Initialize key indices like game does when looking up key bindings
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@ -1787,6 +1787,9 @@ namespace Components
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{
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auto keyCount = 0;
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(*keys)[0] = -1;
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(*keys)[1] = -1;
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if (gamePads[0].inUse)
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{
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const auto gamePadCmd = GetGamePadCommand(cmd);
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