Weapon struct for 461

This commit is contained in:
Louvenarde 2023-08-20 14:21:15 +02:00
parent fe4ea0156f
commit 49e18e58d5

View File

@ -245,6 +245,539 @@ namespace Components
return result;
}
struct codo461_WeaponCompleteDef
{
char* szInternalName; // +0
char* szDisplayName; // +4
char* szInternalName2; // +8
char* unkString3; // +12
Game::XModel* unkModels1[2]; // +16
Game::XModel* unkModels2[2]; // +24
Game::XModel* unkModels_Multiple1[6]; // +32
char unkPadding[4];
char** unkScriptStrings; // +60
char unkPadding2[60]; // +64
char** unkXStringArray1; // +124
char unkPadding3[244];
char** unkXStringArray2; // +372
char unkPadding4[244];
char** unkXStringArray3; // +620
char unkPadding5[404]; // + 624
Game::FxEffectDef* effects[16]; // +1028
char** unkScriptString2; // +1092
char unkPadding6[28];
Game::FxEffectDef* effects2[16]; // +1124
char unkPadding7[128]; // + 1188
Game::FxEffectDef* effects3[16]; // +1316
char unkPadding8[64]; // + 1380
Game::FxEffectDef* viewFlashEffect; // +1444
Game::FxEffectDef* worldFlashEffect; // +1448
Game::FxEffectDef* unkEffect3; // +1452
Game::FxEffectDef* unkEffect4; // +1456
Game::FxEffectDef* unkEffect5; // +1460
char* unkString4; // +1464
int unkPadding9;
char* unkString5; // +1472
Game::snd_alias_list_t* sounds[58]; // +1476
//Game::snd_alias_list_t* sounds2[21]; // +1604
//Game::snd_alias_list_t** soundsList[5]; // 1688
Game::snd_alias_list_t** soundsNames1; // + 1708
Game::snd_alias_list_t** soundsNames2; // + 1712
Game::FxEffectDef* fx[4]; // 1716
Game::Material* material1; // 1732
Game::Material* material2; // 1736
char unkPadding10[212];
Game::Material* materials[6]; // 1952
int unkPadding11;
Game::Material* material3; // 1980
int unkPadding12;
Game::Material* material4; // 1988
char unkPadding13[8];
Game::Material* overlayMaterial; // 2000
Game::Material* overlayMaterialLowRes;
Game::Material* overlayMaterialEMP;
Game::Material* overlayMaterialEMPLowRes;
char unkPadding14[8];
char* unkString6; // 2024
int unkPadding15;
char* unkString7; // 2032
char unkPadding16[12];
char* unkString8; // 2048
char padFloats[278];
Game::Material* unkMaterials2[4]; // 2332
char padFloats2[194];
Game::PhysCollmap* physCollMap; // 2544;
char padFloats3[108];
Game::XModel* projectileModel; // 2656
Game::weapProjExposion_t projExplosion; // 2660
Game::FxEffectDef* projExplosionEffect; // 2664
Game::FxEffectDef* projDudEffect; // 2668
Game::snd_alias_list_t* projDudSound; // 2672
Game::snd_alias_list_t* unkSound1; // 2676
char padProj2[272];
Game::FxEffectDef* unkProjEffect1[3]; // 2952
char padFX[24];
Game::snd_alias_list_t* unkSound2; // 2988
Game::FxEffectDef* projTrailEffect; // 2992
Game::FxEffectDef* projBeaconEffect; // 2996
Game::FxEffectDef* unkProjEffect2[3]; // 3000
char padProj3[184];
char* unkString9; // 3196
char* unkString10; // 3200
// OUT OF ORDER!
