Consider material text icons when calculating text width

This commit is contained in:
Jan 2021-08-22 20:51:57 +02:00
parent 0875a87e26
commit 57e305277b
6 changed files with 85 additions and 0 deletions

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@ -2,6 +2,7 @@
namespace Components namespace Components
{ {
char Colors::LastColorIndex;
Dvar::Var Colors::NewColors; Dvar::Var Colors::NewColors;
Dvar::Var Colors::ColorBlind; Dvar::Var Colors::ColorBlind;
Game::dvar_t* Colors::ColorAllyColorBlind; Game::dvar_t* Colors::ColorAllyColorBlind;
@ -147,6 +148,8 @@ namespace Components
Utils::Hook::Set<char>(0x5A2E2E, limit); // No idea :P Utils::Hook::Set<char>(0x5A2E2E, limit); // No idea :P
Utils::Hook::Set<char>(0x5A2733, limit - '0'); // No idea :P Utils::Hook::Set<char>(0x5A2733, limit - '0'); // No idea :P
LastColorIndex = limit;
} }
char Colors::Add(uint8_t r, uint8_t g, uint8_t b) char Colors::Add(uint8_t r, uint8_t g, uint8_t b)

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@ -5,6 +5,8 @@ namespace Components
class Colors : public Component class Colors : public Component
{ {
public: public:
static char LastColorIndex;
Colors(); Colors();
~Colors(); ~Colors();

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@ -278,6 +278,61 @@ namespace Components
} }
} }
int Materials::R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font)
{
auto lineWidth = 0;
auto maxWidth = 0;
if (maxChars <= 0)
maxChars = 0x7FFFFFFF;
if (text == nullptr)
return 0;
auto count = 0;
while (*text && count < maxChars)
{
const auto letter = Game::SEH_ReadCharFromString(&text, nullptr);
if (letter == '\r' || letter == '\n')
{
lineWidth = 0;
}
else
{
if (letter == '^' && text)
{
if (*text >= '0' && *text <= Colors::LastColorIndex)
{
text += 2;
continue;
}
if (*text >= '\x01' && *text <= '\x02' && text[1] != '\0' && text[2] != '\0' && text[3] != '\0')
{
const auto width = text[1];
const auto materialNameLength = text[3];
auto v9 = font->pixelHeight * (text[1] - 16) + 16;
auto w = ((((v9 >> 24) & 0x1F) + (signed int)v9) >> 5);
lineWidth += w;
text += 3;
for (auto currentLength = 0; currentLength < materialNameLength && *text; currentLength++)
text++;
continue;
}
}
lineWidth += R_GetCharacterGlyph(font, letter)->dx;
if (lineWidth > maxWidth)
maxWidth = lineWidth;
count++;
}
}
return maxWidth;
}
#endif #endif
Materials::Materials() Materials::Materials()
@ -302,6 +357,9 @@ namespace Components
// Debug material comparison // Debug material comparison
Utils::Hook::Set<void*>(0x523894, Materials::MaterialComparePrint); Utils::Hook::Set<void*>(0x523894, Materials::MaterialComparePrint);
// Consider material text icons when calculating text width
Utils::Hook(0x5056C0, Materials::R_TextWidth_Hk, HOOK_JUMP).install()->quick();
#ifdef DEBUG #ifdef DEBUG
if (Flags::HasFlag("dump")) if (Flags::HasFlag("dump"))
{ {

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@ -33,6 +33,8 @@ namespace Components
static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material); static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material);
static void DeathMessageStub(); static void DeathMessageStub();
static int R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font);
#ifdef DEBUG #ifdef DEBUG
static void DumpImageCfg(int, const char*, const char* material); static void DumpImageCfg(int, const char*, const char* material);
static void DumpImageCfgPath(int, const char*, const char* material); static void DumpImageCfgPath(int, const char*, const char* material);

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@ -279,6 +279,7 @@ namespace Game
SE_Load_t SE_Load = SE_Load_t(0x502A30); SE_Load_t SE_Load = SE_Load_t(0x502A30);
SEH_StringEd_GetString_t SEH_StringEd_GetString = SEH_StringEd_GetString_t(0x44BB30); SEH_StringEd_GetString_t SEH_StringEd_GetString = SEH_StringEd_GetString_t(0x44BB30);
SEH_ReadCharFromString_t SEH_ReadCharFromString = SEH_ReadCharFromString_t(0x486560);
Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0); Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770); Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
@ -1258,5 +1259,19 @@ namespace Game
retn retn
} }
} }
__declspec(naked) Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter)
{
__asm
{
mov edi, [esp + 8]
push [esp+4]
mov eax, 0x5055C0
call eax
add esp,0x4
retn
}
}
#pragma optimize("", on) #pragma optimize("", on)
} }

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@ -669,6 +669,9 @@ namespace Game
typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string); typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string);
extern SEH_StringEd_GetString_t SEH_StringEd_GetString; extern SEH_StringEd_GetString_t SEH_StringEd_GetString;
typedef int (__cdecl* SEH_ReadCharFromString_t)(const char** text, int* isTrailingPunctuation);
extern SEH_ReadCharFromString_t SEH_ReadCharFromString;
typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue); typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
extern SL_ConvertToString_t SL_ConvertToString; extern SL_ConvertToString_t SL_ConvertToString;
@ -951,4 +954,6 @@ namespace Game
void R_AddDebugString(float *color, float *pos, float scale, const char *str); void R_AddDebugString(float *color, float *pos, float scale, const char *str);
void R_AddDebugBounds(float* color, Bounds* b); void R_AddDebugBounds(float* color, Bounds* b);
void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]); void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]);
Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter);
} }