diff --git a/src/Components/Modules/Auth.cpp b/src/Components/Modules/Auth.cpp index 3dc576ed..cf7bcfc9 100644 --- a/src/Components/Modules/Auth.cpp +++ b/src/Components/Modules/Auth.cpp @@ -66,7 +66,7 @@ namespace Components } } - void Auth::SendConnectDataStub(Game::netsrc_t sock, Game::netadr_t adr, const char *format, int len) + void Auth::SendConnectDataStub(Game::netsrc_t sock, Game::netadr_t adr, const char* format, int len) { // Ensure our certificate is loaded Steam::SteamUser()->GetSteamID(); @@ -185,8 +185,8 @@ namespace Components Utils::InfoString infostr(params[2]); // Read the required data - const auto& steamId = infostr.get("xuid"); - const auto& challenge = infostr.get("challenge"); + const auto steamId = infostr.get("xuid"); + const auto challenge = infostr.get("challenge"); if (steamId.empty() || challenge.empty()) { diff --git a/src/Components/Modules/Auth.hpp b/src/Components/Modules/Auth.hpp index 48e821f7..541bd925 100644 --- a/src/Components/Modules/Auth.hpp +++ b/src/Components/Modules/Auth.hpp @@ -45,7 +45,7 @@ namespace Components static Utils::Cryptography::ECC::Key GuidKey; static std::vector BannedUids; - static void SendConnectDataStub(Game::netsrc_t sock, Game::netadr_t adr, const char *format, int len); + static void SendConnectDataStub(Game::netsrc_t sock, Game::netadr_t adr, const char* format, int len); static void ParseConnectData(Game::msg_t* msg, Game::netadr_t* addr); static void DirectConnectStub(); diff --git a/src/Components/Modules/Security.cpp b/src/Components/Modules/Security.cpp index a1854c30..e20a175c 100644 --- a/src/Components/Modules/Security.cpp +++ b/src/Components/Modules/Security.cpp @@ -128,8 +128,8 @@ namespace Components Utils::Hook(0x4A9F56, MsgReadBitsCompressCheckCL, HOOK_CALL).install()->quick(); // CL_ParseServerMessage Utils::Hook(0x407376, SVCanReplaceServerCommand, HOOK_CALL).install()->quick(); // SV_CanReplaceServerCommand - Utils::Hook::Set(0x412370, 0xC3); // SV_SteamAuthClient - Utils::Hook::Set(0x5A8C70, 0xC3); // CL_HandleRelayPacket + Utils::Hook::Set(0x412370, 0xC3); // SV_SteamAuthClient + Utils::Hook::Set(0x5A8C70, 0xC3); // CL_HandleRelayPacket Utils::Hook::Nop(0x41698E, 5); // Disable Svcmd_EntityList_f @@ -149,6 +149,9 @@ namespace Components // Fix packets causing buffer overflow Utils::Hook(0x6267E3, NET_DeferPacketToClientStub, HOOK_CALL).install()->quick(); + // The client can fake the info string + Utils::Hook::Set(0x460F6D, 0xEB); // SV_DirectConnect + // Prevent curl 7_19_4 from running // Call to DL_Init from Live_Init Utils::Hook::Nop(0x420937, 5); diff --git a/src/Game/Dvars.cpp b/src/Game/Dvars.cpp index 44eb19b0..7731e674 100644 --- a/src/Game/Dvars.cpp +++ b/src/Game/Dvars.cpp @@ -49,6 +49,7 @@ namespace Game const dvar_t** fs_gameDirVar = reinterpret_cast(0x63D0CC0); const dvar_t** fs_homepath = reinterpret_cast(0x63D4FD8); + const dvar_t** sv_privatePassword = reinterpret_cast(0x62C7C14); const dvar_t** sv_hostname = reinterpret_cast(0x2098D98); const dvar_t** sv_gametype = reinterpret_cast(0x2098DD4); const dvar_t** sv_mapname = reinterpret_cast(0x2098DDC); diff --git a/src/Game/Dvars.hpp b/src/Game/Dvars.hpp index 58d0f77a..0abf921d 100644 --- a/src/Game/Dvars.hpp +++ b/src/Game/Dvars.hpp @@ -101,6 +101,7 @@ namespace Game extern const dvar_t** fs_gameDirVar; extern const dvar_t** fs_homepath; + extern const dvar_t** sv_privatePassword; extern const dvar_t** sv_hostname; extern const dvar_t** sv_gametype; extern const dvar_t** sv_mapname;