uint64_t* unknownAsset1; // 3204
uint64_t* unknownAsset2; // 3208
char unkPadding16_b[80];
char* unkString10_b; // 3292
char* unkString11; // 3296
char padStrings[28];
char* unkString12; // 3328
char* unkString13; // 3332
char padStrings2[152];
char* unkStrings[5]; // 3488-3508
char padStrings3[24];
Game::snd_alias_list_t* unkSound3; // 3532
Game::FxEffectDef* unkEffect6; // 3536
char* unkString14; // 3540
char unkPadding17[12];
Game::snd_alias_list_t* sounds2; // 3556
Game::snd_alias_list_t* fourSounds1[4]; // 3560
Game::snd_alias_list_t* fourSounds2[4]; // 3576
Game::snd_alias_list_t* sounds3[2]; // 3592
char unkPadding18[64];
Game::snd_alias_list_t* sounds4[6]; // 3664
char unkPadding19[26];
char* unkString15; // 3716
char unkPadding20[12];
char* unkString16; // 3732
char* unkString17; // 3736
char unkPadding21[4];
Game::Material* unkMaterials3[4]; // 3744
char unkPadding22[24];
uint64_t* unknownAsset3; // 3784
uint64_t* unknownAsset4; // 3788
char unkPadding23[88];
char* unkString18[3]; // 3880
char unkPadding24[108];
char* unkString19; // 4000
char unkPadding25[12];
char* unkString20; // 4016
char padEnd[104];
};
static_assert(offsetof(codo461_WeaponCompleteDef, unkXStringArray1) == 124);
static_assert(offsetof(codo461_WeaponCompleteDef, unkXStringArray2) == 372);
static_assert(offsetof(codo461_WeaponCompleteDef, unkXStringArray3) == 620);
static_assert(offsetof(codo461_WeaponCompleteDef, effects) == 1028);
static_assert(offsetof(codo461_WeaponCompleteDef, effects2) == 1124);
static_assert(offsetof(codo461_WeaponCompleteDef, effects3) == 1316);
static_assert(offsetof(codo461_WeaponCompleteDef, viewFlashEffect) == 1444);
static_assert(offsetof(codo461_WeaponCompleteDef, unkEffect5) == 1460);
static_assert(offsetof(codo461_WeaponCompleteDef, sounds) == 1476);
static_assert(offsetof(codo461_WeaponCompleteDef, fx) == 1716);
static_assert(offsetof(codo461_WeaponCompleteDef, material2) == 1736);
static_assert(offsetof(codo461_WeaponCompleteDef, materials) == 1952);
static_assert(offsetof(codo461_WeaponCompleteDef, material3) == 1980);
static_assert(offsetof(codo461_WeaponCompleteDef, material4) == 1988);
static_assert(offsetof(codo461_WeaponCompleteDef, overlayMaterial) == 2000);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString6) == 2024);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString8) == 2048);
static_assert(offsetof(codo461_WeaponCompleteDef, unkMaterials2) == 2332);
static_assert(offsetof(codo461_WeaponCompleteDef, physCollMap) == 2544);
static_assert(offsetof(codo461_WeaponCompleteDef, projectileModel) == 2656);
static_assert(offsetof(codo461_WeaponCompleteDef, unkSound1) == 2676);
static_assert(offsetof(codo461_WeaponCompleteDef, unkProjEffect1) == 2952);
static_assert(offsetof(codo461_WeaponCompleteDef, unkProjEffect2) == 3000);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString9) == 3196);
static_assert(offsetof(codo461_WeaponCompleteDef, unknownAsset1) == 3204);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString10_b) == 3292);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString11) == 3296);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString12) == 3328);
static_assert(offsetof(codo461_WeaponCompleteDef, unkStrings) == 3488);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString14) == 3540);
static_assert(offsetof(codo461_WeaponCompleteDef, sounds2) == 3556);
static_assert(offsetof(codo461_WeaponCompleteDef, fourSounds1) == 3560);
