBrushNodes = builder->getAllocator()->allocateArray<Game::cLeafBrushNode_t>(clipMap->numCLeafBrushNodes);
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for (int i = 0; i < clipMap->numCLeafBrushNodes; ++i)
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{
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Game::cLeafBrushNode_t tmp = reader.read<Game::cLeafBrushNode_t>();
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memcpy(&clipMap->cLeafBrushNodes[i], &tmp, sizeof(Game::cLeafBrushNode_t));
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clipMap->cLeafBrushNodes[i] = reader.read<Game::cLeafBrushNode_t>();
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if (tmp.leafBrushCount > 0)
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if (clipMap->cLeafBrushNodes[i].leafBrushCount > 0)
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{
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clipMap->cLeafBrushNodes[i].data.brushes = reader.readArray<unsigned short>(tmp.leafBrushCount);
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clipMap->cLeafBrushNodes[i].data.brushes = reader.readArray<unsigned short>(clipMap->cLeafBrushNodes[i].leafBrushCount);
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}
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}
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}
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