[Clantags] Optimize code and get rid of memory leaks
This commit is contained in:
parent
e99894f692
commit
5c91a8c451
@ -2,98 +2,81 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::vector < std::string > Clantags::Tags;
|
||||
const char* CurrentName;
|
||||
std::string Clantags::Tags[18];
|
||||
|
||||
void Clantags::ParseClantags(const char* infoString)
|
||||
{
|
||||
const char* clantag;
|
||||
for (int i = 0; i < 18; i++)
|
||||
{
|
||||
clantag = Game::Info_ValueForKey(infoString, std::to_string(i).c_str());
|
||||
const char* clantag = Game::Info_ValueForKey(infoString, std::to_string(i).data());
|
||||
|
||||
if (clantag != nullptr)
|
||||
{
|
||||
Tags[i] = _strdup(clantag);
|
||||
}
|
||||
else
|
||||
{
|
||||
Tags[i] = "";
|
||||
}
|
||||
if (clantag) Tags[i] = clantag;
|
||||
else Tags[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
void Clantags::SendClantagsToClients()
|
||||
{
|
||||
const char* list = "";
|
||||
std::string list;
|
||||
|
||||
for (int i = 0; i < 18; i++)
|
||||
{
|
||||
char clantag[5];
|
||||
char clantag[5] = { 0 };
|
||||
|
||||
if (Game::svs_clients[i].state >= 3)
|
||||
{
|
||||
strncpy_s(clantag, Game::Info_ValueForKey(Game::svs_clients[i].connectInfoString, "iw4x_clantag"), 4);
|
||||
}
|
||||
else
|
||||
|
||||
list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).data(), clantag));
|
||||
}
|
||||
|
||||
std::string command = Utils::String::VA("%c clantags \"%s\"", 22, list.data());
|
||||
Game::SV_GameSendServerCommand(-1, 0, command.data());
|
||||
}
|
||||
|
||||
const char* Clantags::GetUserClantag(std::uint32_t clientnum, const char* playername)
|
||||
{
|
||||
memset(clantag, 0, 5);
|
||||
}
|
||||
|
||||
list = Utils::String::VA("%s\\%s\\%s", list, std::to_string(i).c_str(), clantag);
|
||||
}
|
||||
|
||||
list = Utils::String::VA("%c clantags \"%s\"", 22, list);
|
||||
Game::SV_GameSendServerCommand(-1, 0, list);
|
||||
}
|
||||
|
||||
void Clantags::GetUserClantag(std::uint32_t clientnum, const char* playername)
|
||||
{
|
||||
if (Tags[clientnum].empty())
|
||||
{
|
||||
CurrentName = playername;
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentName = Utils::String::VA("[%s] %s", Tags[clientnum].data(), playername);
|
||||
if (Tags[clientnum].empty()) return playername;
|
||||
return Utils::String::VA("[%s] %s", Tags[clientnum].data(), playername);
|
||||
}
|
||||
|
||||
void __declspec(naked) Clantags::DrawPlayerNameOnScoreboard()
|
||||
{
|
||||
static DWORD drawstringfunc = 0x5909E0;
|
||||
|
||||
__asm
|
||||
{
|
||||
pushad;
|
||||
push eax
|
||||
pushad
|
||||
|
||||
push edi;
|
||||
push [ebp];
|
||||
push edi
|
||||
push [ebp]
|
||||
|
||||
call GetUserClantag;
|
||||
add esp, 8;
|
||||
call Clantags::GetUserClantag
|
||||
add esp, 8
|
||||
|
||||
popad;
|
||||
mov [esp + 20h], eax
|
||||
|
||||
mov edi, CurrentName;
|
||||
popad
|
||||
pop edi
|
||||
|
||||
call drawstringfunc;
|
||||
|
||||
push 591247h;
|
||||
retn;
|
||||
push 591247h // Return address
|
||||
push 5909E0h // Draw string func
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
Clantags::Clantags()
|
||||
{
|
||||
// Create clantag dvar
|
||||
Dvar::OnInit([]() {
|
||||
CardTitles::CustomTitleDvar = Game::Dvar_RegisterString("iw4x_clantag", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "If set, your clantag will be shown on the scoreboard.");
|
||||
Dvar::OnInit([]()
|
||||
{
|
||||
Dvar::Register<const char*>("iw4x_clantag", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "If set, your clantag will be shown on the scoreboard.");
|
||||
});
|
||||
|
||||
// Servercommand hook
|
||||
ServerCommands::OnCommand(22, [](Command::Params* params) {
|
||||
|
||||
if (params->get(1) == "clantags"s && !Flags::HasFlag("dedicated"))
|
||||
ServerCommands::OnCommand(22, [](Command::Params* params)
|
||||
{
|
||||
if (params->get(1) == "clantags"s && !Dedicated::IsEnabled())
|
||||
{
|
||||
if (params->length() == 3)
|
||||
{
|
||||
@ -103,18 +86,22 @@ namespace Components
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
});
|
||||
|
||||
// Resize clantags array
|
||||
Tags.resize(18);
|
||||
for (int i = 0; i < ARRAYSIZE(Clantags::Tags); ++i)
|
||||
{
|
||||
Clantags::Tags[i].clear();
|
||||
}
|
||||
|
||||
// Draw clantag before playername
|
||||
Utils::Hook(0x591242, DrawPlayerNameOnScoreboard).install()->quick();
|
||||
Utils::Hook(0x591242, Clantags::DrawPlayerNameOnScoreboard).install()->quick();
|
||||
}
|
||||
|
||||
Clantags::~Clantags()
|
||||
{
|
||||
Tags.clear();
|
||||
for (int i = 0; i < ARRAYSIZE(Clantags::Tags); ++i)
|
||||
{
|
||||
Clantags::Tags[i].clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ namespace Components
|
||||
class Clantags : public Component
|
||||
{
|
||||
public:
|
||||
static std::vector < std::string > Clantags::Tags;
|
||||
static void ParseClantags(const char * infoString);
|
||||
static void SendClantagsToClients();
|
||||
|
||||
@ -13,7 +12,9 @@ namespace Components
|
||||
~Clantags();
|
||||
|
||||
private:
|
||||
static void GetUserClantag(std::uint32_t clientnum, const char * playername);
|
||||
static std::string Clantags::Tags[18];
|
||||
|
||||
static const char* GetUserClantag(std::uint32_t clientnum, const char * playername);
|
||||
static void DrawPlayerNameOnScoreboard();
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user