static_assert(offsetof(codo461_WeaponCompleteDef, fourSounds2) == 3576);
static_assert(offsetof(codo461_WeaponCompleteDef, sounds3) == 3592);
static_assert(offsetof(codo461_WeaponCompleteDef, sounds4) == 3664);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString15) == 3716);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString16) == 3732);
static_assert(offsetof(codo461_WeaponCompleteDef, unkMaterials3) == 3744);
static_assert(offsetof(codo461_WeaponCompleteDef, unknownAsset3) == 3784);
static_assert(offsetof(codo461_WeaponCompleteDef, unknownAsset4) == 3788);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString18) == 3880);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString19) == 4000);
static_assert(offsetof(codo461_WeaponCompleteDef, unkString20) == 4016);
void Zones::LoadWeaponCompleteDef461()
{
#define LOAD_XSTRING(member)\
*Game::varXString = reinterpret_cast<char**>(&member);\
Game::Load_XString(false)
#define LOAD_MATERIAL(member)\
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(&member);\
Game::Load_MaterialHandle(false)
#define LOAD_XSTRING_ARRAY(member, count)\
*Game::varXString = reinterpret_cast<char**>(&member);\
Game::Load_XStringArray(false, count)
#define LOAD_FX(member)\
*Game::varFxEffectDefHandle = &member;\
Game::Load_FxEffectDefHandle(false);
#define LOAD_SOUND(member)\
{\
*Game::varsnd_alias_list_name = &member;\
\
if (reinterpret_cast<int>(member) != -1)\
{\
member = nullptr;\
}\
else {\
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);\
}\
}
constexpr auto size = 4124;
static_assert(sizeof(codo461_WeaponCompleteDef) >= size, "Invalid size");
static_assert(sizeof(codo461_WeaponCompleteDef) <= size, "Invalid size");
static_assert(sizeof(codo461_WeaponCompleteDef) == size, "Invalid size");
codo461_WeaponCompleteDef target;
Game::Load_Stream(true, reinterpret_cast<void*>(&target), size);
LOAD_XSTRING(target.szInternalName);
LOAD_XSTRING(target.szDisplayName);
LOAD_XSTRING(target.szInternalName2);
LOAD_XSTRING(target.unkString3);
for (size_t i = 0; i < ARRAYSIZE(target.unkModels1); i++)
{
*Game::varXModelPtr = &target.unkModels1[i];
Game::Load_XModelPtr(false);
}
for (size_t i = 0; i < ARRAYSIZE(target.unkModels2); i++)
{
*Game::varXModelPtr = &target.unkModels2[i];
Game::Load_XModelPtr(false);
}
for (size_t i = 0; i < ARRAYSIZE(target.unkModels_Multiple1); i++)
{
*Game::varXModelPtr = &target.unkModels_Multiple1[i];
Game::Load_XModelPtr(false);
}
LOAD_XSTRING_ARRAY(target.unkXStringArray1, 62);
LOAD_XSTRING_ARRAY(target.unkXStringArray2, 62);
LOAD_XSTRING_ARRAY(target.unkXStringArray3, 62);
for (size_t i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = &target.effects[i];
Game::Load_FxEffectDefHandle(false);
}
for (size_t i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = &target.effects2[i];
Game::Load_FxEffectDefHandle(false);
}
for (size_t i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = &target.effects3[i];
Game::Load_FxEffectDefHandle(false);
}
*Game::varFxEffectDefHandle = &target.viewFlashEffect;
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = &target.worldFlashEffect;
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = &target.unkEffect3;
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = &target.unkEffect4;
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = &target.unkEffect5;
Game::Load_FxEffectDefHandle(false);
LOAD_XSTRING(target.unkString4);
LOAD_XSTRING(target.unkString5);
for (size_t i = 0; i < ARRAYSIZE(target.sounds); i++)
