Fix list stuff.

This commit is contained in:
momo5502 2016-01-08 19:08:35 +01:00
parent 9f2b544eaf
commit 5a8577d86f
2 changed files with 41 additions and 20 deletions

View File

@ -15,22 +15,24 @@ namespace Components
std::vector<int> ServerList::VisibleList;
std::vector<ServerList::ServerInfo>& ServerList::GetList()
std::vector<ServerList::ServerInfo>* ServerList::GetList()
{
int source = Dvar::Var("ui_netSource").Get<int>();
if (ServerList::IsFavouriteList())
if (ServerList::IsOnlineList())
{
return ServerList::FavouriteList;
return &ServerList::OnlineList;
}
else if (ServerList::IsOfflineList())
{
return ServerList::OfflineList;
return &ServerList::OfflineList;
}
else
else if (ServerList::IsFavouriteList())
{
return ServerList::OnlineList;
return &ServerList::FavouriteList;
}
return nullptr;
}
bool ServerList::IsFavouriteList()
@ -144,9 +146,10 @@ namespace Components
ServerList::VisibleList.clear();
auto list = ServerList::GetList();
if (!list) return;
// Refresh entirely, if there is no entry in the list
if (!list.size())
if (!list->size())
{
ServerList::Refresh();
return;
@ -159,9 +162,9 @@ namespace Components
int ui_browserMod = Dvar::Var("ui_browserMod").Get<int>();
int ui_joinGametype = Dvar::Var("ui_joinGametype").Get<int>();
for (unsigned int i = 0; i < list.size(); i++)
for (unsigned int i = 0; i < list->size(); i++)
{
ServerList::ServerInfo* info = &list[i];
ServerList::ServerInfo* info = &(*list)[i];
// Filter full servers
if (!ui_browserShowFull && info->Clients >= info->MaxClients) continue;
@ -195,7 +198,10 @@ namespace Components
// ServerList::OnlineList.clear();
// ServerList::OfflineList.clear();
// ServerList::FavouriteList.clear();
ServerList::GetList().clear();
auto list = ServerList::GetList();
if (list) list->clear();
ServerList::VisibleList.clear();
ServerList::RefreshContainer.Mutex.lock();
ServerList::RefreshContainer.Servers.clear();
@ -272,7 +278,8 @@ namespace Components
{
if (ServerList::IsFavouriteList() && Utils::FileExists("players/favourites.json"))
{
ServerList::GetList().clear();
auto list = ServerList::GetList();
if (list) list->clear();
std::string data = Utils::ReadFile("players/favourites.json");
json11::Json object = json11::Json::parse(data, data);
@ -357,12 +364,15 @@ namespace Components
ServerList::RefreshContainer.Servers.erase(i);
// Check if already inserted and remove
auto list = ServerList::GetList();
if (!list) return;
int k = 0;
for (auto j = ServerList::GetList().begin(); j != ServerList::GetList().end(); j++, k++)
for (auto j = list->begin(); j != list->end(); j++, k++)
{
if (j->Addr == address)
{
ServerList::GetList().erase(j);
list->erase(j);
break;
}
}
@ -378,8 +388,13 @@ namespace Components
if (info.Get("gamename") == "IW4" && server.MatchType && server.Shortversion == VERSION_STR)
{
ServerList::GetList().push_back(server);
ServerList::RefreshVisibleList();
auto list = ServerList::GetList();
if (list)
{
list->push_back(server);
ServerList::RefreshVisibleList();
}
}
break;
@ -404,8 +419,11 @@ namespace Components
ServerInfo* info1 = nullptr;
ServerInfo* info2 = nullptr;
if (ServerList::GetList().size() > (unsigned int)server1) info1 = &ServerList::GetList()[server1];
if (ServerList::GetList().size() > (unsigned int)server2) info2 = &ServerList::GetList()[server2];
auto list = ServerList::GetList();
if (!list) return 0;
if (list->size() > (unsigned int)server1) info1 = &(*list)[server1];
if (list->size() > (unsigned int)server2) info2 = &(*list)[server2];
if (!info1) return 1;
if (!info2) return -1;
@ -432,9 +450,12 @@ namespace Components
{
if (ServerList::VisibleList.size() > (unsigned int)index)
{
if (ServerList::GetList().size() > (unsigned int)ServerList::VisibleList[index])
auto list = ServerList::GetList();
if (!list) return nullptr;
if (list->size() > (unsigned int)ServerList::VisibleList[index])
{
return &ServerList::GetList()[ServerList::VisibleList[index]];
return &(*list)[ServerList::VisibleList[index]];
}
}

View File

@ -109,7 +109,7 @@ namespace Components
static void StoreFavourite(std::string server);
static ServerInfo* GetServer(int index);
static std::vector<ServerInfo>& GetList();
static std::vector<ServerInfo>* GetList();
static int SortKey;
static bool SortAsc;