[Friends] Add mapname to the status string
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512bec249d
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@ -138,7 +138,7 @@ namespace Components
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}
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}
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void Friends::UpdateHostname(Network::Address server, std::string hostname)
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void Friends::UpdateServer(Network::Address server, std::string hostname, std::string mapname)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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@ -147,6 +147,7 @@ namespace Components
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if(entry.server == server)
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{
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entry.serverName = hostname;
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entry.mapname = mapname;
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}
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}
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}
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@ -226,6 +227,8 @@ namespace Components
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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if (!Steam::Proxy::SteamFriends) return;
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Game::UI_UpdateArenas();
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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Proto::Friends::List list;
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@ -350,7 +353,7 @@ namespace Components
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if (!Friends::IsOnline(user.lastTime)) return "Online";
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if (user.server.getType() == Game::NA_BAD) return "Playing IW4x";
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if (user.serverName.empty()) return Utils::String::VA("Playing on %s", user.server.getCString());
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return Utils::String::VA("Playing on %s", user.serverName.data());
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return Utils::String::VA("Playing %s on %s", Game::UI_LocalizeMapName(user.mapname.data()), user.serverName.data());
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}
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default:
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@ -14,7 +14,7 @@ namespace Components
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static void UpdateFriends();
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static void UpdateRank();
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static void UpdateHostname(Network::Address server, std::string hostname);
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static void UpdateServer(Network::Address server, std::string hostname, std::string mapname);
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static void UpdateName();
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static void SetPresence(std::string key, std::string value);
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@ -45,6 +45,7 @@ namespace Components
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std::string cleanName;
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Network::Address server;
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std::string serverName;
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std::string mapname;
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bool online;
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unsigned int lastTime;
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int experience;
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@ -452,7 +452,7 @@ namespace Components
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}
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ServerList::Insert(address, info);
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Friends::UpdateHostname(address, info.get("hostname"));
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Friends::UpdateServer(address, info.get("hostname"), info.get("mapname"));
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});
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}
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