{
*Game::varsnd_alias_list_name = &target.sounds[i];
if (reinterpret_cast<int>(target.sounds[i]) != -1)
{
target.sounds[i] = nullptr;
continue;
}
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
for (size_t i = 0; i < ARRAYSIZE(target.sounds); i++)
{
auto test = &target.sounds[i];
if (reinterpret_cast<int>(target.sounds[i]) != -1)
{
target.sounds[i] = nullptr;
continue;
}
Game::Load_SndAliasCustom(test);
}
if (target.soundsNames1)
{
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(&target.soundsNames1);
Game::Load_snd_alias_list_nameArray(true, 31);
}
if (target.soundsNames2)
{
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(&target.soundsNames2);
Game::Load_snd_alias_list_nameArray(true, 31);
}
for (size_t i = 0; i < ARRAYSIZE(target.fx); i++)
{
*Game::varFxEffectDefHandle = &target.fx[i];
Game::Load_FxEffectDefHandle(false);
}
LOAD_MATERIAL(target.material1);
LOAD_MATERIAL(target.material2);
for (size_t i = 0; i < ARRAYSIZE(target.materials); i++)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(&target.materials[i]);
Game::Load_MaterialHandle(false);
}
LOAD_MATERIAL(target.material3);
LOAD_MATERIAL(target.material4);
LOAD_MATERIAL(target.overlayMaterial);
LOAD_MATERIAL(target.overlayMaterialLowRes);
LOAD_MATERIAL(target.overlayMaterialEMPLowRes);
LOAD_XSTRING(target.unkString6);
LOAD_XSTRING(target.unkString7);
LOAD_XSTRING(target.unkString8);
for (size_t i = 0; i < ARRAYSIZE(target.unkMaterials2); i++)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(&target.unkMaterials2[i]);
Game::Load_MaterialHandle(false);
}
*Game::varPhysCollmapPtr = reinterpret_cast<Game::PhysCollmap**>(&target.physCollMap);
Game::Load_PhysCollmapPtr(false);
*Game::varXModelPtr = &target.projectileModel;
Game::Load_XModelPtr(false);
*Game::varFxEffectDefHandle = &target.projExplosionEffect;
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = &target.projDudEffect;
Game::Load_FxEffectDefHandle(false);
{
*Game::varsnd_alias_list_name = &target.projDudSound;
if (reinterpret_cast<int>(target.projDudSound) != -1)
{
target.projDudSound = nullptr;
}
else {
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
}
LOAD_SOUND(target.unkSound1);
for (size_t i = 0; i < ARRAYSIZE(target.unkProjEffect1); i++)
{
*Game::varFxEffectDefHandle = &target.unkProjEffect1[i];
Game::Load_FxEffectDefHandle(false);
}
{
*Game::varsnd_alias_list_name = &target.unkSound2;
if (reinterpret_cast<int>(target.projDudSound) != -1)
{
target.projDudSound = nullptr;
}
else {
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
}
*Game::varFxEffectDefHandle = &target.projTrailEffect;
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = &target.projBeaconEffect;
Game::Load_FxEffectDefHandle(false);
for (size_t i = 0; i < ARRAYSIZE(target.unkProjEffect2); i++)
{
*Game::varFxEffectDefHandle = &target.unkProjEffect2[i];
Game::Load_FxEffectDefHandle(false);
}
LOAD_XSTRING(target.unkString9);
// Mysterious assets ?
{
if (target.unknownAsset1 == reinterpret_cast<void*>(-1))
{
*Game::g_streamPos += 8;
}
// Out of order
LOAD_XSTRING(target.unkString10);
if (target.unknownAsset2 == reinterpret_cast<void*>(-1))
{
*Game::g_streamPos += 8;
}
}
LOAD_XSTRING(target.unkString10_b);
LOAD_XSTRING(target.unkString11);
LOAD_XSTRING(target.unkString12);
LOAD_XSTRING(target.unkString13);
for (size_t i = 0; i < ARRAYSIZE(target.unkStrings); i++)
{
LOAD_XSTRING(target.unkStrings[i]);
}
LOAD_SOUND(target.unkSound3);
LOAD_FX(target.unkEffect6);
