Some fixes and introduce FileReader
This commit is contained in:
parent
aa89132770
commit
61fcea7742
@ -532,7 +532,7 @@ namespace Components
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"\r\n", mimeType.data(), buffer.size());
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"\r\n", mimeType.data(), buffer.size());
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mg_send(nc, buffer.data(), static_cast<int>(buffer.size()));
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mg_send(nc, buffer.data(), static_cast<int>(buffer.size()));
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}
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}
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else
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else
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{
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{
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mg_printf(nc,
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mg_printf(nc,
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@ -2,30 +2,45 @@
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namespace Components
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namespace Components
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{
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{
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FileSystem::File::File(std::string file) : Name(file), Handle(0)
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void FileSystem::File::Read()
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{
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char* buffer = nullptr;
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int size = Game::FS_ReadFile(this->FilePath.data(), &buffer);
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this->Buffer.clear();
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if (size >= 0)
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{
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this->Buffer.append(buffer, size);
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Game::FS_FreeFile(buffer);
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}
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}
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FileSystem::FileReader::FileReader(std::string file) : Name(file), Handle(0)
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{
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{
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this->Size = Game::FS_FOpenFileRead(this->Name.data(), &this->Handle, 0);
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this->Size = Game::FS_FOpenFileRead(this->Name.data(), &this->Handle, 0);
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}
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}
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FileSystem::File::~File()
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FileSystem::FileReader::~FileReader()
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{
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{
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if (this->Exists())
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if (this->Exists() && this->Handle)
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{
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{
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Game::FS_FCloseFile(this->Handle);
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Game::FS_FCloseFile(this->Handle);
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}
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}
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}
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}
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bool FileSystem::File::Exists()
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bool FileSystem::FileReader::Exists()
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{
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{
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return (this->Size > 0);
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return (this->Size > 0);
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}
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}
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std::string FileSystem::File::GetName()
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std::string FileSystem::FileReader::GetName()
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{
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{
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return this->Name;
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return this->Name;
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}
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}
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std::string FileSystem::File::GetBuffer()
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std::string FileSystem::FileReader::GetBuffer()
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{
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{
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Utils::Memory::Allocator allocator;
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Utils::Memory::Allocator allocator;
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if (!this->Exists()) return std::string();
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if (!this->Exists()) return std::string();
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@ -34,7 +49,7 @@ namespace Components
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this->Seek(0, FS_SEEK_SET);
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this->Seek(0, FS_SEEK_SET);
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char* buffer = allocator.AllocateArray<char>(this->Size);
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char* buffer = allocator.AllocateArray<char>(this->Size);
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if (!FileSystem::File::Read(buffer, this->Size))
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if (!this->Read(buffer, this->Size))
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{
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{
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this->Seek(position, FS_SEEK_SET);
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this->Seek(position, FS_SEEK_SET);
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return std::string();
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return std::string();
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@ -45,7 +60,7 @@ namespace Components
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return std::string(buffer, this->Size);
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return std::string(buffer, this->Size);
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}
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}
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bool FileSystem::File::Read(void* buffer, size_t size)
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bool FileSystem::FileReader::Read(void* buffer, size_t size)
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{
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{
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if (!this->Exists() || static_cast<size_t>(this->Size) < size || Game::FS_Read(buffer, size, this->Handle) != static_cast<int>(size))
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if (!this->Exists() || static_cast<size_t>(this->Size) < size || Game::FS_Read(buffer, size, this->Handle) != static_cast<int>(size))
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{
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{
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@ -55,7 +70,7 @@ namespace Components
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return true;
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return true;
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}
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}
