Added dumptechset command - removed header function that did not exist anymore
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582b85958e
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@ -51,6 +51,28 @@ namespace Assets
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}
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}
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IMaterialTechniqueSet::IMaterialTechniqueSet()
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{
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Components::Command::Add("dumptechset", [](const Components::Command::Params* params)
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{
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if (params->size() < 2) return;
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std::string techset = params->get(1);
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const auto header = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, techset.data());
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if (header.data)
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{
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Components::ZoneBuilder::RefreshExporterWorkDirectory();
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Components::ZoneBuilder::GetExporter()->write(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, header.data);
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}
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else
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{
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Components::Logger::Print("Could not find techset {}!\n", techset);
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}
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}
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);
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}
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void IMaterialTechniqueSet::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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void IMaterialTechniqueSet::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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{
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Game::MaterialTechniqueSet* asset = header.techniqueSet;
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Game::MaterialTechniqueSet* asset = header.techniqueSet;
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@ -14,6 +14,6 @@ namespace Assets
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void loadNative(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
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void loadNative(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
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void loadFromDisk(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
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void loadFromDisk(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
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void loadTechniqueFromDisk(Game::MaterialTechnique** tech, const std::string& name, Components::ZoneBuilder::Zone* builder);
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IMaterialTechniqueSet();
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};
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};
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}
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}
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