LOAD_XSTRING(target.unkString14);
LOAD_SOUND(target.sounds2);
for (size_t i = 0; i < ARRAYSIZE(target.fourSounds1); i++)
{
LOAD_SOUND(target.fourSounds1[i]);
}
for (size_t i = 0; i < ARRAYSIZE(target.fourSounds2); i++)
{
LOAD_SOUND(target.fourSounds2[i]);
}
for (size_t i = 0; i < ARRAYSIZE(target.sounds3); i++)
{
LOAD_SOUND(target.sounds3[i]);
}
for (size_t i = 0; i < ARRAYSIZE(target.sounds4); i++)
{
LOAD_SOUND(target.sounds4[i]);
}
LOAD_XSTRING(target.unkString15);
LOAD_XSTRING(target.unkString16);
LOAD_XSTRING(target.unkString17);
for (size_t i = 0; i < ARRAYSIZE(target.unkMaterials3); i++)
{
LOAD_MATERIAL(target.unkMaterials3[i]);
}
// More mystery
{
if (target.unknownAsset3 == reinterpret_cast<void*>(-1))
{
*Game::g_streamPos += 8;
}
if (target.unknownAsset4 == reinterpret_cast<void*>(-1))
{
*Game::g_streamPos += 8;
}
}
for (size_t i = 0; i < ARRAYSIZE(target.unkString18); i++)
{
LOAD_XSTRING(target.unkString18[i]);
}
LOAD_XSTRING(target.unkString19);
LOAD_XSTRING(target.unkString20);
printf("");
#undef LOAD_SOUND
#undef LOAD_XSTRING_ARRAY
#undef LOAD_XSTRING
#undef LOAD_MATERIAL
}
void Zones::LoadWeaponCompleteDef()
{
if (Zones::ZoneVersion < VERSION_ALPHA2)
@ -257,8 +790,10 @@ namespace Components
int size = 3112;
if (Zones::ZoneVersion >= 461)
size = 4124;
if (Zones::ZoneVersion >= 461) {
LoadWeaponCompleteDef461();
return;
}
else if (Zones::ZoneVersion >= 460)
size = 4120;
else if (Zones::ZoneVersion >= 365)
@ -1384,9 +1919,17 @@ namespace Components
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::ZoneVersion >= VERSION_ALPHA2)
{
if (Zones::ZoneVersion < VERSION_LATEST_CODO)
{
std::memmove(buffer + 168, buffer + 172, (Zones::ZoneVersion != 359 ? 232 : 228));
AssetHandler::Relocate(buffer + 172, buffer + 168, (Zones::ZoneVersion != 359 ? 232 : 228));
}
else
{
std::memmove(buffer + 168, buffer + 176, 236);
AssetHandler::Relocate(buffer + 168, buffer + 176, 236);
}
reinterpret_cast<Game::menuDef_t*>(buffer)->expressionData = nullptr;
}
@ -1415,17 +1958,28 @@ namespace Components
Game::Load_XString(false);
// load string array
if (*reinterpret_cast<int**>(varWeaponAttach + 16) != nullptr)
const auto numStringsInArray = *reinterpret_cast<int*>(varWeaponAttach + 12);
std::string checkNop(varWeaponAttach + 12, 3);
if (checkNop == "nop")
{
if (*reinterpret_cast<int*>(varWeaponAttach + 16) == -1)
printf("");
Game::DB_PopStreamPos();
return true;
}
auto stringArray = reinterpret_cast<int**>(varWeaponAttach + 16);
if (*stringArray != nullptr)
{
if (*reinterpret_cast<int*>(stringArray) == -1)
{
*reinterpret_cast<void**>(varWeaponAttach + 16) = Game::DB_AllocStreamPos(3);
*Game::varXString = reinterpret_cast<char**>(varWeaponAttach + 16);
Game::Load_XStringArray(true, *reinterpret_cast<int*>(varWeaponAttach + 12));
Game::Load_XStringArray(true, numStringsInArray);
}
else
{
Utils::Hook::Call<void(int*)>(0x4A82B0)(reinterpret_cast<int*>(varWeaponAttach + 16));
Game::DB_ConvertOffsetToPointer(reinterpret_cast<int*>(varWeaponAttach + 16));
}
}
@ -1852,6 +2406,15 @@ namespace Components
}
}
Game::XAssetList* list = *reinterpret_cast<Game::XAssetList**>(0x112AC7C);
if (list->assetCount == 8557) {
for (size_t i = 0; i < 8557; i++)
{
Logger::Print("#{}: \t {} ({})\n", i, Game::DB_GetXAssetTypeName(list->assets[i].type), (int)list->assets[i].type);
}
}
return result;
}
@ -2025,6 +2588,9 @@ namespace Components
int sunDiff = 8; // Stuff that is part of the sunflare we would overwrite
