[IPhyCollmap] Fix plane writing
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@ -13,22 +13,22 @@ namespace Assets
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// Save_cbrushWrapper_t
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// Save_cbrushWrapper_t
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{
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{
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AssertSize(Game::cbrushWrapper_t, 36);
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AssertSize(Game::cbrush_t, 36);
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if (brush->brush.brushSide)
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if (brush->brush.sides)
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{
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{
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AssertSize(Game::cbrushside_t, 8);
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AssertSize(Game::cbrushside_t, 8);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->align(Utils::Stream::ALIGN_4);
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Game::cbrushside_t* destBrushSide = buffer->dest<Game::cbrushside_t>();
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Game::cbrushside_t* destBrushSide = buffer->dest<Game::cbrushside_t>();
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buffer->saveArray(brush->brush.brushSide, brush->brush.count);
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buffer->saveArray(brush->brush.sides, brush->brush.numsides);
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// Save_cbrushside_tArray
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// Save_cbrushside_tArray
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for (short i = 0; i < brush->brush.count; ++i)
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for (unsigned short i = 0; i < brush->brush.numsides; ++i)
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{
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{
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Game::cbrushside_t* destSide = &destBrushSide[i];
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Game::cbrushside_t* destSide = &destBrushSide[i];
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Game::cbrushside_t* side = &brush->brush.brushSide[i];
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Game::cbrushside_t* side = &brush->brush.sides[i];
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if (side->plane)
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if (side->plane)
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{
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{
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@ -47,13 +47,13 @@ namespace Assets
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}
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}
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}
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}
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Utils::Stream::ClearPointer(&destBrush->brush.brushSide);
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Utils::Stream::ClearPointer(&destBrush->brush.sides);
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}
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}
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if (brush->brush.brushEdge)
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if (brush->brush.baseAdjacentSide)
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{
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{
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buffer->save(brush->brush.brushEdge, brush->totalEdgeCount);
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buffer->save(brush->brush.baseAdjacentSide, brush->totalEdgeCount);
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Utils::Stream::ClearPointer(&destBrush->brush.brushEdge);
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Utils::Stream::ClearPointer(&destBrush->brush.baseAdjacentSide);
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}
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}
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}
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}
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@ -63,14 +63,19 @@ namespace Assets
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if (builder->hasPointer(brush->planes))
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if (builder->hasPointer(brush->planes))
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{
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{
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Components::Logger::Print("Loading cplane pointer before the array has been written. Not sure if this is correct!\n");
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destBrush->planes = builder->getPointer(brush->planes);
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destBrush->planes = builder->getPointer(brush->planes);
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}
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}
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else
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else
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{
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{
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->align(Utils::Stream::ALIGN_4);
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builder->storePointer(brush->planes);
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buffer->save(brush->planes, sizeof(Game::cplane_t));
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for (unsigned short j = 0; j < brush->brush.numsides; ++j)
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{
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builder->storePointer(&brush->planes[j]);
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buffer->save(&brush->planes[j]);
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}
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Utils::Stream::ClearPointer(&destBrush->planes);
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Utils::Stream::ClearPointer(&destBrush->planes);
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}
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}
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}
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}
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@ -1350,8 +1350,8 @@ namespace Game
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struct Bounds
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struct Bounds
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{
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{
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vec3_t midPoint;
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vec3_t midPoint; // mins
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vec3_t halfSize;
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vec3_t halfSize; // maxs
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};
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};
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struct TriggerModel
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struct TriggerModel
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@ -1700,20 +1700,22 @@ namespace Game
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char edgeCount;
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char edgeCount;
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};
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};
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struct cbrushWrapper_t
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struct cbrush_t
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{
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{
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short count;
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unsigned __int16 numsides;
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cbrushside_t* brushSide;
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unsigned __int16 glassPieceIndex;
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char * brushEdge;
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cbrushside_t *sides;
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char pad[24];
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char *baseAdjacentSide;
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__int16 axialMaterialNum[2][3];
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char firstAdjacentSideOffsets[2][3];
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char edgeCount[2][3];
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};
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};
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#pragma pack(push, 4)
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#pragma pack(push, 4)
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struct BrushWrapper
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struct BrushWrapper
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{
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{
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float mins[3];
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Bounds bounds;
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float maxs[3];
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cbrush_t brush;
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cbrushWrapper_t brush;
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int totalEdgeCount;
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int totalEdgeCount;
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cplane_t *planes;
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cplane_t *planes;
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};
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};
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@ -2465,17 +2467,6 @@ namespace Game
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short children[2];
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short children[2];
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};
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};
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struct cbrush_t
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{
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unsigned __int16 numsides;
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unsigned __int16 glassPieceIndex;
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cbrushside_t *sides;
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char *baseAdjacentSide;
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__int16 axialMaterialNum[2][3];
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char firstAdjacentSideOffsets[2][3];
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char edgeCount[2][3];
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};
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struct cLeaf_t
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struct cLeaf_t
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{
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{
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unsigned __int16 firstCollAabbIndex;
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unsigned __int16 firstCollAabbIndex;
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