Small optimizations
This commit is contained in:
parent
3c15e41585
commit
4cb3e04c88
2
deps/protobuf
vendored
2
deps/protobuf
vendored
@ -1 +1 @@
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Subproject commit 667f4a6282f9d7e7edb0acc8758e384b17a0359d
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Subproject commit 3ffbdd712f0413ce4964d626c5e10533f1f74893
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@ -1,7 +1,5 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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using namespace std::literals;
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namespace Components
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namespace Components
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{
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{
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ConnectProtocol::Container ConnectProtocol::ConnectContainer = { false, false, "" };
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ConnectProtocol::Container ConnectProtocol::ConnectContainer = { false, false, "" };
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@ -1,7 +1,5 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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using namespace std::literals;
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namespace Components
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namespace Components
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{
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{
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WINDOW* Console::OutputWindow;
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WINDOW* Console::OutputWindow;
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@ -322,7 +320,7 @@ namespace Components
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{
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{
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while (true)
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while (true)
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{
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{
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Sleep(5000);
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std::this_thread::sleep_for(5s);
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}
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}
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}
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}
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@ -1,7 +1,5 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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using namespace std::literals;
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namespace Components
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namespace Components
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{
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{
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Discovery::Container Discovery::DiscoveryContainer = { false, false, nullptr };
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Discovery::Container Discovery::DiscoveryContainer = { false, false, nullptr };
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@ -1,7 +1,5 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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using namespace std::literals;
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namespace Components
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namespace Components
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{
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{
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Pipe* IPCPipe::ServerPipe = 0;
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Pipe* IPCPipe::ServerPipe = 0;
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@ -36,7 +34,7 @@ namespace Components
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{
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{
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Logger::Print("Attempting to reconnect to the pipe.\n");
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Logger::Print("Attempting to reconnect to the pipe.\n");
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this->ReconnectAttempt++;
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this->ReconnectAttempt++;
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Sleep(500);
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std::this_thread::sleep_for(500ms);
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return this->Connect(name);
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return this->Connect(name);
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}
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}
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@ -1,7 +1,5 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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using namespace std::literals;
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namespace Components
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namespace Components
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{
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{
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Utils::Cryptography::ECDSA::Key Node::SignatureKey;
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Utils::Cryptography::ECDSA::Key Node::SignatureKey;
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@ -373,8 +373,8 @@ namespace Components
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Game::Menus_CloseAll(Game::uiContext);
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Game::Menus_CloseAll(Game::uiContext);
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char xnaddr[32];
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Game::_XSESSION_INFO hostInfo;
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Game::CL_ConnectFromParty(0, xnaddr, *address.Get(), 0, 0, info.Get("mapname").data(), info.Get("gametype").data());
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Game::CL_ConnectFromParty(0, &hostInfo, *address.Get(), 0, 0, info.Get("mapname").data(), info.Get("gametype").data());
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}
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}
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}
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}
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else
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else
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@ -15,7 +15,7 @@ namespace Game
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typedef int(__cdecl * CL_IsCgameInitialized_t)();
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typedef int(__cdecl * CL_IsCgameInitialized_t)();
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extern CL_IsCgameInitialized_t CL_IsCgameInitialized;
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extern CL_IsCgameInitialized_t CL_IsCgameInitialized;
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typedef void(__cdecl * CL_ConnectFromParty_t)(int controller, void*, netadr_t adr, int, int, const char*, const char*);
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typedef void(__cdecl * CL_ConnectFromParty_t)(int controllerIndex, _XSESSION_INFO *hostInfo, netadr_t addr, int numPublicSlots, int numPrivateSlots, const char *mapname, const char *gametype);
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extern CL_ConnectFromParty_t CL_ConnectFromParty;
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extern CL_ConnectFromParty_t CL_ConnectFromParty;
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char);
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char);
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@ -24,22 +24,22 @@ namespace Game
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typedef void(__cdecl * Cmd_AddServerCommand_t)(const char* name, void(*callback), cmd_function_t* data);
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typedef void(__cdecl * Cmd_AddServerCommand_t)(const char* name, void(*callback), cmd_function_t* data);
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extern Cmd_AddServerCommand_t Cmd_AddServerCommand;
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extern Cmd_AddServerCommand_t Cmd_AddServerCommand;
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typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int controller, int a2, const char* cmd);
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typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int localClientNum, int controllerIndex, const char* cmd);
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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typedef void(__cdecl * Com_Error_t)(int type, char* message, ...);
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typedef void(__cdecl * Com_Error_t)(int type, char* message, ...);
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extern Com_Error_t Com_Error;
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extern Com_Error_t Com_Error;
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typedef void(__cdecl * Com_Printf_t)(int, const char*, ...);