std::memmove(buffer + 348 + sunDiff, buffer + 1316 + sunDiff, 280 - sunDiff);
AssetHandler::Relocate(buffer + 1316, buffer + 348, 280);
Game::GfxWorld* world = reinterpret_cast<Game::GfxWorld*>(buffer);
world->fogTypesAllowed = 3;
}
return result;
@ -3479,10 +4045,277 @@ namespace Components
return token;
}
static auto varMenu = reinterpret_cast<Game::menuDef_t**>(0x112B0EC);
// 461 Menu work
void __cdecl Load_windowDef_t(char a1)
{
if (Zones::Version() >= VERSION_LATEST_CODO)
{
printf("");
}
else {
printf("");
}
Utils::Hook::Call<void(char)>(0x4719E0)(a1);
return;
}
void __cdecl Load_MenuPtr(char a1)
{
if (Zones::Version() >= VERSION_LATEST_CODO)
{
printf("");
}
else {
printf("");
}
Utils::Hook::Call<void(char)>(0x463920)(a1);
printf("");
}
void __cdecl Load_itemDef_ptrArray(char a1, int count)
{
if (Zones::Version() >= VERSION_LATEST_CODO)
{
printf("");
}
else {
printf("");
}
Utils::Hook::Call<void(char, int)>(0x406260)(a1, count);
return;
}
void __cdecl Load_itemDef_s(char a1)
{
if (Zones::Version() >= VERSION_LATEST_CODO)
{
printf("");
}
else {
printf("");
}
Utils::Hook::Call<void(char)>(0x491980)(a1);
auto justLoaded = *((Game::itemDef_s***)0x112A74C);
if ((*justLoaded)->window.name && (*justLoaded)->window.name == "playermutelist"s)
{
printf("");
}
return;
}
void __cdecl Load_Stream_itemDef_s(char atStreamStart, Game::itemDef_s* item, size_t size)
{
if (Zones::Version() >= VERSION_LATEST_CODO)
{
// 3x4 new structs?
size += 12;
}
bool result = Game::Load_Stream(atStreamStart, item, size);
auto itemBaseOffset = reinterpret_cast<size_t>(item);
auto varMenu = *((Game::menuDef_t**)0x112B0EC);
if (Zones::Version() >= VERSION_LATEST_CODO)
{
// CODO 461 has one more member with a very early offset
{
constexpr auto newMemberPosition = offsetof(Game::itemDef_s, type);
constexpr auto newMemberSize = sizeof(int);
const auto sizeToMove = size - newMemberPosition - newMemberSize;
const auto destination = reinterpret_cast<void*>(itemBaseOffset + newMemberPosition);
const auto origin = reinterpret_cast<void*>(itemBaseOffset + newMemberPosition + newMemberSize);
std::memcpy(destination, origin, sizeToMove);
AssetHandler::Relocate(destination, origin, sizeToMove);
}
// And two more expressions of 4 bytes each
{
constexpr auto newExpressionsPosition = offsetof(Game::itemDef_s, glowColor);
constexpr auto newExpressionsSize = sizeof(void*) * 2;
const auto sizeToMove = size - newExpressionsPosition - newExpressionsSize;
const auto destination = reinterpret_cast<void*>(itemBaseOffset + newExpressionsPosition);
const auto origin = reinterpret_cast<void*>(itemBaseOffset + newExpressionsPosition + newExpressionsSize);
// Keeping them on the side because we will need to read them if any
void* codoXpressions[2];
memcpy(codoXpressions, destination, sizeof(codoXpressions));
std::memcpy(destination, origin, sizeToMove);
for (size_t i = 0; i < ARRAYSIZE(codoXpressions); i++)
{
if (codoXpressions[i] != 0) {
// Load the extra expression in an empty expression slot so that it gets loaded by the game, no extra sweat
if (!item->materialExp) item->materialExp = reinterpret_cast<Game::Statement_s*>(codoXpressions[i]);
else if (!item->textExp) item->textExp = reinterpret_cast<Game::Statement_s*>(codoXpressions[i]);
else if (!item->disabledExp) item->disabledExp = reinterpret_cast<Game::Statement_s*>(codoXpressions[i]);
else if (!item->visibleExp) item->visibleExp = reinterpret_cast<Game::Statement_s*>(codoXpressions[i]);
else {
