[Download] send base url as part of inforesponse. also set client dvar correctly for downloader.
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195f6bb297
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@ -777,6 +777,8 @@ namespace Components
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Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
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Dvar::Register<const char*>("ui_dl_progress", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
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Dvar::Register<const char*>("ui_dl_transRate", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
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Dvar::Register<bool>("sv_wwwDownload", false, Game::dvar_flag::DVAR_FLAG_DEDISAVED, "Set to true to enable downloading maps/mods from an external server.");
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Dvar::Register<const char*>("sv_wwwBaseUrl", "", Game::dvar_flag::DVAR_FLAG_DEDISAVED, "Set to the base url for the external map download.");
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});
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UIScript::Add("mod_download_cancel", [] (UIScript::Token)
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@ -47,7 +47,7 @@ namespace Components
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{
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return Utils::String::VA("%d", address.getIP().full);
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}
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else if (key =="port")
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else if (key == "port")
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{
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return Utils::String::VA("%d", address.getPort());
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}
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@ -154,7 +154,7 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x5AC2CF, 0xEB); // CL_ParseGamestate
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Utils::Hook::Set<BYTE>(0x5AC2C3, 0xEB); // CL_ParseGamestate
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// AnonymousAddRequest
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// AnonymousAddRequest
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Utils::Hook::Set<BYTE>(0x5B5E18, 0xEB);
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Utils::Hook::Set<BYTE>(0x5B5E64, 0xEB);
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Utils::Hook::Nop(0x5B5E5C, 2);
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@ -217,7 +217,7 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x4D6171, 0);
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Utils::Hook::Nop(0x4077A1, 5); // PartyMigrate_Frame
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// Patch playlist stuff for non-party behavior
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// Patch playlist stuff for non-party behavior
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Utils::Hook::Set<Game::dvar_t**>(0x4A4093, &partyEnable);
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Utils::Hook::Set<Game::dvar_t**>(0x4573F1, &partyEnable);
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Utils::Hook::Set<Game::dvar_t**>(0x5B1A0C, &partyEnable);
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@ -249,14 +249,14 @@ namespace Components
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// Patch Live_PlayerHasLoopbackAddr
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//Utils::Hook::Set<DWORD>(0x418F30, 0x90C3C033);
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Command::Add("connect", [] (Command::Params* params)
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Command::Add("connect", [](Command::Params* params)
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{
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if (params->length() < 2)
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{
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return;
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}
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if(Game::CL_IsCgameInitialized())
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if (Game::CL_IsCgameInitialized())
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{
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Command::Execute("disconnect", false);
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Command::Execute(Utils::String::VA("%s", params->join(0).data()), false);
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@ -266,12 +266,12 @@ namespace Components
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Party::Connect(Network::Address(params->get(1)));
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}
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});
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Command::Add("reconnect", [] (Command::Params*)
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Command::Add("reconnect", [](Command::Params*)
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{
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Party::Connect(Party::Container.target);
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});
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Scheduler::OnFrame([] ()
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Scheduler::OnFrame([]()
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{
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if (Party::Container.valid)
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{
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@ -293,7 +293,7 @@ namespace Components
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}, true);
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// Basic info handler
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Network::Handle("getInfo", [] (Network::Address address, std::string data)
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Network::Handle("getInfo", [](Network::Address address, std::string data)
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{
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int botCount = 0;
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int clientCount = 0;
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@ -370,10 +370,13 @@ namespace Components
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info.set("matchtype", "0");
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}
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info.set("wwwDownload", (Dvar::Var("sv_wwwDownload").get<bool>() ? "1" : "0"));
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info.set("wwwUrl", Dvar::Var("sv_wwwBaseUrl").get<std::string>());
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Network::SendCommand(address, "infoResponse", "\\" + info.build());
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});
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Network::Handle("infoResponse", [] (Network::Address address, std::string data)
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Network::Handle("infoResponse", [](Network::Address address, std::string data)
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{
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Utils::InfoString info(data);
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@ -393,6 +396,18 @@ namespace Components
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std::string mod = Dvar::Var("fs_game").get<std::string>();
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// set fast server stuff here so its updated when we go to download stuff
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if (info.get("wwwDownload") == "1"s)
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{
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Dvar::Var("sv_wwwDownload").set(true);
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Dvar::Var("sv_wwwBaseUrl").set(info.get("wwwUrl"));
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}
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else
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{
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Dvar::Var("sv_wwwDownload").set(false);
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Dvar::Var("sv_wwwBaseUrl").set("");
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}
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if (info.get("challenge") != Party::Container.challenge)
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{
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Party::ConnectError("Invalid join response: Challenge mismatch.");
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@ -407,7 +422,7 @@ namespace Components
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{
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Party::ConnectError("Server is not hosting a match.");
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}
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else if(Party::Container.matchType > 2 || Party::Container.matchType < 0)
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else if (Party::Container.matchType > 2 || Party::Container.matchType < 0)
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{
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Party::ConnectError("Invalid join response: Unknown matchtype");
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}
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@ -415,12 +430,12 @@ namespace Components
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{
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Party::ConnectError("Invalid map or gametype.");
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}
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else if(isUsermap && usermapHash != Maps::GetUsermapHash(info.get("mapname")))
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else if (isUsermap && usermapHash != Maps::GetUsermapHash(info.get("mapname")))
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{
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Command::Execute("closemenu popup_reconnectingtoparty");
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Download::InitiateMapDownload(info.get("mapname"));
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}
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else if(!info.get("fs_game").empty() && Utils::String::ToLower(mod) != Utils::String::ToLower(info.get("fs_game")))
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else if (!info.get("fs_game").empty() && Utils::String::ToLower(mod) != Utils::String::ToLower(info.get("fs_game")))
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{
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Command::Execute("closemenu popup_reconnectingtoparty");
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Download::InitiateClientDownload(info.get("fs_game"));
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