[Weapon] Fix killicons

This commit is contained in:
momo5502 2017-02-06 19:29:49 +01:00
parent 6d77ffde56
commit 547fec18bd

View File

@ -260,6 +260,8 @@ namespace Components
Utils::Hook::Set<DWORD>(0x5F7187, WEAPON_LIMIT); Utils::Hook::Set<DWORD>(0x5F7187, WEAPON_LIMIT);
Utils::Hook::Set<DWORD>(0x5FECF9, WEAPON_LIMIT); Utils::Hook::Set<DWORD>(0x5FECF9, WEAPON_LIMIT);
Utils::Hook::Set<int>(0x586CC3, -(WEAPON_LIMIT));
// Reference: https://courses.engr.illinois.edu/ece390/books/artofasm/CH09/CH09-6.html (See 9.5.2 Division Without DIV and IDIV) // Reference: https://courses.engr.illinois.edu/ece390/books/artofasm/CH09/CH09-6.html (See 9.5.2 Division Without DIV and IDIV)
// And http://reverseengineering.stackexchange.com/questions/1397/how-can-i-reverse-optimized-integer-division-modulo-by-constant-operations // And http://reverseengineering.stackexchange.com/questions/1397/how-can-i-reverse-optimized-integer-division-modulo-by-constant-operations
// The game's magic number is computed using this formula: (1 / 1200) * (2 ^ (32 + 7) // The game's magic number is computed using this formula: (1 / 1200) * (2 ^ (32 + 7)
@ -375,7 +377,6 @@ namespace Components
Utils::Hook::Set(0x59C095, cg_weaponsStaticArray); Utils::Hook::Set(0x59C095, cg_weaponsStaticArray);
Utils::Hook::Set(0x59C09D, cg_weaponsStaticArray); Utils::Hook::Set(0x59C09D, cg_weaponsStaticArray);
// TODO: Check the offsets, icons are still wrong, but at least crashes are 'fixed'
static int unknownMaterialArray[WEAPON_LIMIT + 4]; static int unknownMaterialArray[WEAPON_LIMIT + 4];
Utils::Hook::Set(0x58D003, unknownMaterialArray); Utils::Hook::Set(0x58D003, unknownMaterialArray);
Utils::Hook::Set(0x58969A, &unknownMaterialArray[3]); Utils::Hook::Set(0x58969A, &unknownMaterialArray[3]);