printf(""); // This is gonna be a bigger problem than anticipated
}
}
}
AssetHandler::Relocate(destination, origin, sizeToMove);
}
}
return;
}
void Load_UnknownAssetType45()
{
struct codo461_unknownAssetType45
{
char* name;
void* unk1;
int pad1;
void* unk2;
int countOfUnk2;
char padEnd[0x30EC - 20];
};
static_assert(offsetof(codo461_unknownAssetType45, countOfUnk2) == 16);
static_assert(sizeof(codo461_unknownAssetType45) == 0x30EC);
static_assert(sizeof(codo461_unknownAssetType45) <= 0x30EC);
static_assert(sizeof(codo461_unknownAssetType45) >= 0x30EC);
#define LOAD_XSTRING(member)\
*Game::varXString = reinterpret_cast<char**>(&member);\
Game::Load_XString(false)
codo461_unknownAssetType45 target{};
const auto streamPosIndex = *Game::g_streamPosIndex;
Game::DB_ReadXFile(reinterpret_cast<void*>(&target), 0x30EC);
*Game::g_streamPos += 0x30EC;
Game::DB_PushStreamPos(3);
if (target.name)
{
LOAD_XSTRING(target.name);
}
#undef LOAD_XSTRING
printf("");
}
void Load_UnknownAssetType45Ptr(char** varAssetType43Ptr)
{
Game::DB_PushStreamPos(0);
char* varAssetType43 = *varAssetType43Ptr;
if (varAssetType43)
{
if (
*varAssetType43 == -1 ||
*varAssetType43 == -2
)
{
int newStreamPos = (*Game::g_streamPos + 3) & 0xFFFFFFFC;
*varAssetType43Ptr = reinterpret_cast<char*>(newStreamPos);
*Game::g_streamPos = newStreamPos;
varAssetType43 = reinterpret_cast<char*>(*Game::g_streamPos);
if (varAssetType43 == reinterpret_cast<void*>(-2))
{
Game::DB_PushStreamPos(3);
newStreamPos = ((*Game::g_streamPos + 3) & 0xFFFFFFFC);
*Game::g_streamPos = (newStreamPos + 1);
Game::DB_PopStreamPos();
}
Load_UnknownAssetType45();
//sub_49C4E0();
}
else
{
// We don't care
}
}
Game::DB_PopStreamPos();
}
void CheckAssetType_Hook(int type)
{
if (Zones::Version() >= VERSION_LATEST_CODO)
{
Logger::Print("LOADING INLINE ASSET TYPE {}\n", type);
//switch (type)
//{
// case 0x2C:
// // Unknown CODO type
// {
// int32_t purge;
// Game::Load_Stream(false, &purge, 4);
// Game::DB_PushStreamPos(0);
// Game::DB_PopStreamPos()
// }
// break;
//}
}
}
__declspec(naked) void CheckAssetType_Stub()
{
__asm
{
pushad
push eax
call CheckAssetType_Hook
pop eax
popad
// original code
cmp eax, 1
jz isPhysColMap
// return
push 0x418870
ret
isPhysColMap:
// return
push 0x418861
ret
}
}
Zones::Zones()
{
Zones::ZoneVersion = 0;
// 461 Menu work
Utils::Hook(0x41A5B8, Load_windowDef_t, HOOK_CALL).install()->quick();
Utils::Hook(0x4A3BF8, Load_MenuPtr, HOOK_CALL).install()->quick();
Utils::Hook(0x41A85E, Load_itemDef_ptrArray, HOOK_CALL).install()->quick();
Utils::Hook(0x4062CB, Load_itemDef_s, HOOK_CALL).install()->quick();
Utils::Hook(0x491990, Load_Stream_itemDef_s, HOOK_CALL).install()->quick();
if (ZoneBuilder::IsEnabled())
{
Command::Add("decryptImages", []()
@ -3570,6 +4403,7 @@ namespace Components
Utils::Hook::Set<BYTE>(0x4F74B0, 0xC3);
// addon_map_ents asset type (we reuse it for weaponattach)
// We treat the case "asset type 43" as a default case (any type higher or equal than 43 will hit)
Utils::Hook::Set<BYTE>(0x418B31, 0x72);
// encrypted images hooks
@ -3632,6 +4466,8 @@ namespace Components
Utils::Hook(0x418998, Zones::GameMapSpPatchStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x427A1B, Zones::LoadPathDataTail, HOOK_JUMP).install()->quick();
//Utils::Hook(0x41885C, CheckAssetType_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x4B4EA1, Zones::ParseShellShock_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x4B4F0C, Zones::ParseShellShock_Stub, HOOK_CALL).install()->quick();