[IPhyCollmap] Fix plane writing

This commit is contained in:
momo5502 2017-03-18 15:19:31 +01:00
parent 649605551d
commit 5b0b14a5f5
2 changed files with 28 additions and 32 deletions

View File

@ -13,22 +13,22 @@ namespace Assets
// Save_cbrushWrapper_t
{
AssertSize(Game::cbrushWrapper_t, 36);
AssertSize(Game::cbrush_t, 36);
if (brush->brush.brushSide)
if (brush->brush.sides)
{
AssertSize(Game::cbrushside_t, 8);
buffer->align(Utils::Stream::ALIGN_4);
Game::cbrushside_t* destBrushSide = buffer->dest<Game::cbrushside_t>();
buffer->saveArray(brush->brush.brushSide, brush->brush.count);
buffer->saveArray(brush->brush.sides, brush->brush.numsides);
// Save_cbrushside_tArray
for (short i = 0; i < brush->brush.count; ++i)
for (unsigned short i = 0; i < brush->brush.numsides; ++i)
{
Game::cbrushside_t* destSide = &destBrushSide[i];
Game::cbrushside_t* side = &brush->brush.brushSide[i];
Game::cbrushside_t* side = &brush->brush.sides[i];
if (side->plane)
{
@ -47,13 +47,13 @@ namespace Assets
}
}
Utils::Stream::ClearPointer(&destBrush->brush.brushSide);
Utils::Stream::ClearPointer(&destBrush->brush.sides);
}
if (brush->brush.brushEdge)
if (brush->brush.baseAdjacentSide)
{
buffer->save(brush->brush.brushEdge, brush->totalEdgeCount);
Utils::Stream::ClearPointer(&destBrush->brush.brushEdge);
buffer->save(brush->brush.baseAdjacentSide, brush->totalEdgeCount);
Utils::Stream::ClearPointer(&destBrush->brush.baseAdjacentSide);
}
}
@ -63,14 +63,19 @@ namespace Assets
if (builder->hasPointer(brush->planes))
{
Components::Logger::Print("Loading cplane pointer before the array has been written. Not sure if this is correct!\n");
destBrush->planes = builder->getPointer(brush->planes);
}
else
{
buffer->align(Utils::Stream::ALIGN_4);
builder->storePointer(brush->planes);
buffer->save(brush->planes, sizeof(Game::cplane_t));
for (unsigned short j = 0; j < brush->brush.numsides; ++j)
{
builder->storePointer(&brush->planes[j]);
buffer->save(&brush->planes[j]);
}
Utils::Stream::ClearPointer(&destBrush->planes);
}
}

View File

@ -1350,8 +1350,8 @@ namespace Game
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
vec3_t midPoint; // mins
vec3_t halfSize; // maxs
};
struct TriggerModel
@ -1700,20 +1700,22 @@ namespace Game
char edgeCount;
};
struct cbrushWrapper_t
struct cbrush_t
{
short count;
cbrushside_t* brushSide;
char * brushEdge;
char pad[24];
unsigned __int16 numsides;
unsigned __int16 glassPieceIndex;
cbrushside_t *sides;
char *baseAdjacentSide;
__int16 axialMaterialNum[2][3];
char firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
#pragma pack(push, 4)
struct BrushWrapper
{
float mins[3];
float maxs[3];
cbrushWrapper_t brush;
Bounds bounds;
cbrush_t brush;
int totalEdgeCount;
cplane_t *planes;
};
@ -2465,17 +2467,6 @@ namespace Game
short children[2];
};
struct cbrush_t
{
unsigned __int16 numsides;
unsigned __int16 glassPieceIndex;
cbrushside_t *sides;
char *baseAdjacentSide;
__int16 axialMaterialNum[2][3];
char firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
struct cLeaf_t
{
unsigned __int16 firstCollAabbIndex;