Apply gamepad axis rotation to usercmds
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@ -1274,4 +1274,6 @@ namespace Game
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}
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}
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#pragma optimize("", on)
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clientActive_t* clients = reinterpret_cast<clientActive_t*>(0xB2C698);
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}
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@ -956,4 +956,6 @@ namespace Game
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void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]);
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Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter);
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extern clientActive_t* clients;
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}
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