[ILoadedSound] Fix missing sound
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924e42ef33
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@ -5,8 +5,10 @@ namespace Assets
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void ILoadedSound::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
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{
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Components::FileSystem::File soundFile(Utils::String::VA("sounds/%s", name.data()));
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if (!soundFile.exists()) {
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if (!soundFile.exists())
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{
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header->loadSnd = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).loadSnd;
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return;
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}
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Game::LoadedSound* sound = builder->getAllocator()->allocate<Game::LoadedSound>();
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@ -16,9 +18,8 @@ namespace Assets
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return;
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}
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static Game::LoadedSound* reference = nullptr;
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if (!reference)
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reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
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Game::LoadedSound* reference = nullptr;
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if (!reference) reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
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memcpy(sound, reference, sizeof(Game::LoadedSound));
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sound->sound.data = nullptr;
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