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void FileSystem::File::Seek(int offset, int origin)
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void FileSystem::FileReader::Seek(int offset, int origin)
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{
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{
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if (this->Exists())
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if (this->Exists())
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{
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{
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@ -7,9 +7,26 @@ namespace Components
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class File
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class File
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{
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{
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public:
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public:
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File() : Size(-1), Name(), Handle(0) {};
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File() {};
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File(std::string file);
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File(std::string file) : FilePath(file) { this->Read(); };
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~File();
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bool Exists() { return !this->Buffer.empty(); };
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std::string GetName() { return this->FilePath; };
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std::string& GetBuffer() { return this->Buffer; };
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private:
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std::string FilePath;
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std::string Buffer;
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void Read();
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};
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class FileReader
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{
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public:
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FileReader() : Size(-1), Name(), Handle(0) {};
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FileReader(std::string file);
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~FileReader();
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bool Exists();
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bool Exists();
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std::string GetName();
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std::string GetName();
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@ -38,7 +38,7 @@ namespace Components
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Game::XModelSurfs* ModelSurfs::LoadXModelSurfaces(std::string name)
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Game::XModelSurfs* ModelSurfs::LoadXModelSurfaces(std::string name)
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{
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{
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Utils::Memory::Allocator allocator;
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Utils::Memory::Allocator allocator;
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FileSystem::File model(fmt::sprintf("models/%s", name.data()));
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FileSystem::FileReader model(fmt::sprintf("models/%s", name.data()));
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if (!model.Exists())
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if (!model.Exists())
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{
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{
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@ -4,16 +4,11 @@ namespace Components
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{
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{
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int Zones::ZoneVersion;
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int Zones::ZoneVersion;
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extern bool* useEntryNames;
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Utils::Hook fxEffectLoadHook;
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Utils::Hook fxEffectLoadHook;
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static DWORD fxEffectStringValue[64];
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static DWORD fxEffectStringValue[64];
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static int fxEffectIndex = 0;
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static int fxEffectIndex = 0;
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int ffVersion = 0;
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#define VERSION_ALPHA2 316
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#define VERSION_ALPHA2 316
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#define VERSION_ALPHA3 318//319
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#define VERSION_ALPHA3 318//319
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@ -52,26 +47,16 @@ namespace Components
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Utils::Hook fxEffectModifyHook;
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Utils::Hook fxEffectModifyHook;
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bool ignoreThisFx = false;
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void FxEffectModifyHookFunc(int a1, char* buffer, size_t len)
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void FxEffectModifyHookFunc(int a1, char* buffer, size_t len)
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{
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{
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char typeNum = *(char*)(buffer + 176);
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char typeNum = *(char*)(buffer + 176);
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//DBG(("ot %i\n", typeNum));
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//DBG(("ot %i\n", typeNum));
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if (typeNum == 2)
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if (typeNum == 3)
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{
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ignoreThisFx = true;
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}
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else if (typeNum == 3)
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{
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{
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typeNum = 2;
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typeNum = 2;
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}
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}
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else if (typeNum == 4)
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{
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ignoreThisFx = true;
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}
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else if (typeNum >= 5)
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else if (typeNum >= 5)
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{
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{
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typeNum -= 2;
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typeNum -= 2;
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@ -155,7 +140,7 @@ namespace Components
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add esp, 0Ch
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add esp, 0Ch
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}
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}
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int elSize = (ffVersion == VERSION_ALPHA2) ? 364 : 360;
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int elSize = (Zones::ZoneVersion == VERSION_ALPHA2) ? 364 : 360;
