Add support for animated icons as fonticons
This commit is contained in:
@ -339,6 +339,8 @@ namespace Game
|
||||
|
||||
R_NormalizedTextScale_t R_NormalizedTextScale = R_NormalizedTextScale_t(0x5056A0);
|
||||
|
||||
Material_Process2DTextureCoordsForAtlasing_t Material_Process2DTextureCoordsForAtlasing = Material_Process2DTextureCoordsForAtlasing_t(0x506090);
|
||||
|
||||
Byte4PackRgba_t Byte4PackRgba = Byte4PackRgba_t(0x4FE910);
|
||||
RandWithSeed_t RandWithSeed = RandWithSeed_t(0x495580);
|
||||
GetDecayingLetterInfo_t GetDecayingLetterInfo = GetDecayingLetterInfo_t(0x5351C0);
|
||||
|
@ -788,6 +788,9 @@ namespace Game
|
||||
|
||||
typedef float(__cdecl* R_NormalizedTextScale_t)(Font_s* font, float scale);
|
||||
extern R_NormalizedTextScale_t R_NormalizedTextScale;
|
||||
|
||||
typedef void(__cdecl * Material_Process2DTextureCoordsForAtlasing_t)(const Material* material, float* s0, float* s1, float* t0, float* t1);
|
||||
extern Material_Process2DTextureCoordsForAtlasing_t Material_Process2DTextureCoordsForAtlasing;
|
||||
|
||||
typedef void(__cdecl* Byte4PackRgba_t)(const float* from, char* to);
|
||||
extern Byte4PackRgba_t Byte4PackRgba;
|
||||
|
@ -501,8 +501,8 @@ namespace Game
|
||||
const char *name;
|
||||
char gameFlags;
|
||||
char sortKey;
|
||||
char textureAtlasRowCount;
|
||||
char textureAtlasColumnCount;
|
||||
unsigned char textureAtlasRowCount;
|
||||
unsigned char textureAtlasColumnCount;
|
||||
GfxDrawSurf drawSurf;
|
||||
unsigned int surfaceTypeBits;
|
||||
unsigned __int16 hashIndex;
|
||||
|
Reference in New Issue
Block a user