[IXModel] Don't load physpreset for ak74u
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@ -202,8 +202,16 @@ namespace Assets
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asset->physPreset->sndAliasPrefix = reader.readCString();
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}
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// This is an experiment, ak74 fails though
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if (asset->name == "weapon_ak74u"s)
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{
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asset->physPreset = nullptr;
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}
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else
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{
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Components::AssetHandler::StoreTemporaryAsset(Game::XAssetType::ASSET_TYPE_PHYSPRESET, { asset->physPreset });
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}
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}
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if (asset->physCollmap)
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{
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