Remove useless dvar ✨
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b1293a0ae4
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598eb99461
@ -3,7 +3,6 @@
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namespace Components
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{
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std::vector<std::string> Bots::BotNames;
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Game::dvar_t* Bots::SVBotWarfare;
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struct BotMovementInfo
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{
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@ -280,21 +279,11 @@ namespace Components
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{
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__asm
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{
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// If bot warfare isn't being used let's keep
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// test clients normal functionality
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push eax
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mov eax, Bots::SVBotWarfare
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cmp byte ptr [eax + 0x10], 1
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pop eax
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jz skip
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pushad
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call SV_UpdateBots
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ret
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skip:
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pushad
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call Bots::BotAiAction
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popad
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ret
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}
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@ -308,9 +297,6 @@ namespace Components
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// Intercept sprintf for the connect string
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Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
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Bots::SVBotWarfare = Game::Dvar_RegisterBool("sv_botWarfare", false,
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Game::DVAR_FLAG_NONE, "Allow bot warfare mod to override default bot behaviour");
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Utils::Hook(0x627021, SV_UpdateBots_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x627241, SV_UpdateBots_Hk, HOOK_CALL).install()->quick();
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@ -42,7 +42,6 @@ namespace Components
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private:
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static std::vector<std::string> BotNames;
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static Game::dvar_t* SVBotWarfare;
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static void BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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