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static unsigned char tempVar[364];
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static unsigned char tempVar[364];
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memcpy(&tempVar[0], &buffer[0], 36);
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memcpy(&tempVar[0], &buffer[0], 36);
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@ -198,7 +183,7 @@ namespace Components
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void XModelLODTailHookFunc(int i)
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void XModelLODTailHookFunc(int i)
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{
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{
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int elSize = (ffVersion == VERSION_ALPHA2) ? 364 : 360;
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int elSize = (Zones::ZoneVersion == VERSION_ALPHA2) ? 364 : 360;
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i = (4 - i)/* + 1*/;
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i = (4 - i)/* + 1*/;
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// varXString = (varXModel + 0x16C - (4 * i)) // where the above function parked the new xstring
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// varXString = (varXModel + 0x16C - (4 * i)) // where the above function parked the new xstring
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@ -234,40 +219,6 @@ namespace Components
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}
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}
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}
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}
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Utils::Hook fxDefaultHook;
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void FxDefaultHookFunc()
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{
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DWORD* varFxEffectDefPtr = *(DWORD**)0x112ACC0;
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*varFxEffectDefPtr = (DWORD)Game::DB_FindXAssetHeader(Game::ASSET_TYPE_FX, "misc/missing_fx").data;
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}
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void __declspec(naked) FxDefaultHookStub()
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{
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__asm
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{
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jmp FxDefaultHookFunc
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}
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}
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Utils::Hook xmodelDefaultHook;
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void XModelDefaultHookFunc()
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{
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DWORD* varXModelPtr = *(DWORD**)0x112A934;
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*varXModelPtr = (DWORD)Game::DB_FindXAssetHeader(Game::ASSET_TYPE_XMODEL, "void").data;
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}
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void __declspec(naked) XModelDefaultHookStub()
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{
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__asm
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{
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jmp XModelDefaultHookFunc
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}
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}
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Utils::Hook xsurfaceIntLoadHook;
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Utils::Hook xsurfaceIntLoadHook;
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void XSurfaceIntLoadHookFunc(int a1, char* buffer, size_t len)
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void XSurfaceIntLoadHookFunc(int a1, char* buffer, size_t len)
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@ -361,7 +312,7 @@ namespace Components
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DWORD* varXString = (DWORD*)0x112B340;
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DWORD* varXString = (DWORD*)0x112B340;
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// and do the stuff
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// and do the stuff
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Load_Stream(1, varWeaponDef, (ffVersion >= 318) ? 3156 : 3112);
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Load_Stream(1, varWeaponDef, (Zones::ZoneVersion >= 318) ? 3156 : 3112);
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DB_PushStreamPos(3);
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DB_PushStreamPos(3);
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@ -426,7 +377,7 @@ namespace Components
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Load_SndAliasCustom(*varsnd_alias_list_name);
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Load_SndAliasCustom(*varsnd_alias_list_name);
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}
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}
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if (ffVersion >= 318)
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if (Zones::ZoneVersion >= 318)
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{
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{
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for (int i = 0, offset = 1184; i < 2; i++, offset += 4)
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for (int i = 0, offset = 1184; i < 2; i++, offset += 4)
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{
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{
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@ -536,7 +487,7 @@ namespace Components
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DWORD vec2 = DB_AllocStreamPos(3);
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DWORD vec2 = DB_AllocStreamPos(3);
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*(DWORD*)(varWeaponDef + 2556) = vec2;
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*(DWORD*)(varWeaponDef + 2556) = vec2;
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Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + ((ffVersion >= 318) ? 3076 : 3040)));
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Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + ((Zones::ZoneVersion >= 318) ? 3076 : 3040)));
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}
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}
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*varXString = varWeaponDef + 2552;
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*varXString = varWeaponDef + 2552;
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@ -547,7 +498,7 @@ namespace Components
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DWORD vec2 = DB_AllocStreamPos(3);
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DWORD vec2 = DB_AllocStreamPos(3);
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*(DWORD*)(varWeaponDef + 2560) = vec2;
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*(DWORD*)(varWeaponDef + 2560) = vec2;
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Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + ((ffVersion >= 318) ? 3078 : 3042)));
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Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + ((Zones::ZoneVersion >= 318) ? 3078 : 3042)));
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}
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}
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*varXString = varWeaponDef + 2640;
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*varXString = varWeaponDef + 2640;
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@ -595,7 +546,7 @@ namespace Components
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*varsnd_alias_list_name = varWeaponDef + 2904; // 2912
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*varsnd_alias_list_name = varWeaponDef + 2904; // 2912
