Fix loopback
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546c60c7c7
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@ -74,7 +74,7 @@ namespace Components
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void* cxt = Game::UI_GetContext(a1);
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void* cxt = Game::UI_GetContext(a1);
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std::string addressText = Network::Address(*Game::connectedHost).GetString();
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std::string addressText = Network::Address(*Game::connectedHost).GetString();
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if (addressText == "0.0.0.0:0") addressText = "Listen Server";
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if (addressText == "0.0.0.0:0" || addressText == "loopback") addressText = "Listen Server";
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// get x positions
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// get x positions
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float fontSize = 0.35f;
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float fontSize = 0.35f;
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@ -693,7 +693,7 @@ namespace Components
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if (Dvar::Var("cl_ingame").Get<bool>())
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if (Dvar::Var("cl_ingame").Get<bool>())
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{
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{
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std::string addressText = Network::Address(*Game::connectedHost).GetString();
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std::string addressText = Network::Address(*Game::connectedHost).GetString();
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if (addressText != "0.0.0.0:0")
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if (addressText != "0.0.0.0:0" && addressText != "loopback")
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{
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{
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ServerList::StoreFavourite(addressText);
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ServerList::StoreFavourite(addressText);
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}
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}
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