[Zone🅱️uilder]: Delete 'uncompressed' file (#620)
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@ -151,11 +151,11 @@ namespace Assets
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void IGameWorldSp::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::GameWorldMp, 8);
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AssertSize(Game::GameWorldSp, 0x38);
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Utils::Stream* buffer = builder->getBuffer();
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Game::GameWorldSp* asset = header.gameWorldSp;
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Game::GameWorldSp* dest = buffer->dest<Game::GameWorldSp>();
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auto* asset = header.gameWorldSp;
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auto* dest = buffer->dest<Game::GameWorldSp>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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@ -487,7 +487,7 @@ namespace Assets
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void ImenuDef_t::save_itemDef_s(Game::itemDef_s *asset, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::itemDef_s, 380);
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AssertSize(Game::itemDef_s, 0x17C);
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Utils::Stream* buffer = builder->getBuffer();
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auto* dest = buffer->dest<Game::itemDef_s>();
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@ -608,6 +608,7 @@ namespace Assets
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void ImenuDef_t::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::menuDef_t, 400);
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AssertSize(Game::windowDef_t, 0xA4);
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#ifdef WRITE_LOGS
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buffer->enterStruct("ImenuDef_t");
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@ -205,7 +205,8 @@ namespace Components
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{
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Game::PC_ReadTokenHandle(handle, &token);
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Utils::Merge(&menus, Menus::LoadMenu(Utils::String::VA("ui_mp\\%s.menu", token.string)));
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auto* filename = Utils::String::VA("ui_mp\\%s.menu", token.string);
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Utils::Merge(&menus, Menus::LoadMenu(filename));
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}
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if (!_stricmp(token.string, "menudef"))
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@ -419,6 +419,10 @@ namespace Components
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#endif
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Utils::IO::WriteFile("uncompressed", zoneBuffer);
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const auto _0 = gsl::finally([]
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{
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Utils::IO::RemoveFile("uncompressed");
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});
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zoneBuffer = Utils::Compression::ZLib::Compress(zoneBuffer);
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outBuffer.append(zoneBuffer);
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@ -3534,7 +3534,7 @@ namespace Game
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Glyph* glyphs;
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};
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struct __declspec(align(4)) rectDef_s
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struct rectDef_s
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{
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float x;
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float y;
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@ -3544,6 +3544,8 @@ namespace Game
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char vertAlign;
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};
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static_assert(sizeof(rectDef_s) == 0x14);
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struct windowDef_t
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{
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const char* name;
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@ -3566,6 +3568,8 @@ namespace Game
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Material* background;
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};
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static_assert(sizeof(windowDef_t) == 0xA4);
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enum expDataType
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{
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VAL_INT = 0x0,
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