Fix hostmigration bug.
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599d7c692e
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@ -17,6 +17,8 @@ namespace Components
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info.name = "dlc2_ui_mp";
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info.name = "dlc2_ui_mp";
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data.push_back(info);
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data.push_back(info);
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data.push_back({ "weapons_mp", 1, 0 });
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Game::DB_LoadXAssets(data.data(), data.size(), sync);
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Game::DB_LoadXAssets(data.data(), data.size(), sync);
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#ifdef DEBUG
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#ifdef DEBUG
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@ -181,6 +181,10 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x420A6C, 0);
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Utils::Hook::Set<BYTE>(0x420A6C, 0);
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Utils::Hook::Set<char*>(0x420A6E, "xblive_privateserver");
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Utils::Hook::Set<char*>(0x420A6E, "xblive_privateserver");
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// Remove migration shutdown, it causes crashes and will be destroyed when erroring anyways
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Utils::Hook::Nop(0x5A8E1C, 12);
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Utils::Hook::Nop(0x5A8E33, 11);
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// Enable XP Bar
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// Enable XP Bar
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Utils::Hook(0x62A2A7, Party::UIDvarIntStub, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x62A2A7, Party::UIDvarIntStub, HOOK_CALL).Install()->Quick();
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