Added ConnectProtocol as module
This commit is contained in:
parent
f4469089f9
commit
571a2915d0
@ -24,6 +24,7 @@ namespace Components
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Loader::Register(new UIScript());
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Loader::Register(new FastFiles());
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Loader::Register(new Materials());
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Loader::Register(new ConnectProtocol());
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Loader::Register(new Singleton());
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Loader::Register(new FileSystem());
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Loader::Register(new QuickPatch());
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@ -44,3 +44,4 @@ namespace Components
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#include "Modules\AssetHandler.hpp"
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#include "Modules\Localization.hpp"
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#include "Modules\MusicalTalent.hpp"
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#include "Modules\ConnectProtocol.hpp"
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460
src/Components/Modules/ConnectProtocol.cpp
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460
src/Components/Modules/ConnectProtocol.cpp
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@ -0,0 +1,460 @@
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#include "..\..\STDInclude.hpp"
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#include <psapi.h>
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namespace Components
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{
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#define MAX_PROCESSES 1024
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int evaluated = 0;
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//Declarations SendMessage stuff
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DWORD proc_id = 0, proc_win_id = 0;
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HWND console, con_in;
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bool ConnectProtocol::InstallProtocol()
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{
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HKEY hKey;
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LPCTSTR sk = TEXT("SOFTWARE\\Classes\\iw4x\\shell\\open\\command");
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LPCTSTR data = "URL:iw4x Protocol";
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LPCTSTR value = TEXT("URL Protocol");
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HMODULE hModule = GetModuleHandle(NULL);
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char ownPth[MAX_PATH];
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char workdir[MAX_PATH];
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char regred[MAX_PATH];
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DWORD dwsize = MAX_PATH;
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if (hModule != NULL)
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{
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GetModuleFileName(hModule, ownPth, (sizeof(ownPth)));
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GetModuleFileName(hModule, workdir, (sizeof(workdir)));
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//////DBG(("EXE Path: %s", ownPth));
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}
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else
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{
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//////DBG("Cant get executable path");
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return false;
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}
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char* endPtr = strstr(workdir, "iw4x.exe");
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*endPtr = 0;
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////DBG(("EXE Path: %s", ownPth));
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////DBG(("EXE Path2: %s", workdir));
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SetCurrentDirectory(workdir);
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LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes == ERROR_SUCCESS)
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{
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//Insert Check of the Key Value here, so the protocol will work even if the game was moved.
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openRes = RegQueryValueEx(hKey, 0, 0, 0, LPBYTE(regred), &dwsize);
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if (openRes == ERROR_SUCCESS)
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{
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char* endPt = strstr(regred, "\" \"%1\"");
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*endPt = 0;
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char* regredPtr = regred;
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regredPtr++;
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////DBG(("Reg Read1: %s", regredPtr));
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RegCloseKey(hKey);
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if (strcmp(regredPtr, ownPth))
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{
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////DBG("Protocol changed, reinstall");
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sk = TEXT("SOFTWARE\\Classes\\iw4x");
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Protocol is corrupted, reinstall");
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RegDeleteKey(hKey, 0);
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RegCloseKey(hKey);
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}
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}
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else{
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////DBG("Protocol is already installed");
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return true;
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}
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}
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else{
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Protocol is corrupted, reinstall");
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RegDeleteKey(hKey, 0);
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RegCloseKey(hKey);
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}
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}
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/*////DBG("Protocol is already installed");
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return true;*/
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}
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else
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{
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sk = TEXT("SOFTWARE\\Classes\\iw4x");
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Protocol is corrupted, reinstall");
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RegDeleteKey(hKey, 0);
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RegCloseKey(hKey);
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}
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}
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sk = TEXT("SOFTWARE\\Classes");
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data = "URL:iw4x Protocol";
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value = TEXT("URL Protocol");
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Success opening SOFTWARE\\Classes.");
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sk = TEXT("iw4x");
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openRes = RegCreateKeyEx(hKey, sk, 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, &hKey, 0);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Success creating SOFTWARE\\Classes\\iw3mp.");
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openRes = RegSetValueEx(hKey, value, 0, REG_SZ, (LPBYTE)data, strlen(data) + 1);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Success writing URL:iw4x Protocol");
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data = TEXT("");
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openRes = RegSetValueEx(hKey, value, 0, REG_SZ, (LPBYTE)data, strlen(data) + 1);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Success writing URL Protocol");
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sk = TEXT("DefaultIcon");
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openRes = RegCreateKeyEx(hKey, sk, 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, &hKey, 0);
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if (openRes == ERROR_SUCCESS)
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{
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////DBG("Success creating SOFTWARE\\Classes\\iw3mp\\DefaultIcon");
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data = Utils::VA("%s,1", ownPth);
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openRes = RegSetValueEx(hKey, 0, 0, REG_SZ, (LPBYTE)data, strlen(data) + 1);
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if (openRes == ERROR_SUCCESS)
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{
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openRes = RegCloseKey(hKey);
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if (openRes == ERROR_SUCCESS)
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{
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sk = TEXT("SOFTWARE\\Classes\\iw4x");
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes == ERROR_SUCCESS)
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{
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sk = TEXT("shell\\open\\command");
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openRes = RegCreateKeyEx(hKey, sk, 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, &hKey, 0);
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if (openRes == ERROR_SUCCESS)
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{
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data = Utils::VA("\"%s\" \"%s\"", ownPth, "%1");
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////DBG(("Command is %s", data));
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openRes = RegSetValueEx(hKey, 0, 0, REG_SZ, (LPBYTE)data, strlen(data) + 1);
