Better asm func for R_GetCharacterGlyph
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@ -1520,24 +1520,25 @@ namespace Game
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}
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}
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__declspec(naked) Glyph* R_GetCharacterGlyph(Font_s* /*font*/, unsigned int /*letter*/)
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Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter)
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{
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static auto R_GetCharacterGlyph_Func = 0x5055C0;
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Glyph* returnValue;
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__asm
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{
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push eax
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pushad
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mov edi, [esp + 0x8 + 0x24] // letter
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push [esp + 0x4 + 0x24] // font
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mov eax, 0x5055C0
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call eax
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mov edi, letter
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push font
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call R_GetCharacterGlyph_Func
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add esp, 4
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mov [esp + 0x20], eax
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mov returnValue, eax
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popad
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pop eax
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ret
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}
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return returnValue;
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}
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__declspec(naked) bool SetupPulseFXVars(const char* /*text*/, int /*maxLength*/, int /*fxBirthTime*/, int /*fxLetterTime*/, int /*fxDecayStartTime*/, int /*fxDecayDuration*/, bool* /*resultDrawRandChar*/, int* /*resultRandSeed*/, int* /*resultMaxLength*/, bool* /*resultDecaying*/, int* /*resultDecayTimeElapsed*/)
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