Disable StringTable loading.
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@ -86,6 +86,9 @@ namespace Components
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StringTable::~StringTable()
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{
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// Disable StringTable loading until our StructuredData handler is finished!
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return;
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for (auto i = StringTable::StringTableMap.begin(); i != StringTable::StringTableMap.end(); i++)
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{
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Game::StringTable* table = i->second;
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