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if (openRes == ERROR_SUCCESS)
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{
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RegCloseKey(hKey);
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}
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else
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{
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////DBG("Error writing shell command to registry");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error creating Key shell\\open\\command");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error opening SOFTWARE\\Classes\\iw3mp");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error closing DefaultIcon Key");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error writing EXE Path,1 to DefaultIcon Key");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error creating subkey DefaultIcon");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error writing URL Protocol");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error writing URL:iw4x Protocol Code: %d", openRes);
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error creating key SOFTWARE\\Classes\\iw3mp");
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RegCloseKey(hKey);
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return false;
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}
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}
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else
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{
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////DBG("Error opening key.");
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return false;
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}
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return true;
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}
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void ConnectProtocol::EvaluateProtocol()
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{
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if (evaluated) return;
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evaluated = 1;
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char* args = GetCommandLineA();
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char* substr = strstr(args, "iw4x://");
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if (!substr || substr == args)
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{
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return;
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}
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substr += 8;
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char* substr2 = strstr(substr, "/");
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*substr2 = 0;
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////DBG(("Connecting to: %s", substr));
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Game::Cbuf_AddText(0, Utils::VA("connect %s;", substr));
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}
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BOOL ConnectProtocol::InvokeConnect()
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{
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char* args = GetCommandLineA();
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char* substr = strstr(args, "iw4x://");
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////DBG("Mutex give us a Handle = %d", mutex);
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////DBG("Last Error = %d", GetLastError());
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if (GetLastError() == ERROR_ALREADY_EXISTS)
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{
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if (!substr || substr == args)
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{
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// Not started using the protocol
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return FALSE;
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}
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//Now we have to get the Window Handle of the Console and the Handle of the Input field
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////DBG("The Game is already running");
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FindEditHandle("iw4x.exe");
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substr += 7;
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char* substr2 = strstr(substr, "/");
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*substr2 = 0;
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if (proc_id != 0)
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{
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if (con_in != NULL)
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{
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SendMessageA(con_in, WM_SETTEXT, NULL, (LPARAM)Utils::VA("connect %s;", substr));
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SendMessageA(con_in, WM_CHAR, 0xD, 0);
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}
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}
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else
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{
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return FALSE;
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////DBG("Did not find Process by Name iw4x");
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}
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////DBG("Exit this Instance");
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return TRUE;
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}
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else
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{
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if (substr && substr != args)
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{
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// Skip intro
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*(BYTE*)0x60BECF = 0xEB;
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return FALSE;
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}
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return FALSE;
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}
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return FALSE;
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}
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ConnectProtocol::ConnectProtocol()
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{
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ConnectProtocol::InstallProtocol();
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}
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//Send Connect Command to running iw4x instance
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BOOL CALLBACK enumWindowsProc(__in HWND hWnd, __in LPARAM lParam) {
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DWORD id = GetWindowThreadProcessId(hWnd, &id);
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DWORD id2 = GetWindowThreadProcessId(FindWindowFromProcessId(proc_id), &id2);
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//DBG("process id: %d %d Real ID: %d", id, id2, proc_id);
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if (id == id2)
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{
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//printf("THEY MATCH!process id: %d\n", id);
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char buffer[256];
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GetWindowText(hWnd, (LPSTR)buffer, 255);
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char* endPtr = strstr(buffer, "Console");
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if (endPtr != 0)
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{
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//DBG(("Got Process Window Handle: %d, Window Text = %s", hWnd, buffer));
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console = hWnd;
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EnumChildWindows(console, EnumChildProc, NULL);
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return FALSE;
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}
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}
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else{
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//DBG(("Got no Process Window Handle!!!!!!!!!!!!"));
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}
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return TRUE;
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}
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BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam) {
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char buffer[256];
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GetClassName(hwnd, (LPSTR)buffer, 255);
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char* endPtr = strstr(buffer, "Edit");
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if (endPtr != 0)
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{
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con_in = hwnd;
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//DBG("Got Handle of Edit Field: %d", hwnd);
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return FALSE;
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}
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return TRUE;
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}
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struct EnumData {
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DWORD dwProcessId;
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HWND hWnd;
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};
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BOOL CALLBACK EnumProc(HWND hWnd, LPARAM lParam) {
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// Retrieve storage location for communication data
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EnumData& ed = *(EnumData*)lParam;
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DWORD dwProcessId = 0x0;
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// Query process ID for hWnd
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GetWindowThreadProcessId(hWnd, &dwProcessId);
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// Apply filter - if you want to implement additional restrictions,
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// this is the place to do so.