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typedef void(__cdecl * Com_Printf_t)(int channel, const char *fmt, ...);
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extern Com_Printf_t Com_Printf;
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extern Com_Printf_t Com_Printf;
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typedef void(__cdecl * Com_PrintMessage_t)(int, const char*, char);
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typedef void(__cdecl * Com_PrintMessage_t)(int channel, const char *msg, int error);
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extern Com_PrintMessage_t Com_PrintMessage;
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extern Com_PrintMessage_t Com_PrintMessage;
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typedef int(__cdecl * Com_Milliseconds_t)(void);
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typedef int(__cdecl * Com_Milliseconds_t)();
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extern Com_Milliseconds_t Com_Milliseconds;
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extern Com_Milliseconds_t Com_Milliseconds;
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typedef char* (__cdecl * Com_ParseExt_t)(const char**);
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typedef char* (__cdecl * Com_ParseExt_t)(const char **data_p);
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extern Com_ParseExt_t Com_ParseExt;
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extern Com_ParseExt_t Com_ParseExt;
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typedef void(__cdecl * DB_EnumXAssets_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides);
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typedef void(__cdecl * DB_EnumXAssets_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides);
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@ -48,7 +48,7 @@ namespace Game
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typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* name);
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typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* name);
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extern DB_FindXAssetHeader_t DB_FindXAssetHeader;
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extern DB_FindXAssetHeader_t DB_FindXAssetHeader;
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typedef const char* (__cdecl * DB_GetXAssetNameHandler_t)(Game::XAssetHeader* asset);
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typedef const char* (__cdecl * DB_GetXAssetNameHandler_t)(XAssetHeader* asset);
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extern DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers;
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extern DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers;
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typedef int(__cdecl * DB_GetXAssetSizeHandler_t)();
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typedef int(__cdecl * DB_GetXAssetSizeHandler_t)();
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@ -148,7 +148,7 @@ namespace Game
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typedef int(__cdecl * FS_Remove_t)(char *);
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typedef int(__cdecl * FS_Remove_t)(char *);
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extern FS_Remove_t FS_Remove;
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extern FS_Remove_t FS_Remove;
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typedef int(__cdecl * FS_Restart_t)(int a1, int a2);
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typedef int(__cdecl * FS_Restart_t)(int localClientNum, int checksumFeed);
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extern FS_Restart_t FS_Restart;
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extern FS_Restart_t FS_Restart;
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typedef int(__cdecl * FS_BuildPathToFile_t)(const char*, const char*, const char*, char**);
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typedef int(__cdecl * FS_BuildPathToFile_t)(const char*, const char*, const char*, char**);
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typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg);
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typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg);
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extern MSG_ReadInt64_t MSG_ReadInt64;
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extern MSG_ReadInt64_t MSG_ReadInt64;
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typedef char* (__cdecl * MSG_ReadString_t)(msg_t*);
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typedef char* (__cdecl * MSG_ReadString_t)(msg_t* msg);
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extern MSG_ReadString_t MSG_ReadString;
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extern MSG_ReadString_t MSG_ReadString;
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typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
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typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
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typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c);
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typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c);
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extern MSG_WriteByte_t MSG_WriteByte;
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extern MSG_WriteByte_t MSG_WriteByte;
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typedef void(__cdecl * MSG_WriteData_t)(msg_t* msg, char*, size_t);
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typedef void(__cdecl * MSG_WriteData_t)(msg_t *buf, const void *data, int length);
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extern MSG_WriteData_t MSG_WriteData;
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extern MSG_WriteData_t MSG_WriteData;
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typedef void(__cdecl * MSG_WriteLong_t)(msg_t* msg, int);
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typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c);
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extern MSG_WriteLong_t MSG_WriteLong;
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extern MSG_WriteLong_t MSG_WriteLong;
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typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size);
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typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size);
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typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr);
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typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr);
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extern NET_AdrToString_t NET_AdrToString;
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extern NET_AdrToString_t NET_AdrToString;
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typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t, netadr_t);
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typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t a, netadr_t b);
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extern NET_CompareAdr_t NET_CompareAdr;
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extern NET_CompareAdr_t NET_CompareAdr;
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typedef bool(__cdecl * NET_IsLocalAddress_t)(netadr_t);
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typedef bool(__cdecl * NET_IsLocalAddress_t)(netadr_t adr);
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extern NET_IsLocalAddress_t NET_IsLocalAddress;
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extern NET_IsLocalAddress_t NET_IsLocalAddress;
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typedef bool(__cdecl * NET_StringToAdr_t)(const char*, netadr_t*);
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typedef bool(__cdecl * NET_StringToAdr_t)(const char *s, netadr_t *a);
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extern NET_StringToAdr_t NET_StringToAdr;
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extern NET_StringToAdr_t NET_StringToAdr;
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typedef void(__cdecl* NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data);
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typedef void(__cdecl* NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data);
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#pragma comment(lib, "Wininet.lib")
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#pragma comment(lib, "Wininet.lib")
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#pragma comment(lib, "shlwapi.lib")
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#pragma comment(lib, "shlwapi.lib")
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// Enable additional literals
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using namespace std::literals;
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#endif
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#endif
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// Revision number
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// Revision number
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