[Clantags] Optimize code and get rid of memory leaks

This commit is contained in:
momo5502 2017-05-31 09:58:36 +02:00
parent e99894f692
commit 5c91a8c451
2 changed files with 42 additions and 54 deletions

View File

@ -2,98 +2,81 @@
namespace Components
{
std::vector < std::string > Clantags::Tags;
const char* CurrentName;
std::string Clantags::Tags[18];
void Clantags::ParseClantags(const char* infoString)
{
const char* clantag;
for (int i = 0; i < 18; i++)
{
clantag = Game::Info_ValueForKey(infoString, std::to_string(i).c_str());
const char* clantag = Game::Info_ValueForKey(infoString, std::to_string(i).data());
if (clantag != nullptr)
{
Tags[i] = _strdup(clantag);
}
else
{
Tags[i] = "";
}
if (clantag) Tags[i] = clantag;
else Tags[i].clear();
}
}
void Clantags::SendClantagsToClients()
{
const char* list = "";
std::string list;
for (int i = 0; i < 18; i++)
{
char clantag[5];
char clantag[5] = { 0 };
if (Game::svs_clients[i].state >= 3)
{
strncpy_s(clantag, Game::Info_ValueForKey(Game::svs_clients[i].connectInfoString, "iw4x_clantag"), 4);
}
else
list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).data(), clantag));
}
std::string command = Utils::String::VA("%c clantags \"%s\"", 22, list.data());
Game::SV_GameSendServerCommand(-1, 0, command.data());
}
const char* Clantags::GetUserClantag(std::uint32_t clientnum, const char* playername)
{
memset(clantag, 0, 5);
}
list = Utils::String::VA("%s\\%s\\%s", list, std::to_string(i).c_str(), clantag);
}
list = Utils::String::VA("%c clantags \"%s\"", 22, list);
Game::SV_GameSendServerCommand(-1, 0, list);
}
void Clantags::GetUserClantag(std::uint32_t clientnum, const char* playername)
{
if (Tags[clientnum].empty())
{
CurrentName = playername;
return;
}
CurrentName = Utils::String::VA("[%s] %s", Tags[clientnum].data(), playername);
if (Tags[clientnum].empty()) return playername;
return Utils::String::VA("[%s] %s", Tags[clientnum].data(), playername);
}
void __declspec(naked) Clantags::DrawPlayerNameOnScoreboard()
{
static DWORD drawstringfunc = 0x5909E0;
__asm
{
pushad;
push eax
pushad
push edi;
push [ebp];
push edi
push [ebp]
call GetUserClantag;
add esp, 8;
call Clantags::GetUserClantag
add esp, 8
popad;
mov [esp + 20h], eax
mov edi, CurrentName;
popad
pop edi
call drawstringfunc;
push 591247h;
retn;
push 591247h // Return address
push 5909E0h // Draw string func
retn
}
}
Clantags::Clantags()
{
// Create clantag dvar
Dvar::OnInit([]() {
CardTitles::CustomTitleDvar = Game::Dvar_RegisterString("iw4x_clantag", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "If set, your clantag will be shown on the scoreboard.");
Dvar::OnInit([]()
{
Dvar::Register<const char*>("iw4x_clantag", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "If set, your clantag will be shown on the scoreboard.");
});
// Servercommand hook
ServerCommands::OnCommand(22, [](Command::Params* params) {
if (params->get(1) == "clantags"s && !Flags::HasFlag("dedicated"))
ServerCommands::OnCommand(22, [](Command::Params* params)
{
if (params->get(1) == "clantags"s && !Dedicated::IsEnabled())
{
if (params->length() == 3)
{
@ -103,18 +86,22 @@ namespace Components
}
return false;
});
// Resize clantags array
Tags.resize(18);
for (int i = 0; i < ARRAYSIZE(Clantags::Tags); ++i)
{
Clantags::Tags[i].clear();
}
// Draw clantag before playername
Utils::Hook(0x591242, DrawPlayerNameOnScoreboard).install()->quick();
Utils::Hook(0x591242, Clantags::DrawPlayerNameOnScoreboard).install()->quick();
}
Clantags::~Clantags()
{
Tags.clear();
for (int i = 0; i < ARRAYSIZE(Clantags::Tags); ++i)
{
Clantags::Tags[i].clear();
}
}
}

View File

@ -5,7 +5,6 @@ namespace Components
class Clantags : public Component
{
public:
static std::vector < std::string > Clantags::Tags;
static void ParseClantags(const char * infoString);
static void SendClantagsToClients();
@ -13,7 +12,9 @@ namespace Components
~Clantags();
private:
static void GetUserClantag(std::uint32_t clientnum, const char * playername);
static std::string Clantags::Tags[18];
static const char* GetUserClantag(std::uint32_t clientnum, const char * playername);
static void DrawPlayerNameOnScoreboard();
};