Merge branch 'develop' into dvar-votesRequired

This commit is contained in:
Louve 2024-06-16 10:18:03 +02:00 committed by GitHub
commit 56f81d7f18
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GPG Key ID: B5690EEEBB952194
10 changed files with 586 additions and 282 deletions

@ -1 +1 @@
Subproject commit 9c245e794c7c452de82aa9fd07e6b3edb27be9b7
Subproject commit f4ff5d532aeaac1c3254ef20ace687ab41622ab9

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@ -315,7 +315,10 @@ namespace Components
Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
if (!Steam::Proxy::SteamFriends) return;
if (Game::Sys_IsMainThread())
{
Game::UI_UpdateArenas();
}
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);

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@ -262,6 +262,8 @@ namespace Components
{
const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
if (g_log) // This can be null - has happened before
{
if (std::strcmp(g_log, file) == 0)
{
if (std::strcmp(folder, "userraw") != 0)
@ -273,6 +275,7 @@ namespace Components
}
}
}
}
__declspec(naked) void Logger::BuildOSPath_Stub()
{
@ -419,8 +422,31 @@ namespace Components
});
}
void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr)
{
// We add a bit more info and we clear the sound stream when it happens
// to avoid spamming the error
const auto newMsg = std::format("{}Make sure you have the 'miles' folder in your game directory! Otherwise MP3 and other codecs will be unavailable.\n", originalMsg);
Game::Com_PrintError(channel, newMsg.c_str(), soundName, lastErrorStr);
for (size_t i = 0; i < ARRAYSIZE(Game::milesGlobal->streamReadInfo); i++)
{
if (0 == std::strncmp(Game::milesGlobal->streamReadInfo[i].path, soundName, ARRAYSIZE(Game::milesGlobal->streamReadInfo[i].path)))
{
Game::milesGlobal->streamReadInfo[i].path[0] = '\x00'; // This kills it and make sure it doesn't get played again for now
break;
}
}
}
Logger::Logger()
{
// Print sound aliases errors
if (!Dedicated::IsEnabled())
{
Utils::Hook(0x64BA67, PrintAliasError, HOOK_CALL).install()->quick();
}
Utils::Hook(0x642139, BuildOSPath_Stub, HOOK_JUMP).install()->quick();
Scheduler::Loop(Frame, Scheduler::Pipeline::SERVER);

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@ -23,12 +23,12 @@ namespace Components
static void Print(const std::string_view& fmt)
{
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0));
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args());
}
static void Print(Game::conChannel_t channel, const std::string_view& fmt)
{
PrintInternal(channel, fmt, std::make_format_args(0));
PrintInternal(channel, fmt, std::make_format_args());
}
template <typename... Args>
@ -47,7 +47,7 @@ namespace Components
static void Error(Game::errorParm_t error, const std::string_view& fmt)
{
ErrorInternal(error, fmt, std::make_format_args(0));
ErrorInternal(error, fmt, std::make_format_args());
}
template <typename... Args>
@ -59,7 +59,7 @@ namespace Components
static void Warning(Game::conChannel_t channel, const std::string_view& fmt)
{
WarningInternal(channel, fmt, std::make_format_args(0));
WarningInternal(channel, fmt, std::make_format_args());
}
template <typename... Args>
@ -71,7 +71,7 @@ namespace Components
static void PrintError(Game::conChannel_t channel, const std::string_view& fmt)
{
PrintErrorInternal(channel, fmt, std::make_format_args(0));
PrintErrorInternal(channel, fmt, std::make_format_args());
}
template <typename... Args>
@ -83,7 +83,7 @@ namespace Components
static void PrintFail2Ban(const std::string_view& fmt)
{
PrintFail2BanInternal(fmt, std::make_format_args(0));
PrintFail2BanInternal(fmt, std::make_format_args());
}
template <typename... Args>

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@ -103,7 +103,7 @@ namespace Components
const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
{
std::string data = RawFiles::ReadRawFile(name, buffer, size);
std::string data;
if (Maps::UserMap.isValid())
{
@ -116,6 +116,10 @@ namespace Components
data = Utils::IO::ReadFile(arena);
}
}
else
{
data = RawFiles::ReadRawFile(name, buffer, size);
}
strncpy_s(buffer, size, data.data(), _TRUNCATE);
return buffer;
@ -314,6 +318,28 @@ namespace Components
}
}
void Maps::ForceRefreshArenas()
{
if (Game::Sys_IsMainThread())
{
if (*Game::g_quitRequested)
{
// No need to refresh if we're exiting the game
return;
}
Game::sharedUiInfo_t* uiInfo = reinterpret_cast<Game::sharedUiInfo_t*>(0x62E4B78);
uiInfo->updateArenas = 1;
Game::UI_UpdateArenas();
}
else
{
// Dangerous!!
assert(false && "Arenas refreshed from wrong thread??");
Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!");
}
}
// TODO : Remove hook entirely?
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
{
@ -845,12 +871,6 @@ namespace Components
// Load usermap arena file
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
// Always refresh arena when loading or unloading a zone
Utils::Hook::Nop(0x485017, 2);
Utils::Hook::Nop(0x4BDFB7, 2); // Unknown
Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo
Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients
// Allow hiding specific smodels
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();

