From 590fe1c0fb8f069c2375f7d554c734dacee2448b Mon Sep 17 00:00:00 2001 From: momo5502 Date: Thu, 9 Mar 2017 22:09:45 +0100 Subject: [PATCH] [AssetHandler] Fix sortkey issue --- src/Components/Modules/AssetHandler.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/Components/Modules/AssetHandler.cpp b/src/Components/Modules/AssetHandler.cpp index b6b6625a..da90b61a 100644 --- a/src/Components/Modules/AssetHandler.cpp +++ b/src/Components/Modules/AssetHandler.cpp @@ -148,6 +148,11 @@ namespace Components void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name) { + if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light") && asset.material->sortKey == 43) + { + asset.material->sortKey = 44; + } + if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02")) { asset.material->sortKey = 0xE;