Fix font generation

This commit is contained in:
GEEKiDoS 2022-05-15 13:49:59 +08:00
parent 9a69d9ba03
commit 609cbc167e

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@ -135,7 +135,10 @@ namespace Assets
auto* material = builder->getAllocator()->allocate<Game::Material>();
std::memcpy(material, Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "fonts/gamefonts_pc").material, sizeof(Game::Material));
material->textureTable = builder->getAllocator()->allocate<Game::MaterialTextureDef>();
auto textureTable = builder->getAllocator()->allocate<Game::MaterialTextureDef>();
std::memcpy(textureTable, material->textureTable, sizeof(Game::MaterialTextureDef));
material->textureTable = textureTable;
material->textureTable->u.image = image;
material->info.name = fontName;