diff --git a/src/Components/Modules/AssetInterfaces/IGfxImage.cpp b/src/Components/Modules/AssetInterfaces/IGfxImage.cpp index a6709810..8b967b1b 100644 --- a/src/Components/Modules/AssetInterfaces/IGfxImage.cpp +++ b/src/Components/Modules/AssetInterfaces/IGfxImage.cpp @@ -1,5 +1,7 @@ #include +#define IW4X_IMG_VERSION "0" + namespace Assets { void IGfxImage::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) @@ -19,71 +21,90 @@ namespace Assets image->category = 0; image->cardMemory = 0; - image->loadDef = builder->getAllocator()->allocate(); - if (!image->loadDef) + const char* tempName = image->name; + if (tempName[0] == '*') tempName++; + + Components::FileSystem::File imageFile(fmt::sprintf("images/%s.iw4xImage", tempName)); + if (imageFile.exists()) { - Components::Logger::Error("Failed to allocate GfxImageLoadDef structure!"); - return; + Utils::Stream::Reader reader(builder->getAllocator(), imageFile.getBuffer()); + + if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xImg" IW4X_IMG_VERSION)) + { + Components::Logger::Error(0, "Reading image '%s' failed, header is invalid!", name.data()); + } + + AssertSize(Game::MapType, 1); + image->mapType = reader.read(); + image->semantic = reader.read(); + image->category = reader.read(); + + image->dataLen1 = reader.read(); + image->dataLen2 = image->dataLen1; + + image->loadDef = reinterpret_cast(reader.readArray(image->dataLen1 + 16)); } - - char nameBuffer[MAX_PATH] = { 0 }; - Components::Materials::FormatImagePath(nameBuffer, sizeof(nameBuffer), 0, 0, name.data()); - Components::FileSystem::File iwi(nameBuffer); - - if (!iwi.exists()) + else { - Components::Logger::Error("Loading image '%s' failed!", iwi.getName().data()); - return; - } + char nameBuffer[MAX_PATH] = { 0 }; + Components::Materials::FormatImagePath(nameBuffer, sizeof(nameBuffer), 0, 0, name.data()); + Components::FileSystem::File iwi(nameBuffer); - auto iwiBuffer = iwi.getBuffer(); - - const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast(iwiBuffer.data()); - - image->mapType = Game::MAPTYPE_2D; - image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32; - image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32; - - if (std::memcmp(iwiHeader->tag, "IWi", 3)) - { - Components::Logger::Error("Image is not a valid IWi!"); - return; - } - - std::memcpy(image->loadDef->dimensions, iwiHeader->dimensions, 6); - image->loadDef->flags = 0; - image->loadDef->levelCount = 0; - - switch (iwiHeader->format) - { - case Game::IWI_COMPRESSION::IWI_ARGB: + if (!iwi.exists()) { - image->loadDef->format = 21; - break; + Components::Logger::Error("Loading image '%s' failed!", iwi.getName().data()); + return; } - case Game::IWI_COMPRESSION::IWI_RGB8: + auto iwiBuffer = iwi.getBuffer(); + + const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast(iwiBuffer.data()); + + image->mapType = Game::MAPTYPE_2D; + image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32; + image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32; + + if (std::memcmp(iwiHeader->tag, "IWi", 3) && iwiHeader->version == 8) { - image->loadDef->format = 20; - break; + Components::Logger::Error("Image is not a valid IWi!"); + return; } - case Game::IWI_COMPRESSION::IWI_DXT1: - { - image->loadDef->format = 0x31545844; - break; - } + std::memcpy(image->loadDef->dimensions, iwiHeader->dimensions, 6); + image->loadDef->flags = 0; + image->loadDef->levelCount = 0; - case Game::IWI_COMPRESSION::IWI_DXT3: + switch (iwiHeader->format) { - image->loadDef->format = 0x33545844; - break; - } + case Game::IWI_COMPRESSION::IWI_ARGB: + { + image->loadDef->format = 21; + break; + } - case Game::IWI_COMPRESSION::IWI_DXT5: - { - image->loadDef->format = 0x35545844; - break; + case Game::IWI_COMPRESSION::IWI_RGB8: + { + image->loadDef->format = 20; + break; + } + + case Game::IWI_COMPRESSION::IWI_DXT1: + { + image->loadDef->format = 0x31545844; + break; + } + + case Game::IWI_COMPRESSION::IWI_DXT3: + { + image->loadDef->format = 0x33545844; + break; + } + + case Game::IWI_COMPRESSION::IWI_DXT5: + { + image->loadDef->format = 0x35545844; + break; + } } }