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Load_SndAliasCustom(*varsnd_alias_list_name);
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Load_SndAliasCustom(*varsnd_alias_list_name);
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if (ffVersion >= 318)
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if (Zones::ZoneVersion >= 318)
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{
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{
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for (int i = 0, offset = 2972; i < 6; i++, offset += 4)
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for (int i = 0, offset = 2972; i < 6; i++, offset += 4)
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{
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{
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@ -976,15 +927,13 @@ namespace Components
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}
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}
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}
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}
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void PatchMW2_FifthInfinityApply(int fileVersion, bool iw5)
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void PatchMW2_FifthInfinityApply(bool iw5)
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{
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{
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ffVersion = fileVersion;
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// physpreset size
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// physpreset size
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*(BYTE*)0x49CE0A = (iw5) ? 68 : 44;
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*(BYTE*)0x49CE0A = (iw5) ? 68 : 44;
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// XModel size
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// XModel size
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*(DWORD*)0x410D8A = (iw5) ? ((ffVersion == VERSION_ALPHA2) ? 0x16C : 0x168) : 0x130;
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*(DWORD*)0x410D8A = (iw5) ? ((Zones::ZoneVersion == VERSION_ALPHA2) ? 0x16C : 0x168) : 0x130;
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// XSurface size
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// XSurface size
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*(BYTE*)0x48E84A = (iw5) ? 48 : 36;
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*(BYTE*)0x48E84A = (iw5) ? 48 : 36;
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@ -1031,16 +980,13 @@ namespace Components
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loadWeaponAttachHook.Install();
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loadWeaponAttachHook.Install();
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if (ffVersion >= VERSION_ALPHA3)
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if (Zones::ZoneVersion >= VERSION_ALPHA3)
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{
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{
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gameWorldSpIntHook.Install();
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gameWorldSpIntHook.Install();
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}
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}
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loadTechniquePassHook.Install();
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loadTechniquePassHook.Install();
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loadStructuredDataChildArrayHook.Install();
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loadStructuredDataChildArrayHook.Install();
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//xmodelDefaultHook.Install();
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//fxDefaultHook.Install();
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}
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}
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else
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else
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{
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{
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@ -1064,9 +1010,6 @@ namespace Components
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loadWeaponAttachHook.Uninstall();
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loadWeaponAttachHook.Uninstall();
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xmodelDefaultHook.Uninstall();
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fxDefaultHook.Uninstall();
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gameWorldSpIntHook.Uninstall();
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gameWorldSpIntHook.Uninstall();
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loadTechniquePassHook.Uninstall();
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loadTechniquePassHook.Uninstall();
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@ -1085,7 +1028,7 @@ namespace Components
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Utils::Hook::Set<DWORD>(0x4158FB, version);
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Utils::Hook::Set<DWORD>(0x4158FB, version);
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}
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}
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PatchMW2_FifthInfinityApply(version, version >= 316);
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PatchMW2_FifthInfinityApply(version >= 316);
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AntiCheat::EmptyHash();
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AntiCheat::EmptyHash();
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}
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}
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@ -1107,8 +1050,6 @@ namespace Components
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gameWorldSpLoadHook.Initialize(0x4F4D0D, GameWorldSpLoadHookFunc, HOOK_CALL);
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gameWorldSpLoadHook.Initialize(0x4F4D0D, GameWorldSpLoadHookFunc, HOOK_CALL);
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loadWeaponDefHook.Initialize(0x47CCD2, Load_WeaponDef_CodC, HOOK_CALL);
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loadWeaponDefHook.Initialize(0x47CCD2, Load_WeaponDef_CodC, HOOK_CALL);
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vehicleLoadHook.Initialize(0x483DA0, VehicleLoadHookFunc, HOOK_CALL);
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vehicleLoadHook.Initialize(0x483DA0, VehicleLoadHookFunc, HOOK_CALL);
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xmodelDefaultHook.Initialize(0x4FCAEE, XModelDefaultHookStub, HOOK_CALL);
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fxDefaultHook.Initialize(0x4D9C0E, FxDefaultHookStub, HOOK_CALL);
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allocZoneMemoryHook.Initialize(0x415A57, AllocXZoneMemoryHookStub, HOOK_CALL);
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allocZoneMemoryHook.Initialize(0x415A57, AllocXZoneMemoryHookStub, HOOK_CALL);
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sndAliasLoadHook.Initialize(0x4F0AC8, SndAliasLoadHookFunc, HOOK_CALL);
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sndAliasLoadHook.Initialize(0x4F0AC8, SndAliasLoadHookFunc, HOOK_CALL);
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mssSoundLoadHook.Initialize(0x403A5D, MssSoundLoadHookFunc, HOOK_CALL);
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mssSoundLoadHook.Initialize(0x403A5D, MssSoundLoadHookFunc, HOOK_CALL);
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@ -12,7 +12,7 @@ namespace Components
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static void InstallPatches(int version);
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static void InstallPatches(int version);
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private:
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//private:
|
||||||
static int ZoneVersion;
|
static int ZoneVersion;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user