Fix issue by loading the string buffer into a variable instead of using it directly.
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@ -34,8 +34,10 @@ namespace Assets
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return;
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return;
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}
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}
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const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast<const Game::GfxImageFileHeader*>(iwi.GetBuffer().data());
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auto iwiBuffer = iwi.GetBuffer();
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const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast<const Game::GfxImageFileHeader*>(iwiBuffer.data());
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image->mapType = 3;
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image->mapType = 3;
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image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32;
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image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32;
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image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32;
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image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32;
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