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@ -13,7 +13,7 @@ namespace Components
{
ZeroMemory(&this->searchPath, sizeof this->searchPath);
this->hash = Maps::GetUsermapHash(this->mapname);
Game::UI_UpdateArenas();
Maps::ForceRefreshArenas();
}
~UserMapContainer()
@ -29,7 +29,10 @@ namespace Components
{
bool wasValid = this->isValid();
this->mapname.clear();
if (wasValid) Game::UI_UpdateArenas();
if (wasValid)
{
Maps::ForceRefreshArenas();
}
}
void loadIwd();
@ -95,6 +98,8 @@ namespace Components
static Dvar::Var RListSModels;
static void ForceRefreshArenas();
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);

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@ -3,6 +3,8 @@
namespace Components
{
constexpr auto BASE_PLAYERSTATS_VERSION = 155;
Utils::Memory::Allocator StructuredData::MemAllocator;
const char* StructuredData::EnumTranslation[COUNT] =
@ -26,6 +28,11 @@ namespace Components
{
if (!data || type >= StructuredData::PlayerDataType::COUNT) return;
// Reallocate them before patching
Game::StructuredDataEnum* newEnums = MemAllocator.allocateArray<Game::StructuredDataEnum>(data->enumCount);
std::memcpy(newEnums, data->enums, sizeof(Game::StructuredDataEnum) * data->enumCount);
data->enums = newEnums;
Game::StructuredDataEnum* dataEnum = &data->enums[type];
// Build index-sorted data vector
@ -86,24 +93,53 @@ namespace Components
}
void StructuredData::PatchCustomClassLimit(Game::StructuredDataDef* data, int count)
{
constexpr auto CLASS_ARRAY = 5;
const auto originalClassCount = data->indexedArrays[CLASS_ARRAY].arraySize;
if (count != originalClassCount)
{
const int customClassSize = 64;
for (int i = 0; i < data->structs[0].propertyCount; ++i)
// We need to recreate the struct list cause it's used in order definitions
auto newStructs = StructuredData::MemAllocator.allocateArray<Game::StructuredDataStruct>(data->structCount);
std::memcpy(newStructs, data->structs, data->structCount * sizeof(Game::StructuredDataStruct));
data->structs = newStructs;
constexpr auto structIndex = 0;
{
// 3003 is the offset of the customClasses structure
if (data->structs[0].properties[i].offset >= 3643)
auto strct = &data->structs[structIndex];
auto newProperties = StructuredData::MemAllocator.allocateArray<Game::StructuredDataStructProperty>(strct->propertyCount);
std::memcpy(newProperties, strct->properties, strct->propertyCount * sizeof(Game::StructuredDataStructProperty));
strct->properties = newProperties;
for (int propertyIndex = 0; propertyIndex < strct->propertyCount; ++propertyIndex)
{
// 3643 is the offset of the customClasses structure
if (strct->properties[propertyIndex].offset >= 3643)
{
// -10 because 10 is the default amount of custom classes.
data->structs[0].properties[i].offset += ((count - 10) * customClassSize);
strct->properties[propertyIndex].offset += ((count - originalClassCount) * customClassSize);
}
}
}
// update structure size
data->size += ((count - 10) * customClassSize);
data->size += ((count - originalClassCount) * customClassSize);
// Update amount of custom classes
data->indexedArrays[5].arraySize = count;
if (data->indexedArrays[CLASS_ARRAY].arraySize != count)
{
// We need to recreate the whole array - this reference could be reused accross definitions
auto newIndexedArray = StructuredData::MemAllocator.allocateArray<Game::StructuredDataIndexedArray>(data->indexedArrayCount);
