[Network]: Better reverse of print OOB handler (#1011)
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@ -45,6 +45,10 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
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- Chat system will go back to using `SV_CMD_CAN_IGNORE` commands (#972)
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### Security
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- Check the address of the sender for the `print` OOB packet (#969)
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### Fixed
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- Fix bug with how `sv_mapRotationCurrent` is parsed (#977)
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@ -1235,11 +1235,11 @@ namespace Components
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if (Game::Key_IsCatcherActive(localClientNum, Game::KEYCATCH_LOCATION_SELECTION) && pressedOrUpdated)
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{
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if (key == Game::K_BUTTON_B || keyState.keys[key].binding && strcmp(keyState.keys[key].binding, "+actionslot 4") == 0)
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if (key == Game::K_BUTTON_B || keyState.keys[key].binding && std::strcmp(keyState.keys[key].binding, "+actionslot 4") == 0)
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{
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keyState.locSelInputState = Game::LOC_SEL_INPUT_CANCEL;
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}
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else if (key == Game::K_BUTTON_A || keyState.keys[key].binding && strcmp(keyState.keys[key].binding, "+attack") == 0)
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else if (key == Game::K_BUTTON_A || keyState.keys[key].binding && std::strcmp(keyState.keys[key].binding, "+attack") == 0)
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{
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keyState.locSelInputState = Game::LOC_SEL_INPUT_CONFIRM;
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}
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@ -1926,7 +1926,7 @@ namespace Components
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continue;
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}
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if (Game::playerKeys[0].keys[keyNum].binding && strcmp(Game::playerKeys[0].keys[keyNum].binding, gamePadCmd) == 0)
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if (Game::playerKeys[0].keys[keyNum].binding && std::strcmp(Game::playerKeys[0].keys[keyNum].binding, gamePadCmd) == 0)
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{
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(*keys)[keyCount++] = keyNum;
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@ -1946,7 +1946,7 @@ namespace Components
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continue;
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}
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if (Game::playerKeys[0].keys[keyNum].binding && strcmp(Game::playerKeys[0].keys[keyNum].binding, cmd) == 0)
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if (Game::playerKeys[0].keys[keyNum].binding && std::strcmp(Game::playerKeys[0].keys[keyNum].binding, cmd) == 0)
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{
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(*keys)[keyCount++] = keyNum;
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@ -408,19 +408,20 @@ namespace Components
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SendRaw(address, address.getString());
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});
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OnClientPacket("print", []([[maybe_unused]] const Address& address, [[maybe_unused]] const std::string& data)
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OnClientPacketRaw("print", [](Game::netadr_t* address, Game::msg_t* msg)
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{
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auto* clc = Game::CL_GetLocalClientConnection(0);
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if (!Game::NET_CompareBaseAdr(clc->serverAddress, *address.get()))
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if (!Game::NET_CompareBaseAdr(clc->serverAddress, *address))
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{
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return;
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}
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char buffer[2048]{};
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char printBuf[2048]{};
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Game::I_strncpyz(clc->serverMessage, data.data(), sizeof(clc->serverMessage));
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Game::Com_sprintf(buffer, sizeof(buffer), "%s", data.data());
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Game::Com_PrintMessage(Game::CON_CHANNEL_CLIENT, buffer, 0);
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const auto* s = Game::MSG_ReadBigString(msg);
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Game::I_strncpyz(clc->serverMessage, s, sizeof(clc->serverMessage));
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Game::Com_sprintf(printBuf, sizeof(printBuf), "%s", s);
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Game::Com_PrintMessage(Game::CON_CHANNEL_CLIENT, printBuf, false);
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});
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}
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}
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@ -93,7 +93,7 @@ namespace Game
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MSG_ReadLong_t MSG_ReadLong = MSG_ReadLong_t(0x4C9550);
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MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0);
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MSG_ReadInt64_t MSG_ReadInt64 = MSG_ReadInt64_t(0x4F1850);
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MSG_ReadString_t MSG_ReadString = MSG_ReadString_t(0x60E2B0);
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MSG_ReadBigString_t MSG_ReadBigString = MSG_ReadBigString_t(0x60E2B0);
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MSG_ReadStringLine_t MSG_ReadStringLine = MSG_ReadStringLine_t(0x4FEF30);
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MSG_WriteByte_t MSG_WriteByte = MSG_WriteByte_t(0x48C520);
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MSG_WriteData_t MSG_WriteData = MSG_WriteData_t(0x4F4120);
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@ -233,8 +233,8 @@ namespace Game
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typedef __int64(*MSG_ReadInt64_t)(msg_t* msg);
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extern MSG_ReadInt64_t MSG_ReadInt64;
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typedef char*(*MSG_ReadString_t)(msg_t* msg, char* string, unsigned int maxChars);
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extern MSG_ReadString_t MSG_ReadString;
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typedef char*(*MSG_ReadBigString_t)(msg_t* msg);
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extern MSG_ReadBigString_t MSG_ReadBigString;
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typedef char*(*MSG_ReadStringLine_t)(msg_t *msg, char *string, unsigned int maxChars);
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extern MSG_ReadStringLine_t MSG_ReadStringLine;
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