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if (ed.dwProcessId == dwProcessId) {
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// Found a window matching the process ID
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ed.hWnd = hWnd;
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// Report success
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SetLastError(ERROR_SUCCESS);
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// Stop enumeration
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return FALSE;
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}
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// Continue enumeration
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return TRUE;
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}
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void FindEditHandle(__in_z LPCTSTR lpcszFileName)
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{
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LPDWORD lpdwProcessIds;
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LPTSTR lpszBaseName;
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HANDLE hProcess;
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DWORD i, cdwProcesses, dwProcessId = 0;
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lpdwProcessIds = (LPDWORD)HeapAlloc(GetProcessHeap(), 0, MAX_PROCESSES*sizeof(DWORD));
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if (lpdwProcessIds != NULL)
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{
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if (EnumProcesses(lpdwProcessIds, MAX_PROCESSES*sizeof(DWORD), &cdwProcesses))
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{
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lpszBaseName = (LPTSTR)HeapAlloc(GetProcessHeap(), 0, MAX_PATH*sizeof(TCHAR));
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if (lpszBaseName != NULL)
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{
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cdwProcesses /= sizeof(DWORD);
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for (i = 0; i < cdwProcesses; i++)
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{
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hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, lpdwProcessIds[i]);
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if (hProcess != NULL)
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{
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if (GetModuleBaseName(hProcess, NULL, lpszBaseName, MAX_PATH) > 0)
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{
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//DBG(("Process Name = %s", lpszBaseName));
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if (!lstrcmpi(lpszBaseName, lpcszFileName))
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{
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//DBG("Stage 8");
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dwProcessId = lpdwProcessIds[i];
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CloseHandle(hProcess);
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proc_id = dwProcessId;
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EnumWindows(enumWindowsProc, NULL);
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if (con_in != NULL)
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{
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break;
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}
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}
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}
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CloseHandle(hProcess);
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}
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}
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HeapFree(GetProcessHeap(), 0, (LPVOID)lpszBaseName);
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}
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}
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HeapFree(GetProcessHeap(), 0, (LPVOID)lpdwProcessIds);
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}
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//DBG("Return %d", dwProcessId);
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//return dwProcessId;
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}
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// Main entry
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HWND FindWindowFromProcessId(DWORD dwProcessId) {
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EnumData ed = { dwProcessId };
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if (!EnumWindows(EnumProc, (LPARAM)&ed) &&
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(GetLastError() == ERROR_SUCCESS)) {
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return ed.hWnd;
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}
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return NULL;
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}
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// Helper method for convenience
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HWND FindWindowFromProcess(HANDLE hProcess) {
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return FindWindowFromProcessId(GetProcessId(hProcess));
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}
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}
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19
src/Components/Modules/ConnectProtocol.hpp
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19
src/Components/Modules/ConnectProtocol.hpp
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@ -0,0 +1,19 @@
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namespace Components
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{
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class ConnectProtocol : public Component
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{
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public:
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ConnectProtocol();
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void EvaluateProtocol();
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static BOOL InvokeConnect();
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private:
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static bool InstallProtocol();
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};
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//Additional Functions for InvokeConnect
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void FindEditHandle(__in_z LPCTSTR lpcszFileName);
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BOOL CALLBACK EnumProc(HWND hWnd, LPARAM lParam);
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BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam);
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HWND FindWindowFromProcessId(DWORD dwProcessId);
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HWND FindWindowFromProcess(HANDLE hProcess);
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}
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@ -14,10 +14,24 @@ namespace Components
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if (Dedicated::IsDedicated()) return;
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Singleton::FirstInstance = (CreateMutex(NULL, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
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//Checking if the instance is for the connect protocol
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if (!Singleton::FirstInstance)
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{
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if (ConnectProtocol::InvokeConnect() == TRUE)
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{
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//Connect command was successfuly sent to the first instance, exiting the second game instance now.
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ExitProcess(0);
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}
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else
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{
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//No connect command was provided, continuing with normal processing.
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if (!Singleton::FirstInstance && MessageBoxA(0, "Do you want to start a second instance?", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
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{
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ExitProcess(0);
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}
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}
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}
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}
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}
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