Merge pull request #18 from diamante0018/colordblind_team_colors

Colordblind team colors
This commit is contained in:
Edoardo Sanguineti 2021-08-01 14:25:22 +02:00 committed by GitHub
commit 4e859ea616
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 24 additions and 24 deletions

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@ -4,8 +4,8 @@ namespace Components
{ {
Dvar::Var Colors::NewColors; Dvar::Var Colors::NewColors;
Dvar::Var Colors::ColorBlind; Dvar::Var Colors::ColorBlind;
Dvar::Var Colors::ColorAlly; Game::dvar_t* Colors::ColorAllyColorBlind;
Dvar::Var Colors::ColorEnemy; Game::dvar_t* Colors::ColorEnemyColorBlind;
std::vector<DWORD> Colors::ColorTable; std::vector<DWORD> Colors::ColorTable;
@ -223,29 +223,27 @@ namespace Components
} }
// Patches team overhead normally // Patches team overhead normally
bool Colors::Dvar_GetUnpackedColorByName(const char* name, float* color) bool Colors::Dvar_GetUnpackedColorByName(const char* name, float* expandedColor)
{ {
if (Colors::ColorBlind.get<bool>()) if (Colors::ColorBlind.get<bool>())
{ {
auto str = std::string(name); const auto str = std::string(name);
if (!str.compare("g_TeamColor_EnemyTeam")) if (str == "g_TeamColor_EnemyTeam")
{ {
// A dark red auto* colorblindEnemy = Colors::ColorEnemyColorBlind->current.color;
auto* colorlindEnemy = Colors::ColorEnemy.get<float*>(); expandedColor[0] = static_cast<float>(colorblindEnemy[0]) / 255.0f;
color[0] = colorlindEnemy[0]; expandedColor[1] = static_cast<float>(colorblindEnemy[1]) / 255.0f;
color[1] = colorlindEnemy[1]; expandedColor[2] = static_cast<float>(colorblindEnemy[2]) / 255.0f;
color[2] = colorlindEnemy[2]; expandedColor[3] = static_cast<float>(colorblindEnemy[3]) / 255.0f;
color[3] = colorlindEnemy[3];
return false; return false;
} }
else if (!str.compare("g_TeamColor_MyTeam")) else if (str == "g_TeamColor_MyTeam")
{ {
// A bright yellow auto* colorblindAlly = Colors::ColorAllyColorBlind->current.color;
auto* colorblindAlly = Colors::ColorAlly.get<float*>(); expandedColor[0] = static_cast<float>(colorblindAlly[0]) / 255.0f;
color[0] = colorblindAlly[0]; expandedColor[1] = static_cast<float>(colorblindAlly[1]) / 255.0f;
color[1] = colorblindAlly[1]; expandedColor[2] = static_cast<float>(colorblindAlly[2]) / 255.0f;
color[2] = colorblindAlly[2]; expandedColor[3] = static_cast<float>(colorblindAlly[3]) / 255.0f;
color[3] = colorblindAlly[3];
return false; return false;
} }
} }
@ -279,8 +277,10 @@ namespace Components
{ {
// Add a colorblind mode for team colors // Add a colorblind mode for team colors
Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names"); Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
Colors::ColorEnemy = Game::Dvar_RegisterVec4("g_TeamColor_EnemyTeam_Color", 0.659f, 0.088f, 0.145f, 1, 0, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color"); // A dark red
Colors::ColorAlly = Game::Dvar_RegisterVec4("g_TeamColor_MyTeam_Color", 1, 0.859f, 0.125f, 1, 0, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Allied team color"); Colors::ColorEnemyColorBlind = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color for colorblind mode");
// A bright yellow
Colors::ColorAllyColorBlind = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Ally team color for colorblind mode");
Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
// Disable SV_UpdateUserinfo_f, to block changing the name ingame // Disable SV_UpdateUserinfo_f, to block changing the name ingame

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@ -23,8 +23,8 @@ namespace Components
static Dvar::Var NewColors; static Dvar::Var NewColors;
static Dvar::Var ColorBlind; static Dvar::Var ColorBlind;
static Dvar::Var ColorAlly; static Game::dvar_t* ColorAllyColorBlind;
static Dvar::Var ColorEnemy; static Game::dvar_t* ColorEnemyColorBlind;
static DWORD HsvToRgb(HsvColor hsv); static DWORD HsvToRgb(HsvColor hsv);
@ -38,7 +38,7 @@ namespace Components
static void LookupColor(DWORD* color, char index); static void LookupColor(DWORD* color, char index);
static void LookupColorStub(); static void LookupColorStub();
static char* CleanStrStub(char* string); static char* CleanStrStub(char* string);
static bool Dvar_GetUnpackedColorByName(const char* name, float* color); static bool Dvar_GetUnpackedColorByName(const char* name, float* expandedColor);
static void GetUnpackedColorByNameStub(); static void GetUnpackedColorByNameStub();
static std::vector<DWORD> ColorTable; static std::vector<DWORD> ColorTable;
}; };

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@ -2347,7 +2347,7 @@ namespace Game
float value; float value;
float vector[4]; float vector[4];
const char *string; const char *string;
char color[4]; unsigned char color[4];
}; };
struct $BFBB53559BEAC4289F32B924847E59CB struct $BFBB53559BEAC4289F32B924847E59CB