[ILoadedSound] Fix missing sound
This commit is contained in:
parent
924e42ef33
commit
4a70fbf4c4
@ -5,8 +5,10 @@ namespace Assets
|
|||||||
void ILoadedSound::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
|
void ILoadedSound::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
|
||||||
{
|
{
|
||||||
Components::FileSystem::File soundFile(Utils::String::VA("sounds/%s", name.data()));
|
Components::FileSystem::File soundFile(Utils::String::VA("sounds/%s", name.data()));
|
||||||
if (!soundFile.exists()) {
|
if (!soundFile.exists())
|
||||||
|
{
|
||||||
header->loadSnd = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).loadSnd;
|
header->loadSnd = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).loadSnd;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::LoadedSound* sound = builder->getAllocator()->allocate<Game::LoadedSound>();
|
Game::LoadedSound* sound = builder->getAllocator()->allocate<Game::LoadedSound>();
|
||||||
@ -16,9 +18,8 @@ namespace Assets
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
static Game::LoadedSound* reference = nullptr;
|
Game::LoadedSound* reference = nullptr;
|
||||||
if (!reference)
|
if (!reference) reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
|
||||||
reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
|
|
||||||
|
|
||||||
memcpy(sound, reference, sizeof(Game::LoadedSound));
|
memcpy(sound, reference, sizeof(Game::LoadedSound));
|
||||||
sound->sound.data = nullptr;
|
sound->sound.data = nullptr;
|
||||||
|
Loading…
Reference in New Issue
Block a user