std::memcpy(newIndexedArray, data->indexedArrays, data->indexedArrayCount * sizeof(Game::StructuredDataIndexedArray));
data->indexedArrays = newIndexedArray;
// Add classes
data->indexedArrays[CLASS_ARRAY].arraySize = count;
}
}
}
void StructuredData::PatchAdditionalData(Game::StructuredDataDef* data, std::unordered_map<std::string, std::string>& patches)
@ -119,27 +155,45 @@ namespace Components
bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet* set, Game::StructuredDataBuffer* buffer, Game::StructuredDataDef* whatever)
{
Game::StructuredDataDef* newDef = &set->defs[0];
Game::StructuredDataDef* oldDef = &set->defs[0];
for (unsigned int i = 0; i < set->defCount; ++i)
if (set->defCount > 1)
{
if (newDef->version < set->defs[i].version)
{
newDef = &set->defs[i];
}
int bufferVersion = *reinterpret_cast<int*>(buffer->data);
if (set->defs[i].version == *reinterpret_cast<int*>(buffer->data))
for (size_t i = 0; i < set->defCount; i++)
{
oldDef = &set->defs[i];
}
if (set->defs[i].version == bufferVersion)
{
if (i == 0)
{
// No update to conduct
}
else
{
Game::StructuredDataDef* newDef = &set->defs[i - 1];
Game::StructuredDataDef* oldDef = &set->defs[i];
if (newDef->version >= 159 && oldDef->version <= 158)
if (newDef->version == 159 && oldDef->version <= 158)
{
// this should move the data 320 bytes infront
std::memmove(&buffer->data[3963], &buffer->data[3643], oldDef->size - 3643);
}
else if (newDef->version > 159 && false)
{
// 159 cannot be translated upwards and it's hard to say why
// Reading it fails in various ways
// might be the funky class bump...?
Command::Execute("setPlayerData prestige 10");
Command::Execute("setPlayerData experience 2516000");
}
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
}
}
}
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
}
// StructuredData_UpdateVersion
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
@ -182,7 +236,7 @@ namespace Components
return;
}
if (data->defs[0].version != 155)
if (data->defs[0].version != BASE_PLAYERSTATS_VERSION)
{
Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
return;
@ -262,16 +316,10 @@ namespace Components
auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
// Prepare the buffers
// Set the versions
for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
{
std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef);
newData[i].version = (patchDefinitions.size() - i) + 155;
// Reallocate the enum array
auto* newEnums = StructuredData::MemAllocator.allocateArray<Game::StructuredDataEnum>(data->defs->enumCount);
std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount);
newData[i].enums = newEnums;
newData[i].version = (patchDefinitions.size() - i) + BASE_PLAYERSTATS_VERSION;
}
// Apply new data
@ -279,10 +327,18 @@ namespace Components
data->defCount += patchDefinitions.size();
// Patch the definition
for (unsigned int i = 0; i < data->defCount; ++i)
for (int i = data->defCount - 1; i >= 0; --i)
{
// No need to patch version 155
if (newData[i].version == 155) continue;
if (newData[i].version == BASE_PLAYERSTATS_VERSION)
{
continue;
}
// We start from the previous one
const auto version = newData[i].version;
data->defs[i] = data->defs[i + 1];
newData[i].version = version;
if (patchDefinitions.contains(newData[i].version))
{

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@ -17,10 +17,13 @@ namespace Game
G_DebugLineWithDuration_t G_DebugLineWithDuration = G_DebugLineWithDuration_t(0x4C3280);
gentity_s* g_entities = reinterpret_cast<gentity_s*>(0x18835D8);
bool* g_quitRequested = reinterpret_cast<bool*>(0x649FB61);
NetField* clientStateFields = reinterpret_cast<Game::NetField*>(0x741E40);
size_t clientStateFieldsCount = Utils::Hook::Get<size_t>(0x7433C8);
MssLocal* milesGlobal = reinterpret_cast<MssLocal*>(0x649A1A0);
const char* origErrorMsg = reinterpret_cast<const char*>(0x79B124);
XModel* G_GetModel(const int index)

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@ -52,10 +52,13 @@ namespace Game
constexpr std::size_t MAX_GENTITIES = 2048;
constexpr std::size_t ENTITYNUM_NONE = MAX_GENTITIES - 1;
extern gentity_s* g_entities;
extern bool* g_quitRequested;
// This does not belong anywhere else
extern NetField* clientStateFields;
extern size_t clientStateFieldsCount;
extern MssLocal* milesGlobal;
extern const char* origErrorMsg;

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@ -5519,6 +5519,32 @@ namespace Game
StructuredDataEnumEntry* entries;
};
enum LookupResultDataType
{
LOOKUP_RESULT_INT = 0x0,
LOOKUP_RESULT_BOOL = 0x1,
LOOKUP_RESULT_STRING = 0x2,
LOOKUP_RESULT_FLOAT = 0x3,
LOOKUP_RESULT_SHORT = 0x4,
};
enum LookupState
{
LOOKUP_IN_PROGRESS = 0x0,
LOOKUP_FINISHED = 0x1,
LOOKUP_ERROR = 0x2,
};
enum LookupError
{
LOOKUP_ERROR_NONE = 0x0,
LOOKUP_ERROR_WRONG_DATA_TYPE = 0x1,
LOOKUP_ERROR_INDEX_OUTSIDE_BOUNDS = 0x2,
LOOKUP_ERROR_INVALID_STRUCT_PROPERTY = 0x3,
LOOKUP_ERROR_INVALID_ENUM_VALUE = 0x4,
LOOKUP_ERROR_COUNT = 0x5,
};
enum StructuredDataTypeCategory
{
DATA_INT = 0x0,
@ -5594,6 +5620,15 @@ namespace Game
unsigned int size;
};
struct StructuredDataLookup
{
StructuredDataDef* def;
StructuredDataType* type;
unsigned int offset;
LookupError error;
};
struct StructuredDataDefSet
{
const char* name;
@ -11101,6 +11136,159 @@ namespace Game
FFD_USER_MAP = 0x2,
};
struct ASISTAGE
{
int(__stdcall* ASI_stream_open)(unsigned int, int(__stdcall*)(unsigned int, void*, int, int), unsigned int);
int(__stdcall* ASI_stream_process)(int, void*, int);
int(__stdcall* ASI_stream_seek)(int, int);
int(__stdcall* ASI_stream_close)(int);
int(__stdcall* ASI_stream_property)(int, unsigned int, void*, const void*, void*);
unsigned int INPUT_BIT_RATE;
unsigned int INPUT_SAMPLE_RATE;
unsigned int INPUT_BITS;
unsigned int INPUT_CHANNELS;
unsigned int OUTPUT_BIT_RATE;
unsigned int OUTPUT_SAMPLE_RATE;
unsigned int OUTPUT_BITS;
unsigned int OUTPUT_CHANNELS;
unsigned int OUTPUT_RESERVOIR;
unsigned int POSITION;
unsigned int PERCENT_DONE;
unsigned int MIN_INPUT_BLOCK_SIZE;
unsigned int RAW_RATE;
unsigned int RAW_BITS;
unsigned int RAW_CHANNELS;
unsigned int REQUESTED_RATE;
unsigned int REQUESTED_BITS;
unsigned int REQUESTED_CHANS;
unsigned int STREAM_SEEK_POS;
unsigned int DATA_START_OFFSET;
unsigned int DATA_LEN;
int stream;
};
struct _STREAM
{
int block_oriented;
int using_ASI;
ASISTAGE* ASI;
void* samp;
unsigned int fileh;
char* bufs[3];
unsigned int bufsizes[3];
int reset_ASI[3];
int reset_seek_pos[3];
int bufstart[3];
void* asyncs[3];
int loadedbufstart[2];
int loadedorder[2];
int loadorder;
int bufsize;
int readsize;
unsigned int buf1;
int size1;
unsigned int buf2;
int size2;
unsigned int buf3;
int size3;
unsigned int datarate;
int filerate;
int filetype;
unsigned int fileflags;
int totallen;
int substart;
int sublen;
int subpadding;
unsigned int blocksize;
int padding;
int padded;
int loadedsome;
unsigned int startpos;
unsigned int totalread;
unsigned int loopsleft;
unsigned int error;
int preload;
unsigned int preloadpos;
int noback;
int alldone;
int primeamount;
int readatleast;
int playcontrol;
void(__stdcall* callback)(_STREAM*);
int user_data[8];
void* next;
int autostreaming;
int docallback;
};
enum SND_EQTYPE
{
SND_EQTYPE_FIRST = 0x0,
SND_EQTYPE_LOWPASS = 0x0,
SND_EQTYPE_HIGHPASS = 0x1,
SND_EQTYPE_LOWSHELF = 0x2,
SND_EQTYPE_HIGHSHELF = 0x3,
SND_EQTYPE_BELL = 0x4,
SND_EQTYPE_LAST = 0x4,
SND_EQTYPE_COUNT = 0x5,
SND_EQTYPE_INVALID = 0x5,
};
struct __declspec(align(4)) SndEqParams
{
SND_EQTYPE type;
float gain;
float freq;
float q;
bool enabled;
};
struct MssEqInfo
{
SndEqParams params[3][64];
};
struct MssFileHandle
{
unsigned int id;
MssFileHandle* next;
int handle;
char fileName[128];
unsigned int hashCode;
int offset;
int fileOffset;
int fileLength;
};
struct __declspec(align(4)) MssStreamReadInfo
{
char path[256];
int timeshift;
float fraction;
int startDelay;
_STREAM* handle;
bool readError;
};
struct MssLocal
{
struct _DIG_DRIVER* driver;
struct _SAMPLE* handle_sample[40];
_STREAM* handle_stream[12];
bool voiceEqDisabled[52];
MssEqInfo eq[2];
float eqLerp;
unsigned int eqFilter;
int currentRoomtype;
MssFileHandle fileHandle[12];
MssFileHandle* freeFileHandle;
bool isMultiChannel;
float realVolume[12];
int playbackRate[52];
MssStreamReadInfo streamReadInfo[12];
};
#pragma